1d6: 5
The Good Captain (Allies) vs. Leiderhosen / hansworst (Axis) - Anniversary '41, no bid
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 31 Sea Zone 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 2 fighters moved from 62 Sea Zone to 48 Sea Zone 4 fighters moved from Burma to 31 Sea Zone 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Ningxia to Evenki National Okrug 1 bomber moved from Ningxia to Russia 2 infantry moved from India to Persia 1 fighter moved from Burma to Persia 1 fighter moved from Burma to Persia 1 fighter moved from Burma to Persia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in 48 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 31 Sea Zone Japanese attack with 1 destroyer and 4 fighters British defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 31 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 31 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 carrier, 1 destroyer and 1 submarine moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from 48 Sea Zone to 51 Sea Zone 4 fighters moved from 31 Sea Zone to 35 Sea Zone 3 fighters moved from Persia to India 2 transports moved from 35 Sea Zone to 38 Sea Zone 4 infantry moved from East Indies to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to India 1 bomber moved from Russia to Bulgaria Romania 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 1 infantry moved from Burma to India Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in India 2 destroyers placed in 35 Sea Zone 1 artillery and 3 infantry placed in East Indies 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : -0,50 Russians regular : -1,00 British regular : -0,50 Russians AA : -0,17
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - British British buy 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from Trans-Jordan to 15 Sea Zone 3 fighters moved from Trans-Jordan to 14 Sea Zone 1 submarine moved from 34 Sea Zone to 15 Sea Zone 1 submarine moved from 13 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 3 fighters and 1 submarine Italians defend with 1 battleship British roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 3 fighters in 15 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 battleship in 15 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 15 Sea Zone British win with 3 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Italians: 1 battleship Battle in 14 Sea Zone British attack with 1 destroyer, 3 fighters and 1 submarine Italians defend with 2 cruisers and 1 transport British roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 3 fighters in 14 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 2 cruisers and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 2 cruisers owned by the Italians and 1 submarine owned by the British lost in 14 Sea Zone 1 transport owned by the Italians lost in 14 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 25 Casualties for British: 1 submarine Casualties for Italians: 2 cruisers and 1 transport Non Combat Move - British 3 fighters moved from 14 Sea Zone to Egypt 3 fighters moved from 15 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 aaGun, 3 armour, 2 artilleries and 5 infantry moved from Trans-Jordan to Egypt 1 fighter moved from French West Africa to Egypt 1 destroyer moved from 28 Sea Zone to 27 Sea Zone 1 submarine moved from 29 Sea Zone to 28 Sea Zone 1 submarine moved from 30 Sea Zone to 28 Sea Zone 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 4 armour and 5 infantry moved from Anglo-Egypt Sudan to Egypt 3 submarines moved from 8 Sea Zone to 17 Sea Zone 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 infantry moved from Kazakh S.S.R. to Chinghai Place Units - British 1 factory placed in Egypt 1 destroyer placed in 27 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : 1.00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 1 armour, 4 artilleries and 10 infantry moved from Libya to Morocco Algeria 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 3 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 53 Sea Zone to 48 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Australia British take Australia from Japanese 2 infantry moved from Finland to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Poland 3 fighters moved from Russia to Baltic States 2 fighters moved from Russia to Poland 3 fighters moved from 5 Sea Zone to Poland 1 bomber moved from Russia to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Battle in Poland Americans attack with 5 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 5 fighters and 1 infantry in Poland, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Americans win, taking Poland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Americans attack with 3 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 48 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 48 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Germany to Norway 1 armour moved from Finland to Norway 1 aaGun moved from Finland to Norway 1 fighter moved from Poland to Norway 3 fighters moved from Baltic States to Norway 4 fighters moved from Poland to 5 Sea Zone 3 fighters moved from Chinghai to Russia 2 transports moved from 5 Sea Zone to 6 Sea Zone 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Norway 2 transports moved from 2 Sea Zone to 1 Sea Zone 1 armour and 3 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 3 infantry and 2 transports moved from 1 Sea Zone to 2 Sea Zone 1 armour and 3 infantry moved from 2 Sea Zone to United Kingdom 4 infantry moved from Eastern United States to Eastern Canada 1 submarine moved from 56 Sea Zone to 64 Sea Zone Place Units - Americans 2 infantry placed in Finland 3 infantry placed in Norway 2 infantry placed in Eastern United States 2 armour, 1 bomber and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33 Germans AA : -0.17 Germans regular : 0.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 2x factory; Remaining resources: 33 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Karelia S.S.R. to Finland 1 armour and 1 infantry moved from Karelia S.S.R. to Archangel 1 armour and 1 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Germany to Finland 1 fighter moved from Bulgaria Romania to Belorussia 1 fighter moved from Germany to Belorussia 1 artillery and 2 infantry moved from Germany to Poland 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to Russia 1 infantry moved from Karelia S.S.R. to Finland Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in Belorussia Germans attack with 1 armour, 2 fighters and 1 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 2 fighters and 1 infantry in Belorussia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans roll dice for 1 armour and 2 fighters in Belorussia, round 3 : 0/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits, 0,67 expected hits 1 armour owned by the Germans lost in Belorussia 2 fighters owned by the Germans retreated Russians win with 2 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Finland Germans attack with 2 fighters and 3 infantry Americans defend with 1 factory and 2 infantry Germans roll dice for 2 fighters and 3 infantry in Finland, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Finland Germans roll dice for 2 fighters and 3 infantry in Finland, round 3 : 5/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Poland Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Poland, round 4 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Poland Germans win, taking Poland from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 bomber in Archangel, round 3 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Belorussia to Karelia S.S.R. 1 bomber moved from Archangel to Germany 2 fighters moved from Finland to Germany 1 bomber moved from Russia to Karelia S.S.R. 1 armour moved from Ukraine to Bulgaria Romania 1 armour and 1 infantry moved from Libya to Morocco Algeria 1 artillery and 1 infantry moved from Northwestern Europe to Germany 2 armour moved from Germany to Bulgaria Romania Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 2 armour, 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Russians regular : 0,33 Germans regular : -0,17 Russians AA : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 7x factory; Remaining resources: 13 PUs; 0 techTokens; Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Novosibirsk to Evenki National Okrug 2 armour moved from Russia to Evenki National Okrug 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans 2 infantry moved from Caucasus to Persia 2 fighters moved from Chinghai to Persia Combat - Russians Battle in Persia Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Russians attack with 2 armour and 3 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Persia to Chinghai 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Belorussia 1 infantry moved from Chinghai to Novosibirsk 1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 0.50 Russians regular : 0.83
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 7x factory; Remaining resources: 13 PUs; 0 techTokens; Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 infantry moved from Novosibirsk to Evenki National Okrug 2 armour moved from Russia to Evenki National Okrug 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Russia to Archangel 1 infantry moved from Belorussia to Archangel 1 artillery moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Ukraine Russians take Ukraine from Germans 2 infantry moved from Caucasus to Persia 2 fighters moved from Chinghai to Persia Combat - Russians Battle in Persia Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Evenki National Okrug Russians attack with 2 armour and 3 infantry Japanese defend with 1 infantry Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Persia to Chinghai 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Russia to Belorussia 1 infantry moved from Chinghai to Novosibirsk 1 artillery and 1 infantry moved from Eastern Ukraine to Caucasus 2 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 32 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans regular : 0.50 Russians regular : 0.83
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2nd posting was bc I forgot to noncom the Rus. sub. all good now
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 31 Sea Zone to 48 Sea Zone 1 fighter and 1 submarine moved from 51 Sea Zone to 48 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 transports moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 2 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 2 fighters moved from 35 Sea Zone to Australia 1 fighter moved from 51 Sea Zone to 41 Sea Zone 1 armour, 1 artillery, 1 fighter and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 bomber moved from Bulgaria Romania to Evenki National Okrug 1 armour and 3 fighters moved from India to Kazakh S.S.R. 2 fighters moved from 35 Sea Zone to Kazakh S.S.R. Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 48 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Americans defend with 1 submarine Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 48 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Battle in Evenki National Okrug Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Russians defend with 2 armour, 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 5/6 hits, 2,50 expected hits Russians roll dice for 2 armour, 1 artillery and 2 infantry in Evenki National Okrug, round 2 : 1/5 hits, 2,00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Evenki National Okrug Japanese win, taking New Guinea from British, taking Evenki National Okrug from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 17 Casualties for Japanese: 1 infantry Casualties for Russians: 2 armour, 1 artillery and 2 infantry Battle in Kazakh S.S.R. Japanese attack with 1 armour and 5 fighters Russians defend with 2 infantry Japanese roll dice for 1 armour and 5 fighters in Kazakh S.S.R., round 2 : 3/6 hits, 3,00 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 5 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Australia Japanese attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Australia, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Australia Japanese win, taking Australia from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters moved from Australia to 39 Sea Zone 2 carriers, 2 destroyers and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 48 Sea Zone to 42 Sea Zone 1 carrier moved from 51 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 artillery and 2 infantry moved from Suiyuan to Ningxia 1 artillery and 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 fighter moved from Evenki National Okrug to Persia 5 fighters moved from Kazakh S.S.R. to Persia 1 aaGun, 4 artilleries and 16 infantry moved from India to Persia 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 destroyer moved from 51 Sea Zone to 48 Sea Zone Place Units - Japanese 1 destroyer placed in 38 Sea Zone 3 infantry placed in East Indies 1 artillery, 1 fighter and 1 infantry placed in India 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 3,17 Russians regular : -1,67 British regular : -0,67
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@the_good_captain Russian sub is the classic Edit ;)
I’m sorry about the 3,17 and -1,67. All risky ones went my way this turn.
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - British British buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 fighters moved from Egypt to Kazakh S.S.R. 1 infantry moved from Chinghai to Kazakh S.S.R. 1 armour moved from Egypt to Libya British take Libya from Italians 1 armour moved from Libya to Egypt Combat - British Battle in Kazakh S.S.R. British attack with 3 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 3 fighters and 1 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - British 3 fighters moved from Kazakh S.S.R. to Chinghai 1 aaGun, 6 armour, 2 artilleries, 4 fighters and 10 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 submarine moved from 15 Sea Zone to 33 Sea Zone 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 infantry moved from 23 Sea Zone to Belgian Congo 2 destroyers moved from 27 Sea Zone to 28 Sea Zone 4 submarines moved from 28 Sea Zone to 33 Sea Zone 3 submarines moved from 17 Sea Zone to 27 Sea Zone Place Units - British 1 bomber placed in United Kingdom 1 artillery and 1 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 British regular : 0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour moved from Bulgaria Romania to East Poland Combat - Italians Battle in East Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in East Poland Italians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in East Poland Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 2 armour Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Libya from British to Italians EDIT: Turning off Edit Mode 1 armour, 4 artilleries and 10 infantry moved from Morocco Algeria to Libya 3 armour moved from Italy to Bulgaria Romania Place Units - Italians 2 armour placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : -1,50 Russians regular : 1,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 4 fighters moved from Norway to Karelia S.S.R. 4 fighters moved from 5 Sea Zone to Karelia S.S.R. 3 fighters moved from Russia to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 armour, 2 artilleries and 5 infantry moved from Norway to 5 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 3 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 3 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour and 3 infantry moved from 4 Sea Zone to Karelia S.S.R. Combat - Americans Battle in Karelia S.S.R. Americans attack with 2 armour, 2 artilleries, 1 bomber, 11 fighters and 8 infantry Germans defend with 1 aaGun, 8 armour, 1 artillery, 1 bomber, 1 factory, 2 fighters and 5 infantry Germans roll AA dice in Karelia S.S.R. : 1/12 hits, 2.00 expected hits 1 fighter owned by the Americans lost in Karelia S.S.R. Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 8 infantry in Karelia S.S.R., round 2 : 11/23 hits, 9.00 expected hits Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/17 hits, 7.50 expected hits 1 artillery owned by the Germans, 1 bomber owned by the Germans, 5 infantry owned by the Germans, 4 armour owned by the Germans and 7 infantry owned by the Americans lost in Karelia S.S.R. Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters and 1 infantry in Karelia S.S.R., round 3 : 9/16 hits, 7.67 expected hits Germans roll dice for 4 armour and 2 fighters in Karelia S.S.R., round 3 : 1/6 hits, 3.33 expected hits 2 fighters owned by the Germans, 4 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Americans win, taking Karelia S.S.R. from Germans with 2 armour, 2 artilleries, 1 bomber and 10 fighters remaining. Battle score for attacker is 57 Casualties for Americans: 1 fighter and 8 infantry Casualties for Germans: 8 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry Non Combat Move - Americans 1 armour moved from Western United States to Eastern United States 2 infantry moved from Eastern Canada to Eastern United States 2 infantry moved from Eastern Canada to Western Canada 3 infantry moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 1 bomber moved from Western United States to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Chinghai 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Norway 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Norway Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Americans from 64 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Place Units - Americans 1 artillery and 2 infantry placed in Norway 1 bomber and 1 fighter placed in Western United States Americans undo move 2. 1 fighter placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Germans AA : -1.00 Germans regular : -2.83
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Poland to East Poland 1 fighter moved from Germany to East Poland 2 armour moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 4 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 13 infantry moved from Germany to Poland 3 armour moved from Bulgaria Romania to Poland 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Libya 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from 4 Sea Zone to Germany Place Units - Germans 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -1,17
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@The_Good_Captain AA from Germany is supposed to be in Poland. Can we edit that? I forgot to move it.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 34 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Poland to East Poland 1 fighter moved from Germany to East Poland 2 armour moved from Bulgaria Romania to Ukraine 1 bomber moved from Germany to 4 Sea Zone Combat - Germans Battle in 4 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 4 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in East Poland Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Ukraine, round 2 : 0/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 13 infantry moved from Germany to Poland 3 armour moved from Bulgaria Romania to Poland 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Libya 1 armour and 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from 4 Sea Zone to Germany Place Units - Germans 3 armour, 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : -1,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 4 artilleries and 8 infantry moved from Caucasus to Ukraine 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 1 infantry moved from Eastern Ukraine to Ukraine Combat - Russians Battle in Ukraine Russians attack with 4 artilleries and 9 infantry Germans defend with 2 armour Russians roll dice for 4 artilleries and 9 infantry in Ukraine, round 2 : 5/13 hits, 3.50 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Archangel to Russia 1 aaGun moved from Karelia S.S.R. to Archangel Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from Persia to Caucasus Japanese take Caucasus from Russians 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Evenki National Okrug to Chinghai Japanese take Novosibirsk from Russians 6 armour, 2 artilleries and 8 infantry moved from Ningxia to Chinghai 1 infantry moved from Sikang to Chinghai 1 fighter moved from India to Chinghai 6 fighters moved from Persia to Chinghai 2 infantry moved from New Zealand to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans 1 bomber moved from Yakut S.S.R. to Chinghai Combat - Japanese Battle in Chinghai Japanese attack with 7 armour, 2 artilleries, 1 bomber, 7 fighters and 9 infantry British defend with 3 fighters; Americans defend with 1 bomber; Chinese defend with 7 infantry; Russians defend with 1 aaGun, 5 armour, 2 fighters and 4 infantry Russians roll AA dice in Chinghai : 3/8 hits, 1,33 expected hits 3 fighters owned by the Japanese lost in Chinghai Japanese roll dice for 7 armour, 2 artilleries, 1 bomber, 4 fighters and 9 infantry in Chinghai, round 2 : 10/23 hits, 8,67 expected hits Chinese roll dice for 5 armour, 1 bomber, 5 fighters and 11 infantry in Chinghai, round 2 : 9/22 hits, 9,67 expected hits 9 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 bomber owned by the Americans and 5 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 7 armour, 2 artilleries, 1 bomber and 4 fighters in Chinghai, round 3 : 6/14 hits, 6,83 expected hits Chinese roll dice for 5 armour, 5 fighters and 2 infantry in Chinghai, round 3 : 5/12 hits, 6,50 expected hits 2 artilleries owned by the Japanese, 4 armour owned by the Russians, 3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Chinghai Japanese roll dice for 4 armour, 1 bomber and 4 fighters in Chinghai, round 4 : 6/9 hits, 4,67 expected hits Chinese roll dice for 1 armour and 5 fighters in Chinghai, round 4 : 2/6 hits, 3,83 expected hits 2 fighters owned by the Russians, 1 armour owned by the Russians, 2 armour owned by the Japanese and 3 fighters owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 2 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 5 armour, 2 artilleries, 3 fighters and 9 infantry Casualties for Americans: 1 bomber Casualties for Chinese: 7 infantry Casualties for Russians: 5 armour, 2 fighters and 4 infantry Casualties for British: 3 fighters Battle in Kazakh S.S.R. Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Persia to Kazakh S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 aaGun moved from Yakut S.S.R. to Evenki National Okrug 1 artillery and 2 infantry moved from Suiyuan to Ningxia 1 artillery and 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from Australia to 39 Sea Zone 1 artillery, 2 infantry and 3 transports moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 6 infantry moved from 35 Sea Zone to India 9 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 3 artilleries and 2 infantry moved from Persia to India 1 infantry moved from India to Persia 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier and 1 fighter moved from 42 Sea Zone to 53 Sea Zone 1 destroyer moved from 48 Sea Zone to 53 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 35 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 48 Sea Zone to 35 Sea Zone 1 bomber moved from Chinghai to India 2 fighters moved from Chinghai to Evenki National Okrug 2 fighters moved from Chinghai to Ningxia Place Units - Japanese 1 fighter placed in 35 Sea Zone 2 artilleries placed in India 2 armour placed in Manchuria 1 destroyer placed in 38 Sea Zone 3 infantry placed in East Indies 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -4,00 Japanese regular : 2,00 Russians regular : -0,33 Russians AA : 1,67
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@hansworst ouch. well played gents. I offer concession if you accept.
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@the_good_captain Good game! I accept the concession. Went pretty quick all of a sudden with a few big battles.
My western axis colleague deserves the honors in this one. He sacrificed himself to let me swoop in in an ongoing battle and kept Moscow stacked.
I haven’t really seen the Chinghai block before in this game. Did we make it to the youtube analysis yet? ;) I don’t know how you and my team mate(s) are feeling about this one, since I, again, had considerably less turns to play, but I’m up for another rematch.