And another 60% battle gone stupidly wrong… wtf is going on with my dice?
Gambler6 (L + 14) vs tanios (X) BM3.4
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@tanios you have an invincible destroyer off Malta…
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lol yeah. That may have made up for getting 0 hits on your taranto raid… if only I didn’t scramble.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Greece, round 3 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Northern Italy to Romania 1 bomber moved from Greece to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,4,1,3,2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allies regular : -0.67 British regular : 0.00
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 8 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 2 fighters and 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone Combat - Germans Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Non Combat Move - Germans 2 bombers and 2 tactical_bombers moved from 97 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 2 aaGuns moved from Holland Belgium to Western Germany 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 artillery moved from Normandy Bordeaux to France 6 armour and 4 mech_infantrys moved from France to Greater Southern Germany 2 artilleries and 1 infantry moved from France to Northern Italy 2 infantry moved from Western Germany to Germany Place Units - Germans 1 armour, 8 artilleries and 1 mech_infantry placed in Germany 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 40 PUs (1 lost to blockades); end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Sakha to Amur 6 infantry moved from Buryatia to Amur 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 12 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 artillery moved from Novgorod to Belarus 3 infantry moved from Russia to Bryansk 1 aaGun and 5 infantry moved from Belarus to Bryansk 2 infantry moved from Rostov to Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 fighters moved from Russia to Novgorod 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 1 armour and 1 mech_infantry placed in Novgorod 1 bomber placed in Russia 3 infantry placed in Ukraine 1 artillery placed in Russia Russians undo move 2. 1 bomber placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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@Gambler6 looks like you got some payback for the initial Taranto raid…
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Hunan to Yunnan 2 artilleries moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 bombers, 7 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan 1 fighter moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 3 artilleries, 3 fighters and 5 infantry Chinese defend with 6 infantry Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in Yunnan, round 2 : 3/11 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 3 fighters and 3 infantry in Yunnan, round 3 : 3/9 hits, 3.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Szechwan Japanese attack with 2 bombers, 8 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Szechwan, round 2 : 6/18 hits, 10.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 3/6 hits, 2.33 expected hits 3 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 3 fighters Casualties for Chinese: 1 fighter and 5 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 bombers moved from Szechwan to Kwangsi 4 tactical_bombers moved from Szechwan to Kwangsi 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Szechwan to Kwangsi 1 fighter moved from Szechwan to Kwangsi 3 fighters and 4 tactical_bombers moved from Szechwan to Anhwe 1 aaGun and 8 infantry moved from Manchuria to Korea 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -6.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 30 Sea Zone 2 cruisers moved from 31 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from Wake Island to 31 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 battleship moved from 31 Sea Zone to 30 Sea Zone 1 carrier moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 destroyer and 1 submarine moved from 23 Sea Zone to 46 Sea Zone 2 fighters moved from 31 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Wake Island to 30 Sea Zone 1 fighter moved from Wake Island to 30 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands Place Units - Americans 1 carrier and 2 tactical_bombers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Cyprus to Kenya 2 infantry moved from 72 Sea Zone to Kenya 1 destroyer moved from 110 Sea Zone to 103 Sea Zone 1 fighter and 1 tactical_bomber moved from Cyprus to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 103 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Kenya British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Kenya to Belgian Congo 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 2 fighters moved from Scotland to United Kingdom 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 armour moved from Alberta Saskatchewan Manitoba to British Columbia 1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea Zone 2 aaGuns moved from Burma to India 1 artillery moved from Burma to India 3 infantry moved from Burma to India 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 3 infantry moved from Burma to India 1 aaGun moved from Burma to India 2 infantry moved from Shan State to Malaya Place Units - British 1 destroyer and 1 submarine placed in 109 Sea Zone 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 27 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Italians regular : -2.33 Germans regular : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 97 Sea Zone Italians attack with 1 cruiser and 1 destroyer British defend with 1 submarine Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Egypt Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 artillery moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 armour moved from Greece to Romania 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Southern Italy to Trans-Jordan 2 bombers moved from Western Germany to Trans-Jordan Combat - Germans Battle in Trans-Jordan Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers British defend with 1 fighter and 1 tactical_bomber Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 3/6 hits, 3.67 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Trans-Jordan Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 2 bombers, 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 artillery moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis 2 infantry moved from Germany to Poland 1 armour, 8 artilleries and 1 mech_infantry moved from Germany to Slovakia Hungary 1 armour, 6 artilleries, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 6 armour and 4 mech_infantrys moved from Greater Southern Germany to Romania 7 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to France Place Units - Germans 1 armour and 6 mech_infantrys placed in Germany Germans undo move 1. 4 mech_infantrys placed in Germany 1 armour and 7 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -1.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 12 infantry moved from Belarus to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Bessarabia to Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour, 1 artillery and 12 infantry moved from Korea to Amur 3 fighters and 4 tactical_bombers moved from Anhwe to Amur 2 bombers moved from Kwangsi to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 14 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 14 infantry and 4 tactical_bombers in Amur, round 2 : 6/24 hits, 8.17 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits, 6.00 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 9 infantry and 4 tactical_bombers in Amur, round 3 : 6/19 hits, 7.33 expected hits Russians roll dice for 14 infantry in Amur, round 3 : 8/14 hits, 4.67 expected hits 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers in Amur, round 4 : 2/11 hits, 6.00 expected hits Russians roll dice for 8 infantry in Amur, round 4 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 4 tactical_bombers in Amur, round 5 : 5/9 hits, 5.33 expected hits Russians roll dice for 6 infantry in Amur, round 5 : 3/6 hits, 2.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 6 : 4/6 hits, 3.67 expected hits Russians roll dice for 1 infantry in Amur, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -34 Casualties for Japanese: 1 artillery, 3 fighters, 14 infantry and 2 tactical_bombers Casualties for Russians: 2 aaGuns and 18 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Manchuria 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Chahar 1 infantry moved from Chahar to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 mech_infantry moved from Chahar to Shensi 1 artillery moved from Yunnan to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Korea 2 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Amur to Korea Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : -7.50 Russians regular : 3.33 Russians AA : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Midway 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Sikang to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 mech_infantrys moved from India to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 fighter and 1 tactical_bomber moved from India to Persia 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 bomber moved from Belgian Congo to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 transport moved from 109 Sea Zone to 119 Sea Zone 2 infantry moved from Scotland to 119 Sea Zone 2 infantry and 1 transport moved from 119 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 destroyer moved from 103 Sea Zone to 90 Sea Zone 1 submarine moved from 109 Sea Zone to 90 Sea Zone 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese Combat - British Battle in Norway Battle in Yunnan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan 1 fighter owned by the British retreated Japanese win, taking Norway from Germans with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Battle in Iraq British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in 90 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 90 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from Yunnan to Tsinghai 2 mech_infantrys moved from India to Eastern Persia 3 aaGuns, 1 artillery and 13 infantry moved from India to Burma 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 bomber moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 aaGun moved from Scotland to United Kingdom 2 fighters moved from United Kingdom to Scotland Place Units - British 1 fighter placed in United Kingdom 3 transports placed in 109 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 9 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 43 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,2,1,1,3,5,4,1,2,1,2,2,1,4,6,2,5,2,2 UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Japanese regular : 1.33 Germans regular : -0.17 Neutral_Axis regular : 1.00 British regular : -2.17
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@Gambler6 this is the first time I have ever played anyone who waited to attack Russia until turn 4. BTW, I forgot to move a blocker for US and did the edit on UK’s turn.
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Sounds good. Yeah, I think I usually do attack turn 3, but trying something different.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 mech_infantry moved from Alexandria to Trans-Jordan Italians take Trans-Jordan from British 2 armour moved from Romania to Slovakia Hungary Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 bomber, 1 fighter and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 artillery moved from Tunisia to Libya 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to Hunan 1 fighter moved from India to Yunnan 1 fighter moved from India to Kweichow 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Hunan ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Hunan Japanese win, taking Marianas from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Battle in Kweichow ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow ANZAC win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from Kweichow to Tsinghai 1 cruiser and 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from United Kingdom to 113 Sea Zone Combat - French Battle in 113 Sea Zone French attack with 1 fighter; Russians loiter and taunt Germans defend with 1 cruiser and 1 transport French roll dice for 1 fighter in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the French lost in 113 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : -0.50 Japanese regular : 1.00 ANZAC regular : 0.50 Germans regular : 0.50