• '23 '20

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 unit repaired.
            1 armour and 1 mech_infantry moved from Manchuria to Buryatia
                  Japanese take Amur from Russians
                  Japanese take Buryatia from Russians
            1 armour and 1 infantry moved from Shantung to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 bomber moved from Siam to Suiyuyan
            1 armour and 2 mech_infantrys moved from Hopei to Suiyuyan
            1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
            2 artilleries moved from Sikang to Shensi
            1 fighter moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Tsinghai
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Hopei to Yunnan
            2 tactical_bombers moved from Szechwan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            2 fighters moved from Siam to Yunnan
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 artilleries and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 fighter in Shensi, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                British defend with 1 armour and 4 infantry
                    Japanese roll dice for 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits
                    Chinese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 4 infantry owned by the British and 1 armour owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 armour and 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Tsinghai to Kweichow
            1 fighter moved from Shensi to Kweichow
            1 armour moved from Hunan to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 bomber moved from Suiyuyan to Hopei
            4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Caroline Islands to Philippines
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 30 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 factory_minor and 3 mech_infantrys placed in Shantung
            Japanese undo move 2.
            3 mech_infantrys placed in Shantung
            1 factory_minor placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
            Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.83
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            3 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from 30 Sea Zone to 54 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 2 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 unit repaired.
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 110 Sea Zone
            4 infantry moved from Burma to Yunnan
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from India to Yunnan
            4 infantry moved from Burma to Shan State
            2 mech_infantrys moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            5 infantry moved from India to Burma
    
        Combat - British
            Battle in Borneo
            Battle in Morocco
            Battle in 92 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win, taking Borneo from Japanese, taking Morocco from Neutral_Axis with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Yunnan
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            2 infantry moved from 39 Sea Zone to India
            2 infantry moved from India to Burma
            3 infantry moved from India to Burma
            1 armour moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Persia to Caucasus
            1 armour moved from Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
            1 infantry moved from Eastern Persia to Persia
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Gibraltar to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 tactical_bomber placed in United Kingdom
            British undo move 1.
            3 armour placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Italians regular : -0.33
    Japanese regular : -1.00
    Germans regular : -0.33
    British regular : -0.17
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Smolensk to Tambov
            1 bomber moved from Romania to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                    Italians roll dice for 1 armour and 1 bomber in Tambov, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tambov to Romania
            1 infantry moved from Romania to Bulgaria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    

    Savegame

  • '23 '20

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 bombers moved from Western Germany to Russia
            3 fighters and 2 tactical_bombers moved from Baltic States to Russia
            11 armour, 3 artilleries, 18 infantry and 17 mech_infantrys moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 11 armour, 3 artilleries, 7 bombers, 3 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/60 hits, 19.83 expected hits
                    Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/50 hits, 19.00 expected hits
                    14 infantry owned by the Russians, 18 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 15 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/40 hits, 16.50 expected hits
                    Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/36 hits, 14.33 expected hits
                    15 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 18/30 hits, 14.83 expected hits
                    Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/21 hits, 9.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 7 armour owned by the Russians, 3 artilleries owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 7 armour, 7 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 9/18 hits, 10.50 expected hits
                    Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia
                Germans captures 35PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 7 armour, 7 bombers and 2 fighters remaining. Battle score for attacker is 25
                Casualties for Germans: 4 armour, 3 artilleries, 1 fighter, 18 infantry, 17 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Baltic States to Bryansk
            2 fighters moved from Russia to Bryansk
            7 bombers moved from Russia to Bryansk
            1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            5 mech_infantrys moved from Western Germany to Northern Italy
            7 infantry moved from Novgorod to Belarus
            1 submarine moved from 123 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in France
            Germans undo move 2.
            1 artillery and 2 infantry placed in France
            3 armour placed in Novgorod
            2 fighters, 1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 91 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -3.67
    Russians AA : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            11 infantry moved from Urals to Vologda
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            11 infantry moved from Urals to Vologda
            1 infantry moved from Ulaanbaatar to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Olgiy
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Kansu
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • @mainah i think I’ve been out foxed big time . I was way too silly with Russia .but no excuses you are a very good player’ ill continue until you claim your victory city but i don’t think I can stop you now

  • '23 '20

    @gazza
    Yeah - i think thats going to be it. I really appreciate the compliment - but i’m not that high in the league or with experience. I think it has more to do with you being out of practice mixed with horrendous dice on UK1 that really gave me a huge running start.
    Would you like a rematch switching sides?

  • '23 '20

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Siberia from Russians
                  Japanese take Sakha from Russians
            1 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  Japanese take Yakut S.S.R. from Russians
                  Japanese take Yenisey from Russians
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from Japan to Amur
            1 infantry moved from Chahar to Jehol
            1 mech_infantry moved from Shantung to Jehol
            2 infantry moved from Kiangsu to Anhwe
            2 fighters moved from Kweichow to Anhwe
            1 bomber moved from Hopei to Jehol
            1 fighter moved from French Indo China to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Aleutian Islands
            Battle in Amur
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anhwe
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 43 Sea Zone to French Indo China
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from Szechwan to Shensi
            1 artillery moved from Shensi to Szechwan
            1 armour moved from Suiyuyan to Shensi
            2 mech_infantrys moved from Shantung to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 bomber moved from Jehol to French Indo China
            2 fighters moved from Anhwe to French Indo China
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to Korea
    
        Place Units - Japanese
            1 airfield and 3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
            Japanese collect 59 PUs (2 lost to blockades); end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.17
    Russians regular : -0.33
    

    Savegame


  • @mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it one ice .


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @mainah scramble orders for sea zone 95


  • @gazza said in Mainah (X) vs Gazza (L) BM3:

    @mainah sorry I’ve had a very busy week . and credit where its due you play a very good game But I’m gonna pass .I’ve got a game goin at the moment and I know I’m busy for a few weeks could I put it on ice .


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 91 Sea Zone to 95 Sea Zone
            1 armour moved from 95 Sea Zone to Southern Italy
            2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from 95 Sea Zone to Southern Italy
            3 artilleries moved from 95 Sea Zone to Southern Italy
            6 infantry moved from 95 Sea Zone to Southern Italy
            1 infantry moved from 95 Sea Zone to Southern Italy
    

    Combat Hit Differential Summary :

    Savegame

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