Sweet!
G40 Redesign (currently taking suggestions)
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@waxfingers Right on Brother ! You can still play with your version you made. And can play a Forum game with someone that has the same version. Lobby is where there will be some lag time.
I’ll send you my email in chat. I’ll try and get it updated tonight :)
Also, if you want it to work with the Canadian mod you have to double down on the xmls. I pretty much just play Canadian because I like it :) but no biggie if you don’t want it added to that one
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@waxfingers Cool nice job. A couple things. At the start of the xml you need to update as well
so it says 2.677 in this case. Otherwise it’ll show up in triple as 2.676 still.Also, I usually add the new Map options last. So I moved the French BB to be here
I don’t have the French Vichy BB. My graphic skills can’t do it, so I’ll ask at triplea for someone to do it. I don’t want to upload until we get it. It’s a visual game :)
Anyway, good job and we should have up soon. I’ll walk you through the Git thing in the future and while there’s a learning curve, it’s well worth it. Shows what was changed and allows you to just commit directly.
Looking good though.
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I can add it in to the Canadian mod as well, it will just be copy paste and the areas are pretty easy to do that in right now.
OK, well since it was to go with the Vichy rule set I put it beside it, but that is fine for the options.
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@waxfingers cool yea I just always add to both. Kind of a pain but, I blame it on Canada. :)
Just put in BB image request. Hopefully have it soon :)
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@waxfingers oh so I forgot. Only works with Vichy active ? Ok yea that’d be a good spot then. Just a minor change to map option name, add vichy in the name.
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I made the changes to the option name by adding “Vichy Rule”.
Checked for version number. I was able to update at the top but I could not find the place the notification in game pulls the info from. It stayed as 2.676.I will email you and put the XML here for both files again, take whichever way you want. I also put the option back under Vichy Rules.
7047f007-c6af-4bb4-9316-219226ee5d81-Global_40_House_Rules.xml
ebf0e0f6-460f-4c0d-8250-469241d748d4-Global_40_House_Rules_Canada.xml
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@waxfingers right on yea you have to go to the notifications file/folder/document w/e it’s called lol It’s in the same place with all the other ones. games, objective properties, units etc… Not a biggie. Plus probably better i do it so it’ll be current date when uploaded. not a huge deal either though.
Hey we scored !
Game coming on soon and i already got a buzz, so idk if I’ll get to it tonight and early game tomorrow, but we’ll try and get it dialed in soon :)
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Update to 2.677
Adds @waxfingers French BB for the BM Vichy Rule.
Nice job wax ! Everything looks good ! As stated earlier, the bots probably won’t update for a while, so lobby play won’t be available, but you can play local or by Forum if both players have the same version.
You will need to uninstall and reinstall as there is not an auto notification upgrade currently.
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Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!
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By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.
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@waxfingers said in G40 Redesign (currently taking suggestions):
Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!
ubernaut at triplea : )
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@waxfingers said in G40 Redesign (currently taking suggestions):
By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.
hey that’s quite informative. Idk if anyone knows about that lol
Yea you gotta join git sooner than later lol :)
Good action
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@waxfingers Ok don’t overachieve wax :) Others still want to play their games. 1 or 2 bots probably cool but you went kinda big. We don’t want negative feedback :)
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@waxfingers Dude ! 1 or 2 bots is cool but don’t take that many ! It’ll give us a bad rep. I changed a bunch back.
:)
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Hi @barnee
I figured out a way to launch my fleet carrier and battleship hulls. What I did was make the hulls an air unit which lets them go over the sea zone. Then I also have either a permanent infrastructure unit (drydock) or one that just stays in the buy menu (0 IPU cost, consumes something that it can never replace so stays in the buy menu). This drydock has a carrier capacity property so it allows for the hulls to fly over to the sea zone as if it will land on them during production phase. Then because they are in the sea zone they convert into the actual fleet carriers or battleship for the respective hulls.
What I need some advice on is how to make this type of thing an option and how to get it to replace all of the carriers and battleships. Also how to make it compatible with the other mods for battleships and carriers, if possible. I was looking at things like the different unit cost options which remove and replace the units for setup after the changer phase. It looks like I need to put triggers under every nation though? Another example looks like the BBs carry Japanese elite option.
<attachment name="triggerAttachmentCAsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="trigger" value="conditionAttachment_Japanese_Elite"/> <option name="unitType" value="cruiser"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="transportCapacity" count="4"/> <option name="unitProperty" value="isCombatTransport" count="true"/> <option name="when" value="before:japaneseCombatMove"/> <option name="uses" value="1"/> </attachment>
It looks like this type of trigger adds properties to the unit because of the option selected.
Anyways, heading to bed. Please let me know if this looks like the right path to go down and just copy these examples.
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I also found another bug which was that the Chinese artillery cannot be placed after purchasing them. Not sure if it is related at all, but all of the BM rules were on. What happened was the production window only showed the infantry to place on the territory. But the buy history window showed the artillery there as purchased and waiting.
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@waxfingers right on. Good outside of the box thinking on the drydock/hulls :+1:
yea I’m not quite sure I fully understand making it an option, but if you look at the “A0C5” Bmbrs and how they are replaced with a map option or “Destroyer Cost 6” which should take you to “destroyer Cost 5”, it might be DDC5, I can’t remember, but that might be what you’re looking for.
I’ll take a look at the China arty. Can you post a save ?
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6753ef00-9c28-415a-a103-fd9a170367e3-china artillery bug.tsvg
Here is a save game with it at China phase.
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I have the 2 round purchase option working for battleships and carriers. I also added a 1 movement option for escort carriers.
Can you help with graphics through your contacts?
I got a hull from TWW but I only used it as a BB hull since it has that shape, it also has TWW aspects to it (flag attached). Since I have separate hulls for carriers as well, are you able to get someone to make those up for each country, and fix/modify the BB hull for each country.
There was a navy anchor I took from your expansion mod which I used as the drydock, this worked out fine, but again if someone wants to generate a drydock type of graphic that would be cool.
There is also one new unit called a “carrier2RP_BB_Hull”. Due to it consuming the BB hull it had to be a different unit, unless you know how to make the code so that the carrier unit can consume a carrier hull or a BB hull. When I tried adding the property it wanted both items available to consume as an AND not an OR. Anyways, this is just the usual carrier graphic but with the new name as well.
So overall 3 new graphics, 1 existing copied and renamed.
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@waxfingers right on yea i think you’re correct, consumes units doesn’t work with OR. Afaik anyway
Yea i can’t remember who made the anchor. Hepps or Veqryn I think.
Idk about separate Hulls. Probably be easiest just to add some sort of color/symbol to the existing one. I’m not sure, maybe just a “CV” off the bow or something ? Colors can get confused with different countries.
Or maybe CV on the hull itself ? Gotta be careful not to make it too big.
Most the guys i know not to active. Got lucky with the BB as that was kinda easy. For those that know how anyway lol
NWO uses a red dot next to the image to show the difference. I colored the bows in EXP. I’m not very good at it though.
I forget what OS are you using ? paint.net for windows and pinta for linux is a good way to go.
Might be able to use 2 dots for the 2 CV ? I’ll send you a buncha unit art you can look through