TripleA also has various versions and setup of the the game.
So you could start the 1942scenario or balance mod, or tournament rules.
Or even classic or revised.
G40 Redesign (currently taking suggestions)
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@waxfingers Right on yea most the window guys use notepad++
Yea so send the entire xml after it works right. The things like the RR, we’ll have to figure out. You might wanna ask about that at the triplea site.
I’m still committed to getting the basic and 1943 Expansion rules done, so i can’t fully help right now. I can add stuff that you already have working.
Also, idk how to update the bots at triplea, so even once it gets updated the latest version probably won’t be available for lobby play. 6.3 Expansion just got updated the other day and the old one was 4.0
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The XML is updated.
No errors thrown, all conditions and triggers tested and work properly.
Update log entry added.
Note entry added.
Rule set added.I downloaded Notepad++ as I noticed Notepad removed some spacing.
I just tried and the game code has too many characters to post. We will need to find another way to send to you or I can try to break it up (not sure how many breaks there will be).
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OK, there you go. Looks like it worked. I had to view page source to grab the XML again and it looked the same when I put it back into Notepad++. Tested and game loaded again.
Hopefully you can get it onto TripleA soon so I can start playing with it.
Thanks
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@waxfingers Right on Brother ! You can still play with your version you made. And can play a Forum game with someone that has the same version. Lobby is where there will be some lag time.
I’ll send you my email in chat. I’ll try and get it updated tonight :)
Also, if you want it to work with the Canadian mod you have to double down on the xmls. I pretty much just play Canadian because I like it :) but no biggie if you don’t want it added to that one
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@waxfingers Cool nice job. A couple things. At the start of the xml you need to update as well
so it says 2.677 in this case. Otherwise it’ll show up in triple as 2.676 still.Also, I usually add the new Map options last. So I moved the French BB to be here
I don’t have the French Vichy BB. My graphic skills can’t do it, so I’ll ask at triplea for someone to do it. I don’t want to upload until we get it. It’s a visual game :)
Anyway, good job and we should have up soon. I’ll walk you through the Git thing in the future and while there’s a learning curve, it’s well worth it. Shows what was changed and allows you to just commit directly.
Looking good though.
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I can add it in to the Canadian mod as well, it will just be copy paste and the areas are pretty easy to do that in right now.
OK, well since it was to go with the Vichy rule set I put it beside it, but that is fine for the options.
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@waxfingers cool yea I just always add to both. Kind of a pain but, I blame it on Canada. :)
Just put in BB image request. Hopefully have it soon :)
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@waxfingers oh so I forgot. Only works with Vichy active ? Ok yea that’d be a good spot then. Just a minor change to map option name, add vichy in the name.
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I made the changes to the option name by adding “Vichy Rule”.
Checked for version number. I was able to update at the top but I could not find the place the notification in game pulls the info from. It stayed as 2.676.I will email you and put the XML here for both files again, take whichever way you want. I also put the option back under Vichy Rules.
7047f007-c6af-4bb4-9316-219226ee5d81-Global_40_House_Rules.xml
ebf0e0f6-460f-4c0d-8250-469241d748d4-Global_40_House_Rules_Canada.xml
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@waxfingers right on yea you have to go to the notifications file/folder/document w/e it’s called lol It’s in the same place with all the other ones. games, objective properties, units etc… Not a biggie. Plus probably better i do it so it’ll be current date when uploaded. not a huge deal either though.
Hey we scored !
Game coming on soon and i already got a buzz, so idk if I’ll get to it tonight and early game tomorrow, but we’ll try and get it dialed in soon :)
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Update to 2.677
Adds @waxfingers French BB for the BM Vichy Rule.
Nice job wax ! Everything looks good ! As stated earlier, the bots probably won’t update for a while, so lobby play won’t be available, but you can play local or by Forum if both players have the same version.
You will need to uninstall and reinstall as there is not an auto notification upgrade currently.
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Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!
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By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.
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@waxfingers said in G40 Redesign (currently taking suggestions):
Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!
ubernaut at triplea : )
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@waxfingers said in G40 Redesign (currently taking suggestions):
By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.
hey that’s quite informative. Idk if anyone knows about that lol
Yea you gotta join git sooner than later lol :)
Good action
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@waxfingers Ok don’t overachieve wax :) Others still want to play their games. 1 or 2 bots probably cool but you went kinda big. We don’t want negative feedback :)
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@waxfingers Dude ! 1 or 2 bots is cool but don’t take that many ! It’ll give us a bad rep. I changed a bunch back.
:)
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Hi @barnee
I figured out a way to launch my fleet carrier and battleship hulls. What I did was make the hulls an air unit which lets them go over the sea zone. Then I also have either a permanent infrastructure unit (drydock) or one that just stays in the buy menu (0 IPU cost, consumes something that it can never replace so stays in the buy menu). This drydock has a carrier capacity property so it allows for the hulls to fly over to the sea zone as if it will land on them during production phase. Then because they are in the sea zone they convert into the actual fleet carriers or battleship for the respective hulls.
What I need some advice on is how to make this type of thing an option and how to get it to replace all of the carriers and battleships. Also how to make it compatible with the other mods for battleships and carriers, if possible. I was looking at things like the different unit cost options which remove and replace the units for setup after the changer phase. It looks like I need to put triggers under every nation though? Another example looks like the BBs carry Japanese elite option.
<attachment name="triggerAttachmentCAsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachment_Japanese_Elite"/> <option name="unitType" value="cruiser"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="transportCapacity" count="4"/> <option name="unitProperty" value="isCombatTransport" count="true"/> <option name="when" value="before:japaneseCombatMove"/> <option name="uses" value="1"/> </attachment>
It looks like this type of trigger adds properties to the unit because of the option selected.
Anyways, heading to bed. Please let me know if this looks like the right path to go down and just copy these examples.
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I also found another bug which was that the Chinese artillery cannot be placed after purchasing them. Not sure if it is related at all, but all of the BM rules were on. What happened was the production window only showed the infantry to place on the territory. But the buy history window showed the artillery there as purchased and waiting.