@Baron:
Maybe I did not fully understand what this meant and I just catch the “Let me convince you” part. I’m not that fluent in speaking english.
Oh, I see. I was complimenting Ichabod on convincing me that defending with artillery is easier than attacking with artillery.
@Baron:
Nonetheless, the best part I was hoping for is about Russia’s demise according to YG’s Infantry and Artillery values. I believed you wanted to correct this with your units values. I tried to convinced YG that Russia need a strong Artillery, so by my comment I was curious about how you analyze Soviet situations and why your units improve the balance for Russia instead of worsening it. My comments was not focus on unit values but more about what Russia needs to make an interesting game against Italy and Germany.
Russia’s a tricky subject in my games because I introduce new minor powers that change the game balance in the Baltic (Sweden and Poland) and on the Black Sea coast (Greece).
In general, I tend to balance by adding more infantry rather than by adjusting unit values.
Adding cavalry also made a big difference because it provides Russia with a cheap unit able to take good advantage of its interior lines of communication during Barbarossa. The Armored Car might also help Russia get more out of each artillery piece.