Sorry, wrong round 1 Russia posted, LOL. I was too tired. It is your turn to start the game with Russia.
L21 BM3 Ghostglider vs. Giallo
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 92 PUs; Germans buy 3 artilleries, 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Persia 1 bomber moved from Novgorod to Persia 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Novgorod to Iraq 9 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 8 mech_infantrys moved from Bessarabia to Ukraine Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Persia Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Iraq Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Western Ukraine Germans attack with 9 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 8 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Samara to Caucasus 1 armour and 6 artilleries moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Samara 1 infantry moved from Smolensk to Vologda 8 artilleries moved from Archangel to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Novgorod to Belarus 34 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Belarus 2 armour moved from Archangel to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Rostov to Caucasus 1 armour moved from Caucasus to Northwest Persia Place Units - Germans 1 infantry placed in Volgograd 3 artilleries placed in Novgorod 3 infantry placed in France 10 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 1 infantry placed in Volgograd Germans undo move 2. 2 artilleries and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -2.83 British regular : 1.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 6 armour and 1 mech_infantry moved from Russia to Volgograd 5 artilleries, 1 fighter and 8 infantry moved from Russia to Samara 1 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Volgograd Russians attack with 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys in Volgograd, round 2 : 20/45 hits, 14,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 7 armour, 14 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 5 artilleries, 1 fighter and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 fighter and 8 infantry in Samara, round 2 : 6/14 hits, 4,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Eastern Persia 1 fighter moved from Samara to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Persia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Bryansk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 3,00 Russians regular : 8,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Hunan 2 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters moved from Japan to Kiangsi 2 fighters moved from Kiangsi to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Japanese Battle in Hunan Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese roll dice for 5 fighters and 3 tactical_bombers in Hunan, round 3 : 4/8 hits, 4.50 expected hits Chinese roll dice for 1 armour and 3 artilleries in Hunan, round 3 : 1/4 hits, 1.50 expected hits 1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from Hunan to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Hopei 1 aaGun moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 battleship and 3 carriers moved from 38 Sea Zone to 41 Sea Zone Place Units - Japanese 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2 Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 2 bombers moved from West India to Iraq Combat - Americans Battle in Iwo Jima Battle in Aleutian Islands Battle in Korea Battle in Iraq Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 3 bombers moved from 6 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 battleship moved from 21 Sea Zone to 17 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Egypt 4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery, 5 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 75 PUs; end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,17 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Shensi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from West India to Northwest Persia 2 fighters moved from 81 Sea Zone to Northwest Persia 6 fighters moved from Egypt to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from India to Eastern Persia 6 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia British attack with 1 artillery, 1 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 2 armour and 13 fighters Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
Combat Hit Differential Summary :
Germans regular : -1,00 British regular : -6,00
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@ghostglider 4 hits in nw Persia
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OOL: M.INF, BMB, ARM, FTR
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 2 bombers moved from West India to Iraq Combat - Americans Battle in Iwo Jima Battle in Aleutian Islands Battle in Korea Battle in Iraq Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 3 bombers moved from 6 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 battleship moved from 21 Sea Zone to 17 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Egypt 4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery, 5 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 75 PUs; end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Shensi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from West India to Northwest Persia 2 fighters moved from 81 Sea Zone to Northwest Persia 6 fighters moved from Egypt to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from India to Eastern Persia 6 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia British attack with 1 artillery, 1 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 2 armour and 13 fighters Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits Germans roll dice for 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 5/14 hits, 5,17 expected hits 4 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia British roll dice for 10 fighters in Northwest Persia, round 3 : 4/10 hits, 5,00 expected hits Germans roll dice for 5 armour, 4 bombers and 1 fighter in Northwest Persia, round 3 : 2/10 hits, 3,83 expected hits 4 bombers owned by the Germans and 2 fighters owned by the British lost in Northwest Persia British roll dice for 8 fighters in Northwest Persia, round 4 : 3/8 hits, 4,00 expected hits Germans roll dice for 5 armour and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 3,17 expected hits 3 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia British roll dice for 5 fighters in Northwest Persia, round 5 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 armour and 1 fighter in Northwest Persia, round 5 : 3/3 hits, 1,67 expected hits 2 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia British roll dice for 2 fighters in Northwest Persia, round 6 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Northwest Persia retreated to Northwest Persia Germans win with 1 fighter remaining. Battle score for attacker is -30 Casualties for British: 2 armour and 12 fighters Casualties for Germans: 5 armour, 4 bombers and 4 mech_infantrys Non Combat Move - British 1 fighter moved from Northwest Persia to Iraq 2 fighters moved from Gibraltar to Egypt 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt Place Units - British 3 armour placed in Egypt 1 armour and 1 mech_infantry placed in Union of South Africa 2 transports placed in 110 Sea Zone 2 artilleries placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,67 Japanese regular : -1,17 Germans regular : -2,17 British regular : -9,50
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It is time for me to resign.
Congratulations with the win - Well played!