Mainah (X) vs Gazza (L) BM3
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@mainah yep you was unlucky with the battleship . fingers crossed you will be again.lol.
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@gazza edited Chinese fighter to land in Burma .
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Belarus to Smolensk 1 bomber moved from Romania to Smolensk Combat - Italians Battle in Smolensk Italians attack with 2 armour and 1 bomber Russians defend with 2 infantry Italians roll dice for 2 armour and 1 bomber in Smolensk, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Italians roll dice for 2 armour and 1 bomber in Smolensk, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Romania 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Ethiopia to Egypt Place Units - Italians 2 artilleries and 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : -1.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 armour moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 5 PUs; Combat Move - Germans 2 infantry moved from Karelia to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 4 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 fighter moved from Belarus to Novgorod 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Novgorod Germans attack with 1 fighter and 7 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour and 6 mech_infantrys moved from Archangel to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Baltic States to Bryansk 3 aaGuns, 3 artilleries, 17 infantry and 5 mech_infantrys moved from Belarus to Bryansk 2 bombers moved from Belarus to Western Germany 2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt 1 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Bulgaria to Romania 5 mech_infantrys moved from Germany to Eastern Poland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 tactical_bombers moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany Place Units - Germans 4 bombers placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Germans to Baltic States: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 3 fighters, 5 mech_infantrys and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Russia 6 infantry moved from Urals to Vologda 12 infantry moved from Evenkiyskiy to Urals 2 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 1 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine Non Combat Move - Russians 2 aaGuns moved from Yenisey to Timguska Place Units - Russians 2 armour and 8 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 destroyers, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 armour and 1 infantry moved from Shantung to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 bomber moved from Siam to Suiyuyan 1 armour and 2 mech_infantrys moved from Hopei to Suiyuyan 1 artillery and 1 mech_infantry moved from Sikang to Tsinghai 2 artilleries moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Hopei to Yunnan 2 tactical_bombers moved from Szechwan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Siam to Yunnan Combat - Japanese Battle in Soviet Far East Battle in Suiyuyan Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 artilleries and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 fighter in Shensi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 1 armour and 4 infantry Japanese roll dice for 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.50 expected hits Chinese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Japanese, 4 infantry owned by the British and 1 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 4 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from Tsinghai to Kweichow 1 fighter moved from Shensi to Kweichow 1 armour moved from Hunan to Szechwan 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Suiyuyan to Hopei 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to Philippines 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 factory_minor and 3 mech_infantrys placed in Shantung Japanese undo move 2. 3 mech_infantrys placed in Shantung 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 4 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer, 2 submarines and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Anhwe Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 2 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 unit repaired. 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to 110 Sea Zone 4 infantry moved from Burma to Yunnan 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan 4 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Burma 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 5 infantry moved from India to Burma Combat - British Battle in Borneo Battle in Morocco Battle in 92 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win, taking Borneo from Japanese, taking Morocco from Neutral_Axis with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Yunnan British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 2 infantry moved from 39 Sea Zone to India 2 infantry moved from India to Burma 3 infantry moved from India to Burma 1 armour moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus 1 infantry moved from Eastern Persia to Persia 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 tactical_bomber placed in United Kingdom British undo move 1. 3 armour placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : -0.33 Japanese regular : -1.00 Germans regular : -0.33 British regular : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Smolensk to Tambov 1 bomber moved from Romania to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour and 1 bomber Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour and 1 bomber in Tambov, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Tambov to Romania 1 infantry moved from Romania to Bulgaria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 bombers moved from Western Germany to Russia 3 fighters and 2 tactical_bombers moved from Baltic States to Russia 11 armour, 3 artilleries, 18 infantry and 17 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 11 armour, 3 artilleries, 7 bombers, 3 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 7 armour, 3 artilleries, 1 factory_major, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 18 infantry, 17 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 16/60 hits, 19.83 expected hits Russians roll dice for 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/50 hits, 19.00 expected hits 14 infantry owned by the Russians, 18 infantry owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 15 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/40 hits, 16.50 expected hits Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/36 hits, 14.33 expected hits 15 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 11 armour, 3 artilleries, 7 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 18/30 hits, 14.83 expected hits Russians roll dice for 7 armour, 3 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/21 hits, 9.33 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Russians, 7 armour owned by the Russians, 3 artilleries owned by the Russians, 3 artilleries owned by the Germans, 4 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 7 armour, 7 bombers, 2 fighters and 2 tactical_bombers in Russia, round 5 : 9/18 hits, 10.50 expected hits Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Russians and 2 tactical_bombers owned by the Germans lost in Russia Germans captures 35PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 7 bombers and 2 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 4 armour, 3 artilleries, 1 fighter, 18 infantry, 17 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 7 armour, 3 artilleries, 3 fighters, 34 infantry, 2 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 mech_infantrys moved from Baltic States to Bryansk 2 fighters moved from Russia to Bryansk 7 bombers moved from Russia to Bryansk 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 5 mech_infantrys moved from Western Germany to Northern Italy 7 infantry moved from Novgorod to Belarus 1 submarine moved from 123 Sea Zone to 124 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry placed in France Germans undo move 2. 1 artillery and 2 infantry placed in France 3 armour placed in Novgorod 2 fighters, 1 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 91 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -3.67 Russians AA : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 11 infantry moved from Urals to Vologda 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 11 infantry moved from Urals to Vologda 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Timguska to Kansu Turn Complete - Russians
Combat Hit Differential Summary :