2d6: 3, 1
2d6: 2, 2
Enigma (ax) vs VampyreLayer (al) OOB 16+
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 48 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Combat Move - British 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone Combat - British
Combat Hit Differential Summary :
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@Enigma Scramble eller ikke Scramble that it this question…
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@vampyrelayer scramble 3 fightere
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@enigma crap jeg glemte at angribe Italieneren i Afrika.
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@vampyrelayer Undrede mig lidt over du flyttede krydseren…
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@enigma Det var for at lave support for landgang… som jeg glemte at lave… Jeg glemmer altid Afrika både som brite og som Italiener.
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@vampyrelayer Ja, det er jo lidt træls…
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 48 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 111 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 submarine British roll dice for 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship and 1 submarine Battle in 96 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/5 hits, 2,67 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/5 hits, 2,67 expected hits Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Non Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 tactical_bomber moved from 97 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Ontario to Quebec 1 artillery moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from Scotland to United Kingdom 2 fighters moved from 111 Sea Zone to United Kingdom 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 artillery moved from India to Burma 1 fighter moved from Burma to India 4 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 fighter and 3 infantry placed in United Kingdom 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -1,17 Japanese regular : -0,67 Germans regular : 0,17 British regular : -2,00
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@enigma jeg tror jeg får brug for held, hvis jeg skal vinde den her :-) . Jeg er pænt meget i tvivl om, hvad min plan skal være.
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@vampyrelayer Sådan er det tit med alliancen - man må reagere på, hvad aksen gør. Med hensyn til held, tjah, så bliver jeg jo lidt nervøs…
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer and 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 5 : 1/1 hits, 0,33 expected hits French roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia French win with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya 1 bomber moved from 93 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 artilleries moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 armour moved from Albania to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
French regular : 1,33 Italians regular : -0,67 British regular : -0,33
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@enigma Du fik dit held. Elendig italiensk tur…
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from Algeria to Tunisia 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Norway to 112 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France 1 artillery moved from France to Normandy Bordeaux 1 armour moved from Yugoslavia to Southern France 3 armour moved from France to Southern France 1 mech_infantry moved from France to Southern France 1 artillery moved from France to Southern France 2 armour moved from France to Holland Belgium 1 artillery moved from France to Normandy Bordeaux 1 armour moved from France to Holland Belgium 1 mech_infantry moved from France to Southern France 2 mech_infantrys moved from France to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Southern France 2 fighters and 2 tactical_bombers moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Battle in Southern France Germans attack with 4 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 2 : 5/9 hits, 3,67 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Gibraltar from British, taking Southern France from French with 4 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 1 bomber and 1 infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 3 armour, 1 infantry and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 2,00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in 96 Sea Zone Germans attack with 2 fighters and 3 tactical_bombers British defend with 1 cruiser Germans roll dice for 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser Non Combat Move - Germans 2 tactical_bombers moved from 96 Sea Zone to Alexandria 2 fighters moved from 96 Sea Zone to Alexandria 1 bomber moved from Southern France to Alexandria 1 bomber moved from Normandy Bordeaux to Southern Italy 5 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 1 artillery moved from Norway to Finland 1 infantry moved from Denmark to Western Germany Place Units - Germans 7 artilleries placed in Germany 3 infantry placed in Germany 1 bomber and 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : 0,67 Germans regular : 0,83 British regular : 0,50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha 11 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 mech_infantry moved from Bryansk to Eastern Poland 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Bryansk to Eastern Poland 1 infantry moved from Baltic States to Eastern Poland 1 fighter moved from Russia to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 aaGun moved from Novgorod to Belarus 2 aaGuns moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 3 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 1 artillery and 7 infantry moved from Novgorod to Belarus Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Siberia to Amur 1 artillery moved from Manchuria to Amur 6 infantry moved from Manchuria to Amur 4 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Kiangsu to Suiyuyan 1 fighter moved from Kiangsu to Suiyuyan 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter moved from Kiangsu to Hopei 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Hopei to Suiyuyan 1 bomber moved from Kwangsi to Hopei 2 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Manchuria to Amur 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 4 fighters and 3 tactical_bombers moved from Yunnan to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 artilleries moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Anhwe to Chahar Place Units - Japanese 1 factory_minor placed in Shantung 3 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -3,00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Jehol to Suiyuyan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Siberia to Amur 1 artillery moved from Manchuria to Amur 6 infantry moved from Manchuria to Amur 4 infantry moved from Korea to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Kiangsu to Suiyuyan 1 fighter moved from Kiangsu to Suiyuyan 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter moved from Kiangsu to Hopei 2 fighters moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Hopei 1 bomber moved from Hopei to Suiyuyan 1 bomber moved from Kwangsi to Hopei 2 fighters moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/12 hits, 5,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Manchuria to Amur 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 4 fighters and 3 tactical_bombers moved from Yunnan to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 1 fighter moved from Yunnan to 36 Sea Zone 1 tactical_bomber moved from Yunnan to 36 Sea Zone 2 artilleries moved from Anhwe to Hunan 1 artillery moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Anhwe to Chahar Place Units - Japanese 1 factory_minor placed in Shantung 3 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -3,00