@Cmdr:
Darth:
I believe a rather intelligent player wouldn’t get into that situation unless it was completely unavoidable. Odds are if you have 6 submarines, your opponent will probably have 3 destroyers, 2 Cruisers, Aircraft Carrier, 2 Fighters and 2 IPC left over. (Just taking the same cash money for a more realistically balanced navy.)
Notice how the submarines are pretty much useless attacking this fleet and how they can be easily crushed by the fleet if they have to go on the defense.
Thing is, guys, submarines are so easily pushed aside and negated they really serve no purpose anymore. Perhaps if we gave them the ability to block naval movement back they’d have at least the function of cheap fodder to slow the enemy.
Huh??
3xDestroyer = 24 IPC, 2xCruiser = 24 IPC, 1xAC =14, 2xFighter =20 total = 82 IPC
6xSub = 36 IPC.
No suprise that the sub fleet is ineffective against a force twice as big….
Im not sure what your point was here.
now if it was 12 subs (72IPC) on the attack against the same fleet I would like those odds as the sub commander.
Back of a ciggy packet calculations indicate:
Round 1 - sub commander inflicts 4 ship only hits, defender inflicts 3-4 hits (lets say 4)
I am going to assume the defender loses 2xdestroyer 2xCruiser
Round 2 - sub gets 2.66 hits defender gets approx 2 hits
Both remaining defendign naval vessels are sunk, and the defending planes either spash into the sea or land on a friendly island.
attacker has lost 36 IPC defender 62…
A big stack of subs creates a 2 space bubble around itself that opposing navy better be careful of entering…
maybe I am missing your point.