L21 bretters axis vs hypoaf allies +12 BM3


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 artillery moved from 5 Sea Zone to Amur
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 mech_infantry moved from Korea to Jehol
            1 artillery and 13 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 fighter moved from Chahar to Manchuria
            1 tactical_bomber moved from Chahar to Manchuria
    
        Combat - Japanese
            Battle in Amur
            Battle in Soviet Far East
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Korea to Manchuria
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Japan to Philippines
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 108 Sea Zone
            1 destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Russia to Iraq
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Iraq
                Americans attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            4 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.50
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Yunnan to Hunan
            5 artilleries and 13 infantry moved from Yunnan to Kweichow
            2 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 6 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 108 Sea Zone
            1 destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Egypt to Iraq
            1 bomber moved from Russia to Iraq
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans and Americans reach a stalemate
                . Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Iraq
                Americans attack with 1 bomber and 1 mech_infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 bomber in Iraq, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits, 1.17 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Iraq
                Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber and 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 2 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            4 destroyers and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Yunnan to Hunan
            5 artilleries and 13 infantry moved from Yunnan to Kweichow
            2 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            5 fighters moved from Russia to Nenetsia
            1 fighter and 1 tactical_bomber moved from Tsinghai to Persia
            3 fighters moved from West India to Persia
            1 armour moved from West India to Persia
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 bomber, 3 fighters and 1 tactical_bomber moved from Egypt to Iraq
    
        Combat - British
            Battle in Persia
                British attack with 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                    British roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/8 hits, 3.83 expected hits
                    Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Persia
                    British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Persia, round 3 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.33 expected hits
                    2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Persia
                British win, taking Persia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery, 2 fighters and 1 infantry
                Casualties for Germans: 2 armour and 2 mech_infantrys
            Battle in 110 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 destroyer
                    British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Alexandria
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 artillery
                    British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Iraq
                British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Iraq
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Nenetsia
                British attack with 5 fighters
                Germans defend with 1 artillery
                    British roll dice for 5 fighters in Nenetsia, round 2 : 0/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 5 fighters in Nenetsia, round 3 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Nenetsia
                British win with 4 fighters remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            4 fighters moved from Nenetsia to Russia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            2 mech_infantrys moved from Trans-Jordan to Egypt
            2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from 110 Sea Zone to United Kingdom
            3 aaGuns, 1 artillery and 16 infantry moved from Yunnan to Kweichow
            1 infantry moved from Shan State to Yunnan
            6 infantry moved from India to Burma
            1 artillery moved from West India to India
            6 infantry moved from West India to Eastern Persia
            2 infantry moved from West India to Eastern Persia
            8 infantry moved from West India to India
    
        Place Units - British
            3 infantry placed in Egypt
            2 fighters and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
            British collect 32 PUs (3 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by UK_Pacific from India: 6 infantry
            EDIT: Adding units owned by British to India: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
            UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.83
    Germans regular : 2.67
    British regular : -3.67
    

    Savegame


  • @hypoaf
    Wow a lot of allied aircraft downed this round! The Germans decided to fight hard in the Middle East ! 😮 wow


  • @bretters yep


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 28 PUs; 
            Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            1 infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 fighter moved from 94 Sea Zone to Morocco
            1 tactical_bomber moved from 94 Sea Zone to Morocco
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Libya to Tunisia
            1 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Yugoslavia to Northern Italy
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Morocco, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 3 : 1/3 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Morocco
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Morocco, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Morocco
                Italians win, taking Morocco from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Morocco to 94 Sea Zone
            1 fighter moved from Morocco to 94 Sea Zone
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 artillery moved from Southern Italy to 95 Sea Zone
            1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            2 infantry and 1 tactical_bomber placed in Ukraine
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -4.17
    Russians regular : -1.00
    British regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 36 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 infantry moved from Trans-Jordan to Iraq
                  ANZAC take Iraq from Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @hypoaf Japanese sub defend in sz 36?

    ANZAC: 2 subs
    Japanese: 1 sub, 2 transports


  • @hypoaf submerge …


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 36 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 infantry moved from Trans-Jordan to Iraq
                  ANZAC take Iraq from Germans
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese submerged
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Egypt to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 39 Sea Zone to 36 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 infantry moved from Trans-Jordan to Iraq
                  ANZAC take Iraq from Germans
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 submarine and 2 transports
                1 submarine owned by the Japanese submerged
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            2 fighters moved from Egypt to Eastern Persia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 2 destroyers, 2 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 fighter moved from Volgograd to Samara
            1 tactical_bomber moved from Volgograd to Samara
            1 fighter moved from Volgograd to Samara
            1 tactical_bomber moved from Volgograd to Samara
            1 bomber moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 5 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3.83 expected hits
                    Russians roll dice for 5 infantry in Samara, round 2 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 2 infantry owned by the Germans lost in Samara
                2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 aaGun, 2 artilleries and 3 infantry moved from Novgorod to Archangel
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from 127 Sea Zone to Archangel
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            2 submarines placed in 112 Sea Zone
            2 mech_infantrys and 1 tactical_bomber placed in Novgorod
            3 artilleries placed in Volgograd
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 2.00
    Germans regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Samara to Novosibirsk
            1 armour moved from Tambov to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 fighter moved from Tambov to Rostov
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Jehol
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Russians win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for Russians: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Tambov
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Tambov
            5 infantry moved from Russia to Samara
            3 infantry moved from Russia to Tambov
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Central Mongolia
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Japanese regular : 0.67
    Germans regular : 0.17
    Russians regular : 2.00
    

    Savegame


  • @hypoaf forgot to comment about that Samara battle on Germany’s turn… jeez you got lucky!


  • @bretters don’t forget about my bad luck on planes in middle east!


  • that battle in samara allowed you to send those fast movers to attack me in Novosibirsk as well though :(


  • @bretters Ok, let’s see if i can inflict some pain!


  • @hypoaf lol, not my turn.


  • @hypoaf yea you already attacked novosibirsk… lol

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