L21 BM3 Ghostglider vs. Giallo


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 92 PUs; 
            Germans buy 3 artilleries, 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Northwest Persia to Persia
            2 mech_infantrys moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Persia
            1 bomber moved from Novgorod to Persia
            1 fighter moved from Western Germany to Holland Belgium
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Novgorod to Iraq
            9 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
            2 armour moved from Eastern Poland to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            8 mech_infantrys moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia
                Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Iraq
                Germans attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iraq
                Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Western Ukraine
                Germans attack with 9 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 9 artilleries and 8 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 2 armour, 2 infantry and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/12 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Samara to Caucasus
            1 armour and 6 artilleries moved from Volgograd to Caucasus
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Vologda to Samara
            1 infantry moved from Smolensk to Vologda
            8 artilleries moved from Archangel to Belarus
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Northwest Persia
            2 bombers moved from Iraq to Northwest Persia
            2 bombers moved from Persia to Northwest Persia
            1 fighter moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 mech_infantry moved from Novgorod to Belarus
            34 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Poland to Belarus
            2 armour moved from Archangel to Belarus
            9 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Western Germany
            3 mech_infantrys moved from Western Germany to Poland
            1 artillery moved from Rostov to Caucasus
            1 armour moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            1 infantry placed in Volgograd
            3 artilleries placed in Novgorod
            3 infantry placed in France
            10 mech_infantrys placed in Germany
            6 mech_infantrys placed in Western Germany
            Germans undo move 5.
            Germans undo move 3.
            1 infantry placed in Volgograd
            Germans undo move 2.
            2 artilleries and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.33
    Germans regular : -2.83
    British regular : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Bryansk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            6 armour and 1 mech_infantry moved from Russia to Volgograd
            5 artilleries, 1 fighter and 8 infantry moved from Russia to Samara
            1 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Tambov to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys in Volgograd, round 2 : 20/45 hits, 14,50 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 7 armour, 14 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Samara
                Russians attack with 5 artilleries, 1 fighter and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 artilleries, 1 fighter and 8 infantry in Samara, round 2 : 6/14 hits, 4,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Eastern Persia
            1 fighter moved from Samara to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Persia
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Russia to Samara
            1 aaGun moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Bryansk
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : 3,00
    Russians regular : 8,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Hunan
            2 infantry moved from Kiangsu to Kiangsi
            2 fighters moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Hopei to Hunan
            1 infantry moved from Anhwe to Hunan
            2 fighters moved from Japan to Kiangsi
            2 fighters moved from Kiangsi to Hunan
            1 fighter moved from Tsinghai to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits
                    Chinese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.83 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in Hunan, round 3 : 4/8 hits, 4.50 expected hits
                    Chinese roll dice for 1 armour and 3 artilleries in Hunan, round 3 : 1/4 hits, 1.50 expected hits
                    1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan
                Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for British: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from Hunan to Anhwe
            2 fighters moved from Kiangsi to Anhwe
            1 infantry moved from Chahar to Hopei
            1 aaGun moved from Anhwe to Chahar
            1 fighter moved from Anhwe to Chahar
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 battleship and 3 carriers moved from 38 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            3 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2
            Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -4.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 armour moved from Egypt to Iraq
            5 fighters and 1 tactical_bomber moved from Egypt to Iraq
            2 bombers moved from Egypt to Iraq
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            5 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            2 bombers moved from West India to Iraq
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Aleutian Islands
            Battle in Korea
            Battle in Iraq
                Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Iraq
                Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 6 Sea Zone
            1 carrier moved from 8 Sea Zone to 6 Sea Zone
            3 bombers moved from 6 Sea Zone to Guam
            1 carrier moved from 21 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 battleship moved from 21 Sea Zone to 17 Sea Zone
            3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Gibraltar to Egypt
            4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery, 5 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
            Americans collect 75 PUs; end with 82 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : -0,17
    Germans regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Combat Move - British
            2 fighters moved from United Kingdom to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from West India to Northwest Persia
            2 fighters moved from 81 Sea Zone to Northwest Persia
            6 fighters moved from Egypt to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            4 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            5 mech_infantrys moved from India to Eastern Persia
            6 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Persia
                British attack with 1 artillery, 1 infantry and 5 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 2 armour and 13 fighters
                Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys
                    British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -1,00
    British regular : -6,00
    

    Savegame


  • @ghostglider 4 hits in nw Persia


  • OOL: M.INF, BMB, ARM, FTR

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 armour moved from Egypt to Iraq
            5 fighters and 1 tactical_bomber moved from Egypt to Iraq
            2 bombers moved from Egypt to Iraq
            1 destroyer moved from 10 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            5 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            2 bombers moved from West India to Iraq
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Aleutian Islands
            Battle in Korea
            Battle in Iraq
                Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Iraq
                Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 6 Sea Zone
            1 carrier moved from 8 Sea Zone to 6 Sea Zone
            3 bombers moved from 6 Sea Zone to Guam
            1 carrier moved from 21 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 battleship moved from 21 Sea Zone to 17 Sea Zone
            3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 aaGun moved from Central United States to Southeast Mexico
            1 bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Gibraltar to Egypt
            4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 artillery, 5 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
            Americans collect 75 PUs; end with 82 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 artillery moved from Kweichow to Shensi
            1 artillery moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 fighter
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 4 armour, 2 artilleries, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to Holland Belgium
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from West India to Northwest Persia
            2 fighters moved from 81 Sea Zone to Northwest Persia
            6 fighters moved from Egypt to Northwest Persia
            2 armour moved from Trans-Jordan to Northwest Persia
            4 mech_infantrys moved from West India to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            5 mech_infantrys moved from India to Eastern Persia
            6 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 armour moved from Belgian Congo to Egypt
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 artillery
                    British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Persia
                British attack with 1 artillery, 1 infantry and 5 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 2 armour and 13 fighters
                Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys
                    British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
                    Germans roll dice for 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys in Northwest Persia, round 2 : 5/14 hits, 5,17 expected hits
                    4 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Northwest Persia
                    British roll dice for 10 fighters in Northwest Persia, round 3 : 4/10 hits, 5,00 expected hits
                    Germans roll dice for 5 armour, 4 bombers and 1 fighter in Northwest Persia, round 3 : 2/10 hits, 3,83 expected hits
                    4 bombers owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
                    British roll dice for 8 fighters in Northwest Persia, round 4 : 3/8 hits, 4,00 expected hits
                    Germans roll dice for 5 armour and 1 fighter in Northwest Persia, round 4 : 3/6 hits, 3,17 expected hits
                    3 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
                    British roll dice for 5 fighters in Northwest Persia, round 5 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Northwest Persia, round 5 : 3/3 hits, 1,67 expected hits
                    2 armour owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
                    British roll dice for 2 fighters in Northwest Persia, round 6 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 1 fighter in Northwest Persia, round 6 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 1 fighter remaining. Battle score for attacker is -30
                Casualties for British: 2 armour and 12 fighters
                Casualties for Germans: 5 armour, 4 bombers and 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Northwest Persia to Iraq
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to Egypt
    
        Place Units - British
            3 armour placed in Egypt
            1 armour and 1 mech_infantry placed in Union of South Africa
            2 transports placed in 110 Sea Zone
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,67
    Japanese regular : -1,17
    Germans regular : -2,17
    British regular : -9,50
    

    Savegame


  • It is time for me to resign.
    Congratulations with the win - Well played!

Suggested Topics

  • 4
  • 13
  • 47
  • 97
  • 56
  • 70
  • 6
  • 3.9k
Axis & Allies Boardgaming Custom Painted Miniatures

37

Online

17.6k

Users

40.1k

Topics

1.7m

Posts