@Daaras Hope all is well, USA/China/UK are up.
Enigma (ax) vs VampyreLayer (al) OOB 16+
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 7 infantry moved from 95 Sea Zone to Southern Italy 4 transports moved from 95 Sea Zone to 94 Sea Zone 4 artilleries and 4 infantry moved from Algeria to 94 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from 95 Sea Zone to Southern Italy 1 bomber moved from United Kingdom to Southern Italy 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 submarine moved from 37 Sea Zone to 41 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 22 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 32 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 3 fighters moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,6 Battle in Celebes Battle in 41 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone Americans win, taking Celebes from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 22 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 23 Sea Zone Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Southern Italy Americans attack with 6 artilleries, 1 bomber, 3 fighters and 12 infantry Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry Italians roll AA dice in Southern Italy : 1/4 hits, 0,67 expected hits 1 bomber owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 6 artilleries, 3 fighters and 12 infantry in Southern Italy, round 2 : 8/21 hits, 6,50 expected hits Italians roll dice for 2 aaGuns, 2 fighters and 14 infantry in Southern Italy, round 2 : 9/16 hits, 6,00 expected hits 2 aaGuns owned by the Italians, 9 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy Americans roll dice for 6 artilleries, 3 fighters and 3 infantry in Southern Italy, round 3 : 2/12 hits, 4,50 expected hits Italians roll dice for 2 fighters and 7 infantry in Southern Italy, round 3 : 3/9 hits, 3,67 expected hits 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 6 artilleries and 3 fighters in Southern Italy, round 4 : 5/9 hits, 3,50 expected hits Italians roll dice for 2 fighters and 5 infantry in Southern Italy, round 4 : 1/7 hits, 3,00 expected hits 1 artillery owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy Americans roll dice for 5 artilleries and 3 fighters in Southern Italy, round 5 : 5/8 hits, 3,17 expected hits Italians roll dice for 2 fighters in Southern Italy, round 5 : 1/2 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 fighters owned by the Italians lost in Southern Italy Americans captures 11PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 4 artilleries and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 2 artilleries, 1 bomber and 12 infantry Casualties for Italians: 2 aaGuns, 2 fighters and 14 infantry Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Southern France 3 fighters moved from Southern Italy to Southern France 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 carriers moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from 22 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone 3 infantry placed in Southern France Turn Complete - Americans Americans collect 62 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 125 Sea Zone to Northern Italy 1 bomber and 4 fighters moved from United Kingdom to Northern Italy 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 3 infantry moved from Burma to Yunnan 3 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Northwest Persia 2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia Combat - British Battle in Yunnan British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 2,67 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry Battle in Northwest Persia British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Northern Italy British attack with 1 bomber and 6 fighters Germans defend with 2 artilleries; Italians defend with 1 factory_minor British roll dice for 1 bomber and 6 fighters in Northern Italy, round 2 : 5/7 hits, 3,67 expected hits Italians roll dice for 2 artilleries in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Germans lost in Northern Italy British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - British 2 destroyers moved from 125 Sea Zone to 110 Sea Zone 1 carrier moved from 125 Sea Zone to 110 Sea Zone 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Holland Belgium to Normandy Bordeaux 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 1 armour moved from Malaya to Burma 2 infantry moved from Burma to Shan State 4 infantry moved from India to West India 6 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Yunnan to India 3 fighters moved from Yunnan to India Place Units - British 3 infantry placed in Normandy Bordeaux 3 artilleries, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2 British collect 38 PUs (3 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,67 Japanese regular : -1,83 British regular : 4,83 Italians AA : 0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Italians 1 armour and 1 artillery moved from Bryansk to Belarus 1 bomber moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 bomber in Belarus, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Western Germany 1 aaGun moved from Bryansk to Belarus Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0,50 Russians regular : -0,33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in 42 Sea Zone ANZAC attack with 3 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter and 3 submarines Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -2,83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in 42 Sea Zone ANZAC attack with 3 fighters and 3 submarines Japanese defend with 1 battleship, 1 cruiser and 1 transport ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 2 fighters in 42 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 fighter and 3 submarines Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33 ANZAC regular : -2,83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 3 armour moved from Eastern Poland to Archangel 1 bomber moved from Rostov to Archangel 1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 2 artilleries, 1 bomber, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Archangel Germans attack with 3 armour, 1 bomber and 2 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 armour, 1 bomber and 2 infantry in Archangel, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1,50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Germans roll dice for 2 armour and 1 bomber in Archangel, round 3 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour and 2 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 2 bombers, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 3 artilleries and 9 infantry; French defend with 2 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0,50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 7/28 hits, 7,17 expected hits British roll dice for 1 aaGun, 3 artilleries and 11 infantry in Holland Belgium, round 2 : 2/14 hits, 4,67 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 5/26 hits, 6,83 expected hits British roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Holland Belgium 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany British win with 3 artilleries remaining. Battle score for attacker is 20 Casualties for Germans: 6 infantry Casualties for British: 1 aaGun and 9 infantry Casualties for French: 2 infantry Battle in Northwest Persia Germans attack with 1 armour, 1 infantry and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany 1 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Rostov 7 armour moved from Volgograd to Rostov 3 infantry moved from Rostov to Volgograd 11 mech_infantrys moved from Volgograd to Rostov 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Norway to Finland 1 bomber moved from Archangel to Rostov Place Units - Germans 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : 2,00 Germans regular : 0,67 British regular : -1,67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 3 armour moved from Eastern Poland to Archangel 1 bomber moved from Rostov to Archangel 1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 2 artilleries, 1 bomber, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Archangel Germans attack with 3 armour, 1 bomber and 2 infantry Russians defend with 1 armour, 1 artillery and 2 infantry Germans roll dice for 3 armour, 1 bomber and 2 infantry in Archangel, round 2 : 3/6 hits, 2,50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 3/4 hits, 1,50 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Germans roll dice for 2 armour and 1 bomber in Archangel, round 3 : 3/3 hits, 1,67 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour and 2 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 2 bombers, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 3 artilleries and 9 infantry; French defend with 2 infantry British roll AA dice in Holland Belgium : 0/3 hits, 0,50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 7/28 hits, 7,17 expected hits British roll dice for 1 aaGun, 3 artilleries and 11 infantry in Holland Belgium, round 2 : 2/14 hits, 4,67 expected hits 1 aaGun owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 18 infantry, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 3 : 5/26 hits, 6,83 expected hits British roll dice for 3 artilleries and 5 infantry in Holland Belgium, round 3 : 4/8 hits, 2,67 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Holland Belgium 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 tactical_bomber owned by the Germans retreated 2 artilleries owned by the Germans, 14 infantry owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany British win with 3 artilleries remaining. Battle score for attacker is 20 Casualties for Germans: 6 infantry Casualties for British: 1 aaGun and 9 infantry Casualties for French: 2 infantry Battle in Northwest Persia Germans attack with 1 armour, 1 infantry and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 2/5 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Holland Belgium to Western Germany 2 bombers moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany 1 infantry moved from Rostov to Bryansk 3 artilleries moved from Ukraine to Rostov 7 armour moved from Volgograd to Rostov 3 infantry moved from Rostov to Volgograd 11 mech_infantrys moved from Volgograd to Rostov 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Norway to Finland 1 bomber moved from Archangel to Rostov Place Units - Germans 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : 2,00 Germans regular : 0,67 British regular : -1,67
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@enigma Her er det seneste Savegame, hvor jeg har flyttet en mec.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy nothing; Remaining resources: 14 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 2 fighters moved from Russia to Archangel 1 artillery and 2 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Samara 2 artilleries and 3 infantry moved from Russia to Samara Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry Japanese roll AA dice in Samara : 1/3 hits, 0,50 expected hits 1 fighter owned by the Russians lost in Samara Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 3/7 hits, 2,67 expected hits Japanese roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Samara Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 3 : 1/6 hits, 2,50 expected hits Japanese roll dice for 2 artilleries in Samara, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 artillery in Samara, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Archangel to Russia Turn Complete - Russians Russians collect 7 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Japanese AA : 0,50 Germans regular : 0,50 Russians regular : -0,17
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@Enigma Jeg har muligvis spillet det forkerte saved game. Så du skal måske flytte mec’en igen.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Japanese take 19 Sea Zone from ANZAC Japanese take 20 Sea Zone from Americans 1 mech_infantry moved from Kwangtung to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 2 armour moved from Kwangsi to French Indo China 1 armour moved from Sikang to Yunnan 2 mech_infantrys moved from Szechwan to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 fighter moved from Philippines to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Japan to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2,17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 3 mech_infantrys Casualties for British: 3 infantry Battle in French Indo China Japanese attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to Kwangsi 1 mech_infantry moved from Kweichow to Kwangsi 1 aaGun moved from Kwangsi to French Indo China 1 mech_infantry moved from Kweichow to French Indo China 1 mech_infantry moved from Kweichow to French Indo China 1 mech_infantry moved from Kweichow to Kwangsi 1 mech_infantry moved from Kweichow to French Indo China 2 fighters moved from Sikang to Northwest Persia 4 bombers moved from Volgograd to Novgorod Place Units - Japanese 2 infantry and 8 mech_infantrys placed in Japan Japanese undo move 1. 2 infantry placed in Japan 3 destroyers and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Japanese collect 66 PUs (1 lost to blockades); end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : -0,67 Japanese regular : 0,17 UK_Pacific regular : -0,33 ANZAC regular : 0,50
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Southern France to 112 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 23 Sea Zone to 34 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@Enigma Scramble?
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@vampyrelayer Nope
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@Enigma og suicide Attacks i sea zone 22?
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@vampyrelayer Nej og atter nej😎
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@enigma Jeg scorede kun 1 hit, så skal sub eller destroyer dø? I sea zone 22?
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@vampyrelayer destroyer
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from Southern France to 112 Sea Zone 2 carriers moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 submarine moved from 98 Sea Zone to 80 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 23 Sea Zone to 34 Sea Zone Combat - Americans Battle in Yugoslavia Battle in Norway Battle in Denmark Battle in 22 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win, taking Yugoslavia from Germans, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 34 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 5 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 submarines in 36 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 112 Sea Zone to 110 Sea Zone 4 transports moved from 95 Sea Zone to 92 Sea Zone 1 aaGun, 3 artilleries and 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 3 artilleries, 1 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 3 artilleries and 1 infantry moved from 93 Sea Zone to Southern France 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 fighters placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 fighter and 2 infantry placed in Southern Italy 1 fighter and 2 infantry placed in Southern France Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : -6,67 Japanese regular : -1,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :