1d6: 5
NL (X) vs The_Good_Captain (L)
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 3 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 1 artillery moved from Novosibirsk to Russia 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia 1 aaGun moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to India 1 fighter moved from Archangel to Caucasus 1 infantry moved from Caucasus to Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 3 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 1 artillery moved from Novosibirsk to Russia 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia 1 aaGun moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to India 1 fighter moved from Archangel to Caucasus 1 infantry moved from Caucasus to Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.83
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*the second posting is for Ozy’s edit that I initially forgot to do. all good now
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory; Remaining resources: 21 PUs; 0 techTokens; Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from India to Trans-Jordan Combat - Russians Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Buryatia S.S.R. Russians attack with 7 infantry Japanese defend with 3 infantry Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 : 3/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Buryatia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 1 artillery moved from Novosibirsk to Russia 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia 1 aaGun moved from Persia to Caucasus 1 fighter moved from Trans-Jordan to India 1 fighter moved from Archangel to Caucasus 1 infantry moved from Caucasus to Ukraine Place Units - Russians 4 infantry placed in Caucasus 1 armour and 1 artillery placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 28 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Germans regular : 0.33 Russians regular : 0.83
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^ and that one is bc I forgot to move the d*mn sub. my bad…
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@The_Good_Captain Thanks for editing. And no worries, that Soviet sub is probably the most edited piece in the entire franchise ;)
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Hey, if any of you are inclined, I like to ask my opponents why they play on TripleA. So what are the reason(s) you all are gaming on this platform? PM me if you don’t want to clutter up the forum. Thanks ahead of time and no worries if you don’t care to answer.
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As to why playing online: I like playing this way because we can save the game and continue at a later time. I prefer playing face to face from time to time, but Covid has made that impossible.
As to why TripleA: The forum and its members made it very easy to start using it, when we first started looking for an online platform. Also it was free (not unimportant).
There are versions on Steam, but they offer only 1 scenario (1942) or seem very time consuming (Tabletop Simulator). -
For me, I would say I have mixed emotions about playing on here. Partly, I like the Play-by-Forum cause it usually offers more calculated moves and well thought through strategies. More eye for detail.
On the other hand, I would say I miss the tabletop excitement and the slight miscalculations, and a higher pace. Most significant is the battle calculator. If it’s there, you can use it to plan battles two/three turns ahead, and you will always do so. I think this impairs the game and improves it at the same time. Taking a chance, not knowing exactly if it’s 60-40 or 40-60, adds something. It doesn’t hurt the core of the game though, which for me is the game of balancing daring, control by setting yourself up with the best chances possible and handing over control to luck when the time comes. -
Axis and Allies can be a time consuming game. And although I like spending a weekend on a good match of Global, in reality finding the time can be cumbersome. Playing online reduces the investment it requires and allows for a game of a few hours. It also removes some of the tension that I have during a physical game: where in an online game I tend to go more experimental and am more likely to try something new, I do not quickly dare that in a real life game in case it results in a premature game over.
Why this forum? I do not really play by forum a lot. If I do, it is with the the lovely chaps I play with right now. We have done quite some play-by-mails in the past, and only incidentally I use this forum with them. The upside is that it allows you to play with other players for once. The downside of this format is that I can stare at the map for hours - as nobody urges me to hurry up…
As for my move: I will try to find some time for some war between all the Christmas stuff that is going on here.
Happy holidays!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 62 Sea Zone 2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 2 fighters moved from Suiyuan to Buryatia S.S.R. 2 infantry moved from French Indo-China Thailand to Burma 1 artillery moved from French Indo-China Thailand to Burma 1 fighter moved from French Indo-China Thailand to Burma 4 fighters moved from 36 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to India Combat - Japanese Strategic bombing raid in India British roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory Bombing raid in India causes 5 damage total. Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 4 fighters and 2 infantry Russians defend with 5 infantry Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 4,00 expected hits Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R. Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/7 hits, 3,67 expected hits Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Battle in Burma Japanese attack with 1 artillery, 5 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Burma, round 2 : 3/8 hits, 4,17 expected hits British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Americans to 49 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 4 fighters moved from Burma to 37 Sea Zone 1 fighter moved from Burma to French Indo-China Thailand 1 infantry moved from Ningxia to Chinghai 1 infantry moved from Sikang to Chinghai 2 infantry moved from Suiyuan to Ningxia 1 armour moved from Hupeh to Sikang 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 2 fighters moved from Buryatia S.S.R. to Hupeh 1 bomber moved from India to French Indo-China Thailand 2 transports moved from 36 Sea Zone to 49 Sea Zone 2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo-China Thailand Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in Borneo 3 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -2,83 British AA : -0,17 Russians regular : -0,67 British regular : 0,33
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I went into EDIT mode to check how the game react with putting units on a transport in a hostile sea zone. Wanted to know if you could stop me from transporting my units by just simple putting a sub at Borneo (I also went to another save game to check the behaviour in the combat phase).
This topic is a hotly debated one, but in this case I follow the tripleA rules ;) -
@LederhosenMachtFrei I don’t think there should be much of a debate. From the rulebook page 6:
Sea Zones
Sea zones are either friendly or hostile. Friendly sea zones contain no enemy surface warships. Hostile sea zones contain enemy surface warships. Note that the presence of enemy submarines and/or transports does not count for the purposes of determining whether or not a sea zone is hostile.…and then here on page 16:
Transports
If a transport encounters hostile surface warships (not enemy submarines and/or transports) AFTER it begins to move (not counting the sea zone it started in), its movement for that turn ends, and it must stop there and conduct sea combat. -
…and here on page 30:
A transport cannot load or offload while in a hostile sea zone.…and best of all, here on page 31:
Remember that hostile sea zones contain enemy units, but that for purposes of determining the status of a sea zone, submarines and transports are ignored. -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - British British repair damage of 5x factory; Remaining resources: 30 PUs; 0 techTokens; British buy 5 infantry and 2 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 2 infantry moved from India to Burma 4 fighters moved from India to Burma 1 bomber moved from Persia to Anglo-Egypt Sudan 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 infantry moved from Norway to 3 Sea Zone 1 infantry and 1 transport moved from 3 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to France British take France from Germans Combat - British Battle in Anglo-Egypt Sudan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 4 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 4 fighters and 2 infantry in Burma, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Burma to Caucasus 3 fighters moved from Burma to India 1 bomber moved from Anglo-Egypt Sudan to Caucasus 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to Belgian Congo 1 carrier moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 fighter moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 18 Sea Zone to 7 Sea Zone 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Persia to Caucasus 1 infantry moved from Persia to India Place Units - British 3 infantry placed in India 2 infantry placed in Union of South Africa 2 submarines placed in 7 Sea Zone Turn Complete - British British collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 Italians regular : -0.33 British regular : 1.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 infantry Russians defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo-Egypt Sudan Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo-Egypt Sudan to Egypt 3 armour moved from East Poland to Bulgaria Romania Place Units - Italians 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,67 British regular : 0,33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - Americans Strategic bombing raid in Karelia S.S.R. Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to Russia 1 fighter moved from Russia to Caucasus 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 19 Sea Zone to 12 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from Eastern Canada to 1 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 2 Sea Zone to United Kingdom 1 armour and 5 infantry moved from Eastern United States to Eastern Canada 3 transports moved from 10 Sea Zone to 1 Sea Zone 1 carrier and 1 fighter moved from 1 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 2 Sea Zone Place Units - Americans 1 armour placed in Western United States 4 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 1 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Americans rolls : 0.00
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@The_Good_Captain Thanks for the crash course. I remember having a discussion a few years ago about this situation and I do not remember the outcome at that moment. Will not forget this again
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 bomber moved from Germany to Russia 1 bomber moved from East Poland to Russia 1 bomber moved from East Poland to Caucasus 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Germany to France 2 infantry moved from East Poland to Ukraine 1 fighter moved from East Poland to Ukraine 1 fighter moved from Karelia S.S.R. to France 1 fighter moved from East Poland to Ukraine 1 infantry moved from Germany to France Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Strategic bombing raid in Caucasus Russians roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Caucasus causes 4 damage total. Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in France Germans attack with 1 fighter and 3 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in France, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Germans win, taking France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from France to Germany 2 fighters moved from Ukraine to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Caucasus to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 4 infantry moved from Poland to East Poland 2 armour moved from East Poland to Poland 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Germans 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -0,33 Germans regular : 0,67 British regular : -0,33 Russians AA : 0,50
Dice Statistics:
Total 1 was rolled 82 times 2 was rolled 80 times 3 was rolled 77 times 4 was rolled 86 times 5 was rolled 85 times 6 was rolled 77 times Average roll : 3,499 Median : 4,000 Variance : 0,154 Standard Deviation : 0,392 Total rolls : 487 Null / Other 1 was rolled 17 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 11 times Average roll : 3,429 Median : 4,000 Variance : 0,529 Standard Deviation : 0,727 Total rolls : 98 Germans Combat 1 was rolled 17 times 2 was rolled 16 times 3 was rolled 15 times 4 was rolled 19 times 5 was rolled 20 times 6 was rolled 11 times Average roll : 3,429 Median : 4,000 Variance : 0,529 Standard Deviation : 0,727 Total rolls : 98 British Combat 1 was rolled 9 times 2 was rolled 11 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3,477 Median : 3,000 Variance : 0,732 Standard Deviation : 0,855 Total rolls : 65 Italians Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3,632 Median : 4,000 Variance : 0,380 Standard Deviation : 0,616 Total rolls : 19 Americans Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3,250 Median : 3,000 Variance : 0,727 Standard Deviation : 0,853 Total rolls : 12 Chinese Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3,917 Median : 5,000 Variance : 0,909 Standard Deviation : 0,953 Total rolls : 12 Russians Combat 1 was rolled 16 times 2 was rolled 12 times 3 was rolled 15 times 4 was rolled 12 times 5 was rolled 16 times 6 was rolled 13 times Average roll : 3,464 Median : 3,000 Variance : 0,217 Standard Deviation : 0,466 Total rolls : 84 Japanese Combat 1 was rolled 13 times 2 was rolled 20 times 3 was rolled 10 times 4 was rolled 22 times 5 was rolled 15 times 6 was rolled 19 times Average roll : 3,636 Median : 4,000 Variance : 1,077 Standard Deviation : 1,038 Total rolls : 99
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And a happy New Year :)