L21 #1 trulpen (X) vs elche (A+40) OOB


  • Last post, please. Put the air in z35 and more conservative with land.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 9 Sea Zone to 4 Sea Zone
            1 transport moved from 9 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 armour moved from Siberia to Buryatia
                  Russians take Sakha from Japanese
                  Russians take Buryatia from Japanese
            1 artillery moved from Siberia to Soviet Far East
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to New Guinea
            1 artillery moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 fighters and 2 tactical_bombers placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            3 artilleries and 7 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 artilleries and 5 infantry moved from Shensi to Hopei
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 9 Sea Zone to 4 Sea Zone
            1 transport moved from 9 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 4 Sea Zone
            1 armour moved from Siberia to Buryatia
                  Russians take Sakha from Japanese
                  Russians take Buryatia from Japanese
            1 artillery moved from Siberia to Soviet Far East
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 49 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to New Guinea
            1 artillery moved from 4 Sea Zone to Soviet Far East
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 submarine moved from 26 Sea Zone to 63 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 fighters and 2 tactical_bombers placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            3 artilleries and 7 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 artilleries and 5 infantry moved from Shensi to Hopei
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            4 artilleries and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 artilleries moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 fighter moved from India to Caucasus
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 armour moved from Trans-Jordan to Northwest Persia
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caucasus
                British attack with 1 armour, 2 artilleries and 1 fighter
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 2 artilleries and 1 fighter in Caucasus, round 2 : 2/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            1 aaGun moved from Yunnan to Kweichow
            2 artilleries and 1 infantry moved from Yunnan to Kwangsi
            1 aaGun, 3 artilleries and 4 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to Kwangsi
            1 infantry moved from Malaya to Shan State
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Malaya to Shan State
            2 infantry moved from Egypt to Alexandria
    
        Place Units - British
            1 destroyer and 2 submarines placed in 98 Sea Zone
            2 artilleries and 1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,6,1,1,6,5,3,5,2,2
            British collect 24 PUs (8 lost to blockades); end with 24 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 fighter and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -0,50
    Japanese regular : -0,33
    Germans regular : 1,33
    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
    
        Non Combat Move - Italians
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from 96 Sea Zone to Tobruk
            1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
            1 aaGun and 3 infantry moved from 96 Sea Zone to Tobruk
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from Belarus to Bryansk
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    British AA : 0,83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from New South Wales to Northern Territory
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 3 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 3 fighters in Northern Territory, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Queensland
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Northern Territory to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,2,4,3,4,3,3
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 1,33
    

    Savegame


  • Lucky air-strike.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            3 fighters moved from New South Wales to Northern Territory
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 3 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 3 fighters in Northern Territory, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Queensland
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Northern Territory to New South Wales
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,2,4,3,4,3,3
            ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
    
        Combat Move - French
            3 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Southern Italy to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            3 artilleries moved from Volgograd to Rostov
            1 tactical_bomber moved from Ukraine to Caucasus
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Ukraine to Tambov
            1 fighter moved from Ukraine to Smolensk
            1 artillery moved from Brazil to 85 Sea Zone
            1 artillery and 1 transport moved from 85 Sea Zone to 83 Sea Zone
            1 artillery moved from 83 Sea Zone to French West Africa
    
        Combat - Germans
            Battle in French West Africa
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking French West Africa from French, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 artilleries and 1 infantry in Rostov, round 3 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 artilleries moved from Ukraine to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Rostov
            1 fighter moved from Caucasus to Volgograd
            1 bomber moved from Tambov to Bryansk
            1 artillery and 3 infantry moved from Belarus to Bryansk
            2 artilleries and 6 infantry moved from Novgorod to Belarus
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from Western Germany to Northern Italy
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            2 carriers moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 96 Sea Zone
            3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Tobruk
            1 battleship moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
            1 fighter moved from Smolensk to Bryansk
            1 tactical_bomber moved from Caucasus to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Western Germany
            3 armour placed in Novgorod
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2,17
    Germans regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Vologda to Archangel
            1 tactical_bomber moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Archangel
            1 artillery moved from Samara to Russia
            1 infantry moved from Russia to Samara
            1 armour moved from Anglo Egyptian Sudan to Alexandria
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Archangel to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery moved from Novosibirsk to Vologda
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 10 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 55 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters moved from 55 Sea Zone to New South Wales
            3 fighters moved from 54 Sea Zone to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            2 bombers moved from Caroline Islands to New South Wales
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
            5 artilleries and 15 infantry moved from Kiangsi to Hunan
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 10/13 hits, 6,17 expected hits
                    ANZAC roll dice for 2 aaGuns, 4 fighters and 1 infantry in New South Wales, round 2 : 2/5 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 4 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 aaGuns, 4 fighters and 1 infantry
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Hunan
                Japanese attack with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Hunan, round 2 : 4/23 hits, 6,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 bombers moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            2 carriers moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 aaGun moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            Japanese undo move 2.
            2 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,3,1,1,1
            Japanese collect 45 PUs (3 lost to blockades); end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 2,33
    ANZAC AA : -1,00
    ANZAC regular : -1,00
    Russians regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 10 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 55 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters moved from 55 Sea Zone to New South Wales
            3 fighters moved from 54 Sea Zone to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            2 bombers moved from Caroline Islands to New South Wales
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
            5 artilleries and 15 infantry moved from Kiangsi to Hunan
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 10/13 hits, 6,17 expected hits
                    ANZAC roll dice for 2 aaGuns, 4 fighters and 1 infantry in New South Wales, round 2 : 2/5 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 4 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 aaGuns, 4 fighters and 1 infantry
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Hunan
                Japanese attack with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Hunan, round 2 : 4/23 hits, 6,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 bombers moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            2 carriers moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 aaGun moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            Japanese undo move 2.
            2 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,3,1,1,1
            Japanese collect 45 PUs (3 lost to blockades); end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 2,33
    ANZAC AA : -1,00
    ANZAC regular : -1,00
    Russians regular : 1,50
    

    Savegame


  • Keep 3 subs in z35 and only 1 in z20.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 10 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 battleship moved from 55 Sea Zone to 62 Sea Zone
            1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
            2 fighters moved from 55 Sea Zone to New South Wales
            3 fighters moved from 54 Sea Zone to New South Wales
            2 tactical_bombers moved from 55 Sea Zone to New South Wales
            2 bombers moved from Caroline Islands to New South Wales
            1 armour moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery, 1 infantry and 1 mech_infantry moved from Amur to Buryatia
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Anhwe
            5 artilleries and 15 infantry moved from Kiangsi to Hunan
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in New South Wales
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 1 infantry
                    ANZAC roll AA dice in New South Wales : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 2 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 2 : 10/13 hits, 6,17 expected hits
                    ANZAC roll dice for 2 aaGuns, 4 fighters and 1 infantry in New South Wales, round 2 : 2/5 hits, 3,00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 4 fighters owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 47
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 2 aaGuns, 4 fighters and 1 infantry
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Buryatia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Buryatia
                Russians win with no units remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Hunan
                Japanese attack with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Hunan, round 2 : 4/23 hits, 6,17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 aaGuns moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 5 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Jehol to Manchuria
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Caroline Islands to Japan
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 55 Sea Zone to 62 Sea Zone
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            2 bombers moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
            2 carriers moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 aaGun moved from Amur to Sakha
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to Shantung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            Japanese undo move 2.
            2 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,3,1,1,1
            Japanese collect 45 PUs (3 lost to blockades); end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Sakha: 1 aaGun
            EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 2,33
    ANZAC AA : -1,00
    ANZAC regular : -1,00
    Russians regular : 1,50
    

    Savegame


  • The aa goes to Manchuria instead of Sakha.


  • Stupid not to include the tank in the attack.


  • However, luck outweighed stupidity in Sydney.


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 fighter moved from New Guinea to Northern Territory
            1 artillery moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from 101 Sea Zone to Eastern United States
            2 carriers, 5 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Amur
            Battle in Northern Territory
                Americans attack with 1 fighter
                Japanese defend with 2 bombers and 3 fighters
                    Americans roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  Americans take 54 Sea Zone from Japanese
            1 fighter moved from New Guinea to Northern Territory
            1 artillery moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 destroyer moved from 4 Sea Zone to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 tactical_bombers moved from 101 Sea Zone to Eastern United States
            2 carriers, 5 destroyers, 2 fighters and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in Amur
            Battle in Northern Territory
                Americans attack with 1 fighter
                Japanese defend with 2 bombers and 3 fighters
                    Americans roll dice for 1 fighter in Northern Territory, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers and 3 fighters in Northern Territory, round 2 : 2/5 hits, 2,33 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Northern Territory
                Japanese win, taking Morocco from Germans, taking Amur from Japanese with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 4 Sea Zone to Soviet Far East
            1 artillery moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Queensland
            1 fighter moved from Midway to Hawaiian Islands
            1 tactical_bomber moved from Midway to Hawaiian Islands
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Kwangsi to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kiangsi
            1 artillery and 2 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            3 infantry moved from Hopei to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kwangsi to Kwangtung
            5 artilleries and 4 infantry moved from Kwangsi to Yunnan
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangtung, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 2 infantry moved from Hopei to Chahar
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Japanese regular : -1,00
    

    Savegame

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