@superbattleshipyamato said in A&A: The Blockgame? (Axis and Allies Eurotrash Variant):
I don’t get that last part though. So tipping them down shows the unit and the number of units is shown on the side facing the opponent?
Yup
@dishero wow that’s awesome, way to go! Hopefully I’ll get a chance to play it sometime!
@thrasher1 no, I’ve developed my own game.
@tincanofthesea I’ll be sure to keep you posted if everything works out.
@tincanofthesea ok so I just printed off the map at STAPLES and with a couple minor detail changes this is what I hope the final print will look like.
@tincanofthesea As promised here is an up date.
@thrasher1 Here is my game.
@all-encompassing-goose If I am lucky enough to get this published, here is a sample.
@dishero wow that looks awesome! How many players can it have?
@tincanofthesea Two sides, possible for four players. Communist - 1 player North Korea, 1 player China (although China doesn’t come in to action until Dec 1950, Game starts at June 1950. Each turn = 1 Month). Allies - 1 player as South Korea and United Nations combined. 1 player as The United States.
The game is designed to possibly go the full 38 months that the war lasted, however the game that is set up now was nearly won on turn 2 by an extremely aggressive North Korea.
@tincanofthesea the pieces are designed by Historical Board Gaming. I’ve been working on this project on and off for nearly four years.
There are a couple minor details on the map that need to be cleaned up prior to going to the publisher. The North Korean airfields blurred in the printing. Idk if it was just the quality of STAPLES printing or the master copy.
@tincanofthesea oh, the green chips are supply tokens…
@dishero Ooh, supplies add a nice level of complexity. So since the North Korean player almost won that fast is it slightly unbalanced in their favor or was it just a great strategy with great dice?
@tincanofthesea hmm
@tincanofthesea It was an aggressive strategy combined with decent die rolls. Although by turn four the Allies halted the North Korean advance, trapped a sizable force in the lower Western corner of South Korea and made a decent amphibious assault into Hae ju.
@all-encompassing-goose questions? LoL The South Korean player made a poor show of using his air units to hit North Korea early.
The game is still under review for balance.
It would be nice if this game will be produced.
Are there some ‘political’ rules? Like:
@thrasher1 I’m hoping it will… I’ve put a lot of work into it.
ok Q & A…
Yes the UN is involved. I set the game up with five main factions; North Korea and China (communist forces), South Korea, United Nations, and The United States (allied forces). Now the game is designed as a 2 player although it could be broken down for 1 player for each faction. I honestly would recommend either a 4 player North Korea, China, South Korea and United Nations combined and The United States.
China doesn’t take active participation at the game start. The U.S.S.R. supports North Korea and all tech units (tanks/aircraft) come from the U.S.S.R.
I didn’t break the U.N. forces down by nationality. Most of the U.N. troops were from the British Commonwealth Nations so I used British units to represent most of the U.N. forces.
@thrasher1 OK so for some more game info… the game can be won in one of two ways. 1) total control of all Korean territories. Only happened in one of the 16 playtest games. North Korea played aggressive, and managed to push the allies off the pensula early in the game.
2) by victory points. Each Korean territory is given a point value. Total of 100 points is split between North and South.
At the end of each round of turns (both players have finished a turn), a die is rolled to determine a winner. If the die roll fails the game continues.
@tincanofthesea when I designed the game I tried very hard to allow it to replicate any action that actually happened during the war.
The war started in June 1950, by August North Korea nearly pushed the Allies off Korea completely.
So yeah, that can happen in the game… although it isn’t very easy.
Another example is that I changed the movement value for naval units from 4 to 5. My reason was that it was impossible to transfer units from the West coast (Inchon) to the East coast (Wonsan) in one move. This actually happened during the war. In October 1950 Marines were pulled from Inchon to Wonsan.
The turns are month based. One turn round (both players have moved) equals one month.