TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 1
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 17 Norwegian Sea to Sea Zone 19 North Atlantic
1 colonial moved from Newfoundland to Sea Zone 20 Labrador Sea
1 colonial moved from St. John's Island to Sea Zone 20 Labrador Sea
1 field_gun moved from Quebec to Sea Zone 21 Gulf of St. Lawrence
1 colonial moved from Nova Scotia to Sea Zone 21 Gulf of St. Lawrence
2 colonials, 1 cruiser and 2 transports moved from Sea Zone 20 Labrador Sea to Sea Zone 19 North Atlantic
1 colonial, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 19 North Atlantic
3 colonials and 1 field_gun moved from Sea Zone 19 North Atlantic to Iceland
1 colonial moved from Nigeria to Kamerun
Britain take Kamerun from Germany
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 68 Aegean Sea
1 infantry moved from Port Sudan to Sea Zone 75 Red Sea
1 field_gun moved from Cairo-Suez to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 79 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 76 Indian Ocean
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 cruiser moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea
1 cruiser moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 76 Indian Ocean
3 field_guns and 3 infantry moved from Sea Zone 76 Indian Ocean to German East Africa
1 infantry moved from Cape Colony to Pretoria
1 cavalry moved from Orange River to Pretoria
1 cavalry moved from Bechuanaland to German Southwest Africa
Britain take German Southwest Africa from Germany
1 cavalry moved from German Southwest Africa to Pretoria
1 field_gun and 1 infantry moved from Gibraltar to Sea Zone 54 Alboran Sea
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira
Purchase Units - Britain
Britain buy 3 destroyers, 1 field_gun, 1 infantry, 3 submarines and 1 trench; Remaining resources: 2 PUs; 1 techTokens;
Combat - Britain
Battle in Sea Zone 68 Aegean Sea
Britain attack with 1 battlecruiser, 1 battleship and 1 cruiser
Turkey defend with 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport
Turkey roll dice for 1 submarine in Sea Zone 68 Aegean Sea, round 2 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 battlecruiser, 1 battleship and 1 cruiser in Sea Zone 68 Aegean Sea, round 2 : 1/3 hits, 1.83 expected hits
Turkey roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 68 Aegean Sea, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Britain
1 submarine owned by the Turkey and 1 cruiser owned by the Britain lost in Sea Zone 68 Aegean Sea
Britain roll dice for 1 battlecruiser and 1 battleship in Sea Zone 68 Aegean Sea, round 3 : 1/2 hits, 1.33 expected hits
Turkey roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 68 Aegean Sea, round 3 : 1/2 hits, 1.17 expected hits
1 cruiser owned by the Turkey and 1 battlecruiser owned by the Britain lost in Sea Zone 68 Aegean Sea
Britain roll dice for 1 battleship in Sea Zone 68 Aegean Sea, round 4 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 battlecruiser and 1 transport in Sea Zone 68 Aegean Sea, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Britain and 1 battlecruiser owned by the Turkey lost in Sea Zone 68 Aegean Sea
Turkey win with 1 transport remaining. Battle score for attacker is -15
Casualties for Britain: 1 battlecruiser, 1 battleship and 1 cruiser
Casualties for Turkey: 1 battlecruiser, 1 cruiser and 1 submarine
Battle in Sea Zone 73 Arabian Sea
Britain attack with 2 cruisers
Germany defend with 1 cruiser
Britain roll dice for 2 cruisers in Sea Zone 73 Arabian Sea, round 2 : 0/2 hits, 1.00 expected hits
Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 2 : 0/1 hits, 0.50 expected hits
Britain roll dice for 2 cruisers in Sea Zone 73 Arabian Sea, round 3 : 1/2 hits, 1.00 expected hits
Germany roll dice for 1 cruiser in Sea Zone 73 Arabian Sea, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germany lost in Sea Zone 73 Arabian Sea
Britain win with 2 cruisers remaining. Battle score for attacker is 10
Casualties for Germany: 1 cruiser
Battle in Pretoria
Britain attack with 2 cavalrys and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 2 cavalrys and 1 infantry in Pretoria, round 2 : 1/3 hits, 0.50 expected hits
Germany roll dice for 1 infantry in Pretoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Pretoria
Britain win, taking Pretoria from Germany with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in German East Africa
Britain attack with 3 field_guns and 3 infantry
Germany defend with 1 field_gun and 1 infantry
Britain roll dice for 3 field_guns and 3 infantry in German East Africa, round 2 : 1/6 hits, 2.00 expected hits
Germany roll dice for 1 field_gun and 1 infantry in German East Africa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in German East Africa
Britain roll dice for 3 field_guns and 3 infantry in German East Africa, round 3 : 4/6 hits, 2.00 expected hits
Germany roll dice for 1 field_gun in German East Africa, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in German East Africa
Britain win, taking German East Africa from Germany with 3 field_guns and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germany: 1 field_gun and 1 infantry
Battle in Madeira
Britain attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
Britain roll dice for 1 battlecruiser in Madeira, round 2 : 1/1 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Madeira, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Madeira
Britain loses 0 PUs for violating Madeiras neutrality.
Britain win, taking Madeira from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Iceland
Britain attack with 3 colonials and 1 field_gun
Neutral defend with 1 infantry
Britain roll dice for 1 battlecruiser and 1 battleship in Iceland, round 2 : 0/2 hits, 1.33 expected hits
Britain roll dice for 3 colonials and 1 field_gun in Iceland, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Iceland
Britain loses 0 PUs for violating Icelands neutrality.
Britain win, taking Iceland from Neutral with 3 colonials and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Non Combat Move - Britain
1 colonial moved from British Columbia to Oregon
1 colonial moved from Alberta to Montana
1 colonial moved from Saskatchewan to Alberta
1 field_gun moved from Ottawa-Montreal to Quebec
1 colonial moved from Ontario to Quebec
1 fighter moved from Ireland to England
3 infantry moved from Scotland to England
1 field_gun and 2 infantry moved from Wales to England
1 cruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 infantry moved from Northern Rhodesia to German East Africa
1 colonial moved from Punjab to Sindh
1 infantry moved from Calcutta to Orissa
1 field_gun and 1 infantry moved from Singapore to Sea Zone 126 Java Sea
1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 124 Celebes Sea
1 colonial moved from Victoria to New South Wales
1 cavalry moved from Queensland to New South Wales
1 cavalry moved from Northern Territory to New South Wales
1 cruiser and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 117 Indian Ocean
1 battlecruiser and 1 cruiser moved from Sea Zone 104 Southern Ocean to Sea Zone 105 Pacific Ocean
1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 124 Celebes Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 124 Celebes Sea
1 infantry moved from Upper Egypt to Cairo-Suez
1 infantry moved from Southern Rhodesia to Northern Rhodesia
1 infantry moved from Gold Coast to Upper Volta
Place Units - Britain
Turning on Edit Mode
EDIT: Removing units owned by Britain from Congo: 1 infantry
EDIT: Adding units owned by Britain to Rwanda: 1 infantry
EDIT: Changing ownership of Rwanda from Germany to Britain
EDIT: Turning off Edit Mode
1 infantry and 1 trench placed in Cairo-Suez
1 destroyer placed in Sea Zone 70 Eastern Mediterranean
2 submarines placed in Sea Zone 15 English Channel
2 destroyers placed in Sea Zone 22 Mid Atlantic
1 submarine placed in Sea Zone 73 Arabian Sea
1 field_gun placed in Sydney-Canberra
Turn Complete - Britain
Britain collect 86 PUs; end with 88 PUs
Battles went okay except for the biggest, most expensive naval battle. I had 86% chance of winning but got the 6% draw. Based on the odds, if I were T, I would have submerged and then counterattacked with good odds. Altho, Serbia would have built a CA to favor the Allies. As it is, Serb fighter can sink the T transport. I was aggressive in GEA. I was glad that you didn’t move T CA to join G CA in Arabian Sea. Went for income in Madeira. We’ll see if leaving the Med and delaying any UK tt being in the Med turns out well or not.
Will do R turn tonight, will have to look at some prior games. Even so, A’s invasion makes this unique for me as R.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 1
Combat Move - Russia
1 conscript moved from Bessarabia to Odessa
2 conscripts moved from Moldavia to Odessa
2 conscripts moved from Crimea to Odessa
2 conscripts and 1 field_gun moved from Kiev to Odessa
1 infantry moved from Dnieper to Odessa
3 conscripts and 3 infantry moved from Belarus to Odessa
2 cavalrys moved from Vladimir to Moscow
1 heavy_gun and 1 infantry moved from Tver to Moscow
2 conscripts, 1 field_gun and 1 infantry moved from Ryazan to Moscow
1 infantry moved from Tver to Moscow
Purchase Units - Russia
Russia buy 10 conscripts, 1 heavy_gun and 5 trenchs; Remaining resources: 0 PUs;
Combat - Russia
Battle in Moscow
Russia attack with 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry
Communists defend with 1 Factory, 5 conscripts and 1 trench
Russia roll dice for 2 cavalrys, 2 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 2 : 0/9 hits, 1.83 expected hits
Communists roll dice for 5 conscripts and 1 trench in Moscow, round 2 : 1/5 hits, 0.83 expected hits
1 conscript owned by the Russia lost in Moscow
Russia roll dice for 2 cavalrys, 1 conscript, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 3 : 0/8 hits, 1.83 expected hits
Communists roll dice for 5 conscripts and 1 trench in Moscow, round 3 : 1/5 hits, 0.83 expected hits
1 conscript owned by the Russia lost in Moscow
Russia roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 3 infantry in Moscow, round 4 : 1/7 hits, 1.83 expected hits
Units damaged: 1 trench owned by the Communists
Communists roll dice for 5 conscripts and 1 trench in Moscow, round 4 : 1/5 hits, 0.83 expected hits
1 infantry owned by the Russia lost in Moscow
Russia roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry in Moscow, round 5 : 3/6 hits, 1.67 expected hits
Communists roll dice for 5 conscripts and 1 trench in Moscow, round 5 : 0/5 hits, 0.83 expected hits
1 trench owned by the Communists and 2 conscripts owned by the Communists lost in Moscow
Russia roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry in Moscow, round 6 : 1/6 hits, 1.67 expected hits
Communists roll dice for 3 conscripts in Moscow, round 6 : 0/3 hits, 0.50 expected hits
1 conscript owned by the Communists lost in Moscow
Russia roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry in Moscow, round 7 : 2/6 hits, 1.67 expected hits
Communists roll dice for 2 conscripts in Moscow, round 7 : 0/2 hits, 0.33 expected hits
2 conscripts owned by the Communists lost in Moscow
Russia win, taking Moscow from Communists with 2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russia: 2 conscripts and 1 infantry
Casualties for Communists: 5 conscripts and 1 trench
Battle in Odessa
Russia attack with 10 conscripts, 1 field_gun and 4 infantry
Austria defend with 2 heavy_guns and 2 infantry
Russia roll dice for 10 conscripts, 1 field_gun and 4 infantry in Odessa, round 2 : 2/6 hits, 1.17 expected hits
Austria roll dice for 2 heavy_guns and 2 infantry in Odessa, round 2 : 2/4 hits, 2.00 expected hits
2 conscripts owned by the Russia and 2 infantry owned by the Austria lost in Odessa
Russia roll dice for 8 conscripts, 1 field_gun and 4 infantry in Odessa, round 3 : 1/6 hits, 1.17 expected hits
Austria roll dice for 2 heavy_guns in Odessa, round 3 : 1/2 hits, 1.33 expected hits
1 conscript owned by the Russia and 1 heavy_gun owned by the Austria lost in Odessa
Russia roll dice for 7 conscripts, 1 field_gun and 4 infantry in Odessa, round 4 : 2/6 hits, 1.17 expected hits
Austria roll dice for 1 heavy_gun in Odessa, round 4 : 0/1 hits, 0.67 expected hits
1 heavy_gun owned by the Austria lost in Odessa
Russia win, taking Odessa from Austria with 7 conscripts, 1 field_gun and 4 infantry remaining. Battle score for attacker is 10
Casualties for Russia: 3 conscripts
Casualties for Austria: 2 heavy_guns and 2 infantry
Non Combat Move - Russia
3 conscripts and 1 field_gun moved from Lithuania to Belarus
1 conscript moved from Latvia to Lithuania
2 conscripts moved from Pskov to Latvia
4 infantry moved from St. Petersburg to Pskov
2 conscripts moved from Smolensk to Belarus
1 conscript moved from Minsk to Belarus
2 conscripts and 1 infantry moved from Don to Belarus
1 conscript moved from Novgorod to Pskov
1 conscript moved from Archangelsk to Novgorod
1 field_gun and 1 infantry moved from Volgograd to Caucasus
1 cavalry moved from Azerbaijan to Caucasus
1 conscript and 1 field_gun moved from Turkmenistan to Sea Zone 65 Caspian Sea
1 conscript and 1 field_gun moved from Sea Zone 65 Caspian Sea to Caucasus
2 conscripts moved from Turkmenistan to Kazakhstan
2 conscripts moved from Uzbekistan to Kazakhstan
1 cavalry moved from Kazan to Caucasus
1 conscript and 1 field_gun moved from Nizhni-Novgorod to Kazan
1 conscript moved from Koryak to Chukotka
1 conscript moved from Koryak to Magadan
1 conscript and 1 field_gun moved from Kamchatka to Koryak
2 conscripts moved from Primorsky to Khabarovsk
1 conscript and 1 field_gun moved from Vladivostok to Primorsky
2 conscripts and 1 field_gun moved from Irkutsk to Bratsk
1 cavalry moved from Buryatia to Chita
1 conscript moved from Novosibirsk to Bratsk
2 conscripts moved from Naryan-Mar to Western Siberian Lowlands
1 conscript moved from Perm to Krasnoyarsk
1 cavalry moved from Kazakhstan to Bratsk
1 conscript moved from Omsk to Novosibirsk
1 cavalry moved from Kazan to Bratsk
1 conscript moved from Vologda to Western Siberian Lowlands
2 conscripts moved from Vologda to Perm
1 conscript and 1 field_gun moved from Murmansk to Finland
1 field_gun and 1 infantry moved from Karelia to Finland
1 infantry moved from Karelia to St. Petersburg
Place Units - Russia
1 trench placed in Belarus
2 conscripts, 1 heavy_gun and 1 trench placed in Kiev
3 conscripts placed in Minsk
3 conscripts placed in Irkutsk
2 conscripts placed in Omsk
1 trench placed in Tiksi
1 trench placed in Sakhe
1 trench placed in Aldan
Turn Complete - Russia
Russia collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Communists regular : -1.17
Austria regular : -1.00
Russia regular : -2.00
I fine tuned the counterattack on Odessa to give me the most units survive, while still protecting Belarus. Moscow battle started terrible, 0-for-17, but turned around. I considered skimping to rush some units to the western front, but wanted more than 96% chance taking that factory. Dice were better retaking Odessa. 12 units left instead of 10, which should help me keep it.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 1
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 cavalry moved from Yakutsk to Tiksi
1 cavalry moved from Yakutsk to Sakhe
1 cavalry moved from Yakutsk to Aldan
1 cavalry moved from Yakutsk to Tiksi
1 cavalry moved from Yakutsk to Aldan
1 cavalry, 10 conscripts and 2 field_guns moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 2 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Aldan
Communists attack with 3 cavalrys, 10 conscripts and 2 field_guns
Russia defend with 1 trench
1 trench owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 3 cavalrys, 10 conscripts and 2 field_guns remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Tiksi
Communists attack with 2 cavalrys
Russia defend with 1 trench
1 trench owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 2 cavalrys remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Sakhe
Communists attack with 1 cavalry
Russia defend with 1 trench
1 trench owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 cavalry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Non Combat Move - Communists
Place Units - Communists
6 conscripts, 2 field_guns, 2 infantry and 3 trenchs placed in Yakutsk
Turn Complete - Communists
Communists collect 23 PUs; end with 23 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 1
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Purchase Units - USA
USA buy 1 cavalry, 1 gas, 1 submarine and 1 trench; Remaining resources: 2 PUs; 1 techTokens;
Non Combat Move - USA
1 infantry moved from California to New Mexico
1 infantry moved from Oregon to New Mexico
1 infantry moved from Montana to New Mexico
1 infantry moved from New Orleans to Louisiana
1 field_gun and 1 infantry moved from Charleston to Atlanta
1 field_gun and 1 infantry moved from Hawaii to Honolulu
1 infantry moved from Mindanao to Manila
1 field_gun and 1 infantry moved from Luzon to Manila
1 infantry moved from New York to Hudson-Delaware
1 infantry moved from New England to Hudson-Delaware
Place Units - USA
1 trench placed in San Francisco
1 cavalry and 1 gas placed in Charleston
1 submarine placed in Sea Zone 30 Mid Atlantic
Turn Complete - USA
USA collect 66 PUs; end with 68 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 3,4,5 and gets 0 hits
Combat Move - Germany
2 field_guns, 1 heavy_gun and 2 infantry moved from Western Poland to Warsaw
1 infantry moved from Western Poland to Warsaw
1 field_gun and 1 infantry moved from Tuamotu to Sea Zone 112 Pacific Ocean
2 battlecruisers, 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
2 submarines moved from Sea Zone 35 Mid Atlantic to Sea Zone 52 Mid Atlantic
1 submarine moved from Sea Zone 42 Caribbean Sea to Sea Zone 52 Mid Atlantic
1 cavalry moved from Italian Somaliland to French Somaliland
Germany take British Somaliland from Britain
Germany take French Somaliland from France
1 cavalry moved from Uganda to Northern Rhodesia
Germany take Congo from Britain
1 infantry moved from Uganda to Western Sudan
2 submarines moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea
3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 22 Mid Atlantic
1 heavy_gun and 2 infantry moved from East Prussia to Lithuania
2 infantry moved from Alsace to Champagne
3 fighters moved from Rhine to Champagne
1 cavalry moved from Rhine to Champagne
1 heavy_gun moved from Rhine to Champagne
Purchase Units - Germany
Germany buy 1 destroyer, 2 field_guns, 1 gas, 3 heavy_guns, 4 infantry, 10 stormtruppens, 2 submarines, 1 transport and 11 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in Warsaw
Germany attack with 2 field_guns, 1 heavy_gun and 3 infantry
Russia defend with 1 Factory, 1 field_gun and 2 infantry
Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Warsaw, round 2 : 2/6 hits, 2.00 expected hits
Russia roll dice for 1 field_gun and 2 infantry in Warsaw, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Russia lost in Warsaw
Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Warsaw, round 3 : 1/5 hits, 1.67 expected hits
Russia roll dice for 1 field_gun in Warsaw, round 3 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 infantry owned by the Germany lost in Warsaw
Germany win, taking Warsaw from Russia with 2 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 2 infantry
Casualties for Russia: 1 field_gun and 2 infantry
Battle in Sea Zone 22 Mid Atlantic
Germany attack with 3 submarines
Britain defend with 2 destroyers
Germany roll dice for 3 submarines in Sea Zone 22 Mid Atlantic, round 2 : 1/3 hits, 1.00 expected hits
Britain roll dice for 2 destroyers in Sea Zone 22 Mid Atlantic, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 22 Mid Atlantic
Germany roll dice for 1 submarine in Sea Zone 22 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer in Sea Zone 22 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 submarine in Sea Zone 22 Mid Atlantic, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 destroyer in Sea Zone 22 Mid Atlantic, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germany lost in Sea Zone 22 Mid Atlantic
Britain win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germany: 3 submarines
Casualties for Britain: 1 destroyer
Battle in Western Sudan
Germany attack with 1 infantry
Italy defend with 1 cavalry
Germany roll dice for 1 infantry in Western Sudan, round 2 : 1/1 hits, 0.17 expected hits
Britain roll dice for 1 cavalry in Western Sudan, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Italy lost in Western Sudan
Germany win, taking Western Sudan from Britain with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italy: 1 cavalry
Battle in Northern Rhodesia
Germany attack with 1 cavalry
Britain defend with 1 infantry
Germany roll dice for 1 cavalry in Northern Rhodesia, round 2 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 cavalry in Northern Rhodesia, round 3 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 infantry in Northern Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Germany lost in Northern Rhodesia
Britain win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germany: 1 cavalry
Battle in Champagne
Germany attack with 1 cavalry, 3 fighters, 1 heavy_gun and 2 infantry
France defend with 1 field_gun and 3 infantry
Germany roll dice for 1 cavalry, 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 2 : 0/7 hits, 2.33 expected hits
France roll dice for 1 field_gun and 3 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits
1 cavalry owned by the Germany lost in Champagne
Germany roll dice for 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 3 : 1/6 hits, 2.00 expected hits
France roll dice for 1 field_gun and 3 infantry in Champagne, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the France lost in Champagne
Germany roll dice for 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 4 : 1/6 hits, 2.00 expected hits
France roll dice for 1 field_gun and 2 infantry in Champagne, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne
Germany roll dice for 3 fighters, 1 heavy_gun and 1 infantry in Champagne, round 5 : 1/5 hits, 1.67 expected hits
France roll dice for 1 field_gun and 1 infantry in Champagne, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne
Germany roll dice for 3 fighters and 1 heavy_gun in Champagne, round 6 : 1/4 hits, 1.33 expected hits
France roll dice for 1 field_gun in Champagne, round 6 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germany and 1 field_gun owned by the France lost in Champagne
Germany win, taking Champagne from France with 2 fighters and 1 heavy_gun remaining. Battle score for attacker is -6
Casualties for Germany: 1 cavalry, 1 fighter and 2 infantry
Casualties for France: 1 field_gun and 3 infantry
Battle in Guadalahara
Germany attack with 1 field_gun and 1 infantry
Neutral defend with 1 infantry
Germany roll dice for 2 battlecruisers in Guadalahara, round 2 : 1/2 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Guadalahara
Germany loses 0 PUs for violating Guadalaharas neutrality.
Germany win, taking Guadalahara from Neutral with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for Neutral: 1 infantry
Battle in Lithuania
Germany attack with 1 heavy_gun and 2 infantry
Russia defend with 1 conscript
Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 2 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 3 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Lithuania, round 3 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 4 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Lithuania, round 4 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 5 : 0/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Lithuania, round 5 : 0/1 hits, 0.17 expected hits
Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 6 : 3/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Lithuania, round 6 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Lithuania
Germany win, taking Lithuania from Russia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Germany
6 infantry moved from Western Poland to Eastern Poland
1 battlecruiser and 1 battleship moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
1 field_gun and 7 infantry moved from West Prussia to East Prussia
3 infantry moved from Pomerania to West Prussia
2 field_guns and 1 infantry moved from Bavaria to Bohemia
1 field_gun and 7 infantry moved from Wurttemburg to Alsace
1 fighter moved from Champagne to Alsace
1 fighter moved from Champagne to Alsace
11 infantry moved from Rhine to Belgium
1 field_gun, 1 heavy_gun and 4 infantry moved from Nassau to Rhine
4 infantry moved from Hanover to Westphalia
2 field_guns moved from Holland to Westphalia
5 infantry moved from Holland to Westphalia
4 infantry moved from Saxony to Westphalia
1 infantry moved from Mecklenburg to Pomerania
2 battlecruisers, 1 battleship and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
7 stormtruppens moved from Berlin to Saxony
Place Units - Germany
1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam
1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs placed in Belgium
1 trench placed in Shanghai 2
1 trench placed in Tsingtao
1 trench placed in German New Guinea
1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea
1 field_gun, 1 gas, 1 heavy_gun and 1 infantry placed in Wurttemburg
10 stormtruppens placed in Berlin
1 trench placed in Eastern Poland
1 trench placed in German New Guinea
Turn Complete - Germany
Germany collect 130 PUs; end with 130 PUs
Combat Hit Differential Summary :
Germany regular : -7.67
France regular : -0.67
Russia regular : -0.17
Neutral regular : 0.67
Britain regular : 1.83
Ha, when I placed the Canadian DDs I saw the G subs in Bahamas couldn’t reach and saw the subs in Irish Sea couldn’t sink UK fleet with a BB, or UK subs in EngCha. But I overlooked them reaching the Canadian DDs, which I could have placed in sz21. Lucky for me the dice favored me.
The battle dice result in Lith puzzles me. The dice roll from lowest to highest power. So should have been: unsupported inf roll at 1, supported inf and HG both at 2. But the second dice rolled 2 several times and wasn’t credited with a hit.
I wanted to build a DD in Singapore to offset your 2 subs. But low starting cash meant something had to be deferred and 9 PUs was just too much. Usually, G keeps a sub with the fleet in sz112 or loses a sub or 2 in the first battles. My entire fleet might have to retreat to Singapore. I never know what to build for USA.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - France
France spend 5 on tech rolls
France roll 5,1 and gets 0 hits
Combat Move - France
1 field_gun, 1 fighter and 1 infantry moved from Picardy to Champagne
1 colonial moved from Shanghai 4 to Sea Zone 136 East China Sea
1 colonial and 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 135 Pacific Ocean
1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
France take Mariana Islands from Germany
Purchase Units - France
France buy 1 cavalry, 3 colonials, 1 destroyer, 2 field_guns, 1 gas, 10 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Champagne
France attack with 1 field_gun, 1 fighter and 1 infantry
Germany defend with 1 heavy_gun
France roll dice for 1 field_gun, 1 fighter and 1 infantry in Champagne, round 2 : 1/3 hits, 1.00 expected hits
Germany roll dice for 1 heavy_gun in Champagne, round 2 : 1/1 hits, 0.67 expected hits
1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Champagne
France win, taking Champagne from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 2
Casualties for France: 1 infantry
Casualties for Germany: 1 heavy_gun
Non Combat Move - France
1 fighter moved from Champagne to Paris
1 infantry moved from Normandy to Picardy
1 field_gun and 2 infantry moved from Burgundy to Paris
1 cavalry moved from Brittany to Paris
1 infantry moved from Normandy to Paris
1 infantry moved from Auvergne to Burgundy
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean
1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea
1 colonial and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon
2 colonials moved from Majorca to Sea Zone 56 Gulf of Lyon
2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles
1 infantry moved from Rhone to Burgundy
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
1 infantry moved from Marseilles to Rhone
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic
1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 100 Gulf of Guinea
1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
1 colonial moved from Togo to Sea Zone 100 Gulf of Guinea
1 colonial and 1 infantry moved from Sea Zone 100 Gulf of Guinea to Gabon
1 infantry moved from Upper Volta to Togo
2 cavalrys moved from Mali to Chad
3 colonials moved from Tobruk to Cyrenaica
2 cavalrys moved from Fezzan to Chad
1 colonial moved from Mali to Niger
1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean
1 gas moved from Yanaon to Burma
1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 126 Java Sea
1 infantry moved from Singapore to Sea Zone 84 Andaman Sea
1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 127 Gulf of Thailand
1 infantry moved from Sea Zone 127 Gulf of Thailand to Cochinchina
Place Units - France
8 infantry and 2 trenchs placed in Paris
1 gas and 2 infantry placed in Brittany
1 cavalry and 2 field_guns placed in Marseilles
1 destroyer placed in Sea Zone 55 Western Mediterranean
1 colonial placed in Algiers
2 colonials placed in Tobruk
Turn Complete - France
France collect 75 PUs; end with 75 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Combat Move - Serbia
1 fighter moved from Greece to Sea Zone 68 Aegean Sea
Purchase Units - Serbia
Serbia buy 4 infantry and 2 trenchs; Remaining resources: 1 PUs;
Combat - Serbia
Battle in Sea Zone 68 Aegean Sea
Serbia attack with 1 fighter
Turkey defend with 1 transport
1 transport owned by the Turkey lost in Sea Zone 68 Aegean Sea
Serbia win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Turkey: 1 transport
Non Combat Move - Serbia
1 fighter moved from Sea Zone 68 Aegean Sea to Belgrade
2 infantry moved from Greece to Albania
1 field_gun and 1 infantry moved from Greece to Macedonia
Place Units - Serbia
4 infantry and 2 trenchs placed in Belgrade
Turn Complete - Serbia
Serbia collect 16 PUs; end with 17 PUs
I made better opening moves for France and Serbia than in our team game. Especially Serbia. Just turned out based on G Atlantic fleet and subs location and T’s opening that France will have the dominant fleet in the Med, not UK or T.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 6,2,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover creepingBarage
Combat Move - Austria
4 field_guns and 3 infantry moved from Hungary to Transylvania
2 field_guns moved from Carpathia to Galicia
4 infantry moved from Carpathia to Galicia
3 field_guns and 4 infantry moved from Vienna to Carpathia
1 field_gun, 3 heavy_guns and 2 infantry moved from Trieste to Venice
Purchase Units - Austria
Austria buy 1 destroyer, 4 field_guns, 3 gass, 4 infantry, 1 transport and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Non Combat Move - Austria
1 heavy_gun and 1 infantry moved from Venice to Milan
Place Units - Austria
1 trench placed in Galicia
1 trench placed in Transylvania
Austria undo move 2.
3 trenchs placed in Milan
2 field_guns, 2 infantry and 3 trenchs placed in Venice
2 field_guns, 3 gass and 2 infantry placed in Hungary
1 destroyer and 1 transport placed in Sea Zone 62 Adriatic Sea
Activate Technology - Austria
Austria activating creepingBarage
Turn Complete - Austria
Austria collect 81 PUs; end with 83 PUs
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 2,3 and gets 0 hits
Combat Move - Italy
1 cavalry, 2 field_guns and 3 infantry moved from Tuscany to Milan
2 field_guns, 1 heavy_gun and 4 infantry moved from Piedmont to Milan
Purchase Units - Italy
Italy buy 1 field_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 1 cavalry, 4 field_guns, 1 heavy_gun and 7 infantry
Austria defend with 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs
Italy roll dice for 1 cavalry, 4 field_guns, 1 heavy_gun and 7 infantry in Milan, round 2 : 1/13 hits, 3.83 expected hits
Units damaged: 1 trench owned by the Austria
Austria roll dice for 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs in Milan, round 2 : 3/7 hits, 2.67 expected hits
3 infantry owned by the Italy lost in Milan
4 infantry owned by the Italy, 1 heavy_gun owned by the Italy, 1 cavalry owned by the Italy and 4 field_guns owned by the Italy retreated to Tuscany
Austria win with 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs remaining. Battle score for attacker is -9
Casualties for Italy: 3 infantry
Non Combat Move - Italy
1 field_gun and 4 infantry moved from Latium to Tuscany
2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea
1 field_gun and 3 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea
1 heavy_gun and 8 infantry moved from Rome to Latium
Place Units - Italy
Turning on Edit Mode
EDIT: Removing units owned by Italy from Tuscany: 2 infantry
EDIT: Adding units owned by Italy to Piedmont: 2 infantry
EDIT: Turning off Edit Mode
2 trenchs placed in Tuscany
1 field_gun and 2 infantry placed in Piedmont
1 infantry placed in Rome
Turn Complete - Italy
Italy collect 24 PUs; end with 24 PUs
1 unit repaired.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Combat Move - Arabia
1 Bedouin moved from Arabia to Al-Dammam
Arabia take Al-Dammam from Turkey
1 Bedouin moved from Al-Dammam to Arabia
Purchase Units - Arabia
Arabia buy 4 Bedouins; Remaining resources: 1 PUs;
Combat - Arabia
Non Combat Move - Arabia
6 Bedouins moved from Mecca to Arabia
Place Units - Arabia
4 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 10 PUs; end with 11 PUs
Had 65% chance of retaking Milan. It was worth the risk, since I could retreat and Tusc and Pied would be safe. If I didn’t take it this turn, you could build more bunkers and I would never get it back. French could have followed up. And no A troops in Tri. But bad first round gave me no chance.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,4 and gets 0 hits
Combat Move - Turkey
1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea
1 infantry moved from Kuwait to Al-Dammam
Turkey take Al-Dammam from Arabia
1 infantry moved from Oman to Arabia
1 infantry moved from Trucial Coast to Arabia
2 fighters and 4 infantry moved from Mesopotamia to Arabia
3 infantry moved from Jordan to Arabia
1 cavalry moved from Palestine to Hejaz
1 infantry moved from Palestine to Sinai
1 infantry moved from Lebanon to Palestine
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
2 infantry moved from Armenia to Georgia
1 field_gun and 2 infantry moved from Baghdad to Lurs
2 field_guns moved from Basra to Fars
Purchase Units - Turkey
Turkey buy 1 destroyer, 3 field_guns, 3 infantry, 1 submarine, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Turkey
Battle in Hejaz
Turkey attack with 1 cavalry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 cavalry in Hejaz, round 2 : 0/1 hits, 0.17 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 cavalry in Hejaz, round 3 : 0/1 hits, 0.17 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 3 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 cavalry in Hejaz, round 4 : 0/1 hits, 0.17 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 1/1 hits, 0.33 expected hits
1 cavalry owned by the Turkey lost in Hejaz
Arabia win with 1 Bedouin remaining. Battle score for attacker is -4
Casualties for Turkey: 1 cavalry
Battle in Arabia
Turkey attack with 2 fighters and 9 infantry
Arabia defend with 9 Bedouins and 1 trench
Turkey roll dice for 2 fighters and 9 infantry in Arabia, round 2 : 2/11 hits, 2.50 expected hits
Arabia roll dice for 9 Bedouins and 1 trench in Arabia, round 2 : 5/9 hits, 3.00 expected hits
1 trench owned by the Arabia and 5 infantry owned by the Turkey lost in Arabia
2 fighters owned by the Turkey retreated
4 infantry owned by the Turkey retreated to Mesopotamia
Arabia win with 9 Bedouins remaining. Battle score for attacker is -12
Casualties for Turkey: 5 infantry
Casualties for Arabia: 1 trench
Battle in Fars
Turkey attack with 2 field_guns
Neutral defend with 2 cavalrys
Turkey roll dice for 2 field_guns in Fars, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral lost in Fars
Turkey roll dice for 2 field_guns in Fars, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 2 field_guns in Fars, round 4 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 cavalry in Fars, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Fars
Turkey loses 0 PUs for violating Farss neutrality.
Turkey win, taking Fars from Neutral with 2 field_guns remaining. Battle score for attacker is 8
Casualties for Neutral: 2 cavalrys
Battle in Lurs
Turkey attack with 1 field_gun and 2 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 3 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 4 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 infantry in Lurs, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 field_gun, 1 heavy_gun and 1 infantry moved from Damascus to Jordan
2 infantry moved from Syria to Mesopotamia
2 fighters moved from Arabia to Mesopotamia
3 infantry moved from Dardanelles to Bulgaria
1 infantry moved from Constantinople to Dardanelles
Place Units - Turkey
1 destroyer, 1 submarine and 1 transport placed in Sea Zone 68 Aegean Sea
1 trench placed in Sinai
1 trench placed in Mesopotamia
1 trench placed in Jordan
1 field_gun and 1 infantry placed in Damascus
1 field_gun and 1 infantry placed in Baghdad
1 field_gun and 1 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 61 PUs; end with 61 PUs
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to China
2 infantry moved from Kwangtung to China
1 infantry moved from French Indo China to India
Japanese take India from British
1 fighter moved from French Indo China to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to China
1 bomber moved from Japan to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 3 fighters and 5 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 4/9 hits, 3.00 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Non Combat Move - Japanese
3 fighters moved from China to Manchuria
1 bomber moved from China to Manchuria
2 infantry moved from Philippines to Philippines Sea Zone
2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone
1 fighter moved from Philippines to Manchuria
1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone
Place Units - Japanese
3 transports placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Round: 2
Combat Move - Chinese
1 Infantry moved from Kweichow to N.French Indochina
French take N.French Indochina from Yamamoto
1 Infantry moved from Lanchow to Szechwan
1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Ningsia to Chahar
1 Fighter moved from Shensi to Chahar
1 Artillery moved from Hupeh to Shansi
2 Infantrys moved from Shensi to Shansi
1 Infantry moved from Hupeh to Shansi
2 Artillerys and 3 Infantrys moved from Hupeh to Anhwei
1 Tank moved from Hupeh to Shanghai
1 Infantry moved from Hunan to Shanghai
1 Infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Yamamoto
1 Tank moved from Hupeh to Anhwei
1 Tank moved from Hupeh to Shansi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 3 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Chinese lost in Shansi
1 Infantry owned by the Hisaichi lost in Shansi
1 Tank owned by the Chinese and 1 Artillery owned by the Chinese retreated to Shensi
Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 3 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Infantry and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Infantry and 1 Tank in Shanghai, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Shanghai, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Shanghai
1 Tank owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Chahar
Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
1 Fighter owned by the Chinese retreated
1 Tank owned by the Chinese retreated to Suiyuan
Hisaichi win with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 2 Artillerys, 3 Infantrys and 1 Tank
Hisaichi defend with 2 Infantrys and 1 Tank
Chinese roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Anhwei, round 2 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 Infantrys and 1 Tank in Anhwei, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Chinese lost in Anhwei
2 Infantrys owned by the Hisaichi lost in Anhwei
Chinese roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Anhwei, round 3 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Anhwei
1 Tank owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 2 Infantrys and 1 Tank
Non Combat Move - Chinese
1 Fighter moved from Chahar to Shensi
1 Tank moved from Gobi Altai to Suiyuan
1 Infantry moved from Gobi Altai to Ningsia
3 Infantrys moved from E.Qinghai to Ningsia
1 Artillery moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
1 AAGun and 6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from Hupeh to Shensi
1 AAGun moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
3 Mech.Infs and 1 Tank placed in Urumqi
Turn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs
Round: 8
Purchase Units - British
British buy 11 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - British
4 units repaired.
Turning on Edit Mode
EDIT: Removing units owned by British from SZ 14: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to SZ 14: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans roll mine dice in SZ 11 : 2/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser lost in SZ 11
2 artilleries, 8 infantry and 1 tank moved from Persia to Mesopotamia
1 fighter moved from India to Mesopotamia
4 artilleries and 9 infantry moved from Trans-Jordan to Egypt
1 transport moved from SZ 28 to SZ 29
2 infantry moved from India to SZ 29
2 infantry moved from SZ 29 to Mesopotamia
8 infantry moved from India to Persia
2 infantry moved from Libya to Egypt
1 transport moved from SZ 17 to SZ 16
1 artillery and 1 infantry moved from Algeria to SZ 16
1 artillery, 1 infantry and 1 transport moved from SZ 16 to SZ 17
1 artillery and 1 infantry moved from SZ 17 to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from SZ 14 to SZ 2
2 infantry moved from Canada to SZ 2
2 infantry and 1 transport moved from SZ 2 to SZ 14
2 infantry moved from SZ 14 to Morocco
2 infantry moved from SZ 9 to Belgium
1 battleship and 2 cruisers moved from SZ 10 to SZ 11
British take SZ 10 from Germans
Combat - British
Battle in Mesopotamia
British attack with 10 artilleries, 2 fighters, 37 infantry and 5 tanks
Ottomans defend with 1 infantry
British roll dice for 10 artilleries, 2 fighters, 37 infantry and 5 tanks in Mesopotamia, round 2 : 18/54 hits, 23.00 expected hits
Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 tank owned by the British
1 infantry owned by the Ottomans lost in Mesopotamia
British win, taking Mesopotamia from Ottomans with 10 artilleries, 2 fighters, 37 infantry and 5 tanks remaining. Battle score for attacker is 3
Casualties for Ottomans: 1 infantry
Combat Move - British
Trigger ChangeToKielMine: Germans captures territory SZ 10
Place Units - British
11 infantry and 1 tank placed in India
Turn Complete - British
British collect 42 PUs; end with 44 PUs
UK8.tsvg the reason I edited the French BB damage was bc in the initial file I forgot to move the UK fleet against the Germans (just wanted to have some fun and a lot of good it did). I redid the file but the French bb took a hit so I edited it off.
Round: 3
Combat Move - Chinese
1 Artillery and 4 Infantrys moved from Gansu to N.Shangsi
2 EarlyFighters moved from Sian to N.Shangsi
1 Artillery and 2 Infantrys moved from Gansu to Shangsi
1 Infantry moved from Szechwan to Shangsi
1 Mech.Inf moved from Xining to N.Shangsi
1 Mech.Inf moved from Xining to Shangsi
Purchase Units - Chinese
Chinese buy 5 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in N.Shangsi
Chinese attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf
Yamamoto defend with 3 Infantrys
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 4/8 hits, 2.33 expected hits
Yamamoto roll dice for 3 Infantrys in N.Shangsi, round 2 : 0/3 hits, 1.00 expected hits
3 Infantrys owned by the Yamamoto lost in N.Shangsi
Chinese win, taking N.Shangsi from Yamamoto with 1 Artillery, 2 EarlyFighters, 4 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 6
Casualties for Yamamoto: 3 Infantrys
Battle in Shangsi
Chinese attack with 1 Artillery, 3 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery, 3 Infantrys and 1 Mech.Inf in Shangsi, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Mech.Inf in Shangsi, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
1 Elite moved from Xining to Tsingnan
3 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
1 Artillery and 3 Infantrys moved from Gobi to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
1 Artillery, 10 Infantrys and 6 Tanks moved from Sian to Shangsi
1 AAGun and 2 Tanks moved from Gansu to Shangsi
2 EarlyFighters moved from N.Shangsi to Gansu
Place Units - Chinese
5 Infantrys and 1 Tank placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
@squirecam
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Yenisey to Timguska
1 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 aaGuns, 5 armour, 6 artilleries, 10 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Round: 6
Combat Move - Hisaichi
1 unit repaired.
1 Artillery and 1 Elite moved from Chita to Ayan
1 Artillery, 3 Infantrys and 1 Tank moved from Shantung to Chahar
1 Infantry and 1 Tank moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Flores to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Hisaichi take Hollandia from Dutch
2 Fighters moved from 84 Sea Zone to 94 Sea Zone
1 Infantry moved from Heilungchiang to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Adv.Fighter
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 94 Sea Zone
Hisaichi attack with 2 Fighters
Americans defend with 1 Submarine
Hisaichi roll dice for 2 Fighters in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 94 Sea Zone
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Ayan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Elite in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Elite owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Elite
Battle in Chahar
Hisaichi attack with 1 Artillery, 5 Infantrys and 2 Tanks
Chinese defend with 1 Elite, 2 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chahar, round 2 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
2 Infantrys owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chahar, round 3 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 Elite and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
1 Elite owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Chahar, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
2 Tanks owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 Elite, 2 Infantrys and 2 Tanks
Battle in Soembawa
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Soembawa
1 Infantry owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Dutch: 1 Infantry
Non Combat Move - Hisaichi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Battleship and 1 Carrier moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Carrier moved from 84 Sea Zone to 107 Sea Zone
2 Fighters moved from 94 Sea Zone to 84 Sea Zone
1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from Peking to Shantung
1 Infantry moved from Heilungchiang to Chita
1 Artillery and 3 Infantrys moved from Liaoning to Peking
1 Tank moved from Heilungchiang to Peking
1 Tank moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Adv.Fighter placed in 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
3 Infantrys placed in Changchun
2 Infantrys placed in Davao
1 Infantry placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Adding units owned by Hisaichi to Mindanao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 75 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Turning off Edit Mode