OOL is infantry, tanks, fighters and bomber.
Maxi VS Enigma Winner takes it all:)
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Americans take 54 Sea Zone from Japanese 2 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 55 Sea Zone Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in 42 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from 45 Sea Zone to Queensland 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 armour moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Morocco 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 fighter and 3 infantry placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 artillery moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 5 PUs; UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 artilleries and 5 infantry moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Persia to Eastern Persia 2 infantry moved from India to Burma 1 tactical_bomber moved from Egypt to Tobruk Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 1 submarine placed in 98 Sea Zone 2 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : 0,17 Japanese regular : 0,50 Germans regular : 0,67 British regular : 0,83
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 mech_infantry moved from France to Southern France 2 infantry moved from France to Holland Belgium 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Holland Belgium 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 4 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in Cyprus Battle in 97 Sea Zone Italians attack with 1 cruiser, 2 destroyers and 2 submarines British defend with 1 submarine Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 cruiser and 2 destroyers in 97 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking Cyprus from British with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 4 infantry Russians defend with 3 infantry Italians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits, 0,67 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry in Western Ukraine, round 5 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 7 : 1/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for Russians: 3 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 mech_infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,83 Russians regular : 0,00 British regular : -1,50
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Tobruk to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Celebes Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 submarine moved from 41 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt 1 infantry moved from Tobruk to Libya 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from France to Normandy Bordeaux 2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 bombers moved from Germany to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 5 bombers, 3 fighters, 5 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery, 4 infantry and 1 mech_infantry British roll AA dice in Normandy Bordeaux : 0/3 hits, 0,50 expected hits Germans roll dice for 5 bombers, 3 fighters, 5 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 5/17 hits, 8,17 expected hits French roll dice for 1 aaGun, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/12 hits, 4,17 expected hits 1 aaGun owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux 3 fighters owned by the Germans, 5 bombers owned by the Germans and 4 tactical_bombers owned by the Germans retreated French win with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 5 infantry Casualties for Americans: 2 infantry Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 5 bombers, 3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Belarus 7 infantry moved from Baltic States to Belarus 4 infantry moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Novgorod 8 infantry placed in Germany 1 infantry placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in France Germans undo move 5. 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 0,83 British AA : -0,50 Germans regular : -3,17
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Smolensk to Western Ukraine 1 fighter moved from Russia to Bessarabia 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 1 tactical_bomber moved from Smolensk to Archangel 1 fighter moved from Smolensk to Archangel 2 fighters moved from Smolensk to Western Ukraine Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 3/4 hits, 1,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Archangel to Russia 3 aaGuns, 6 artilleries and 28 infantry moved from Smolensk to Russia 1 artillery moved from Rostov to Ukraine 1 tactical_bomber moved from Archangel to Russia 2 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Bryansk 1 armour and 1 mech_infantry moved from Novosibirsk to Tambov 4 armour moved from Smolensk to Rostov 5 mech_infantrys moved from Smolensk to Rostov 1 fighter moved from Bessarabia to Rostov Place Units - Russians 10 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : -0,33 Russians regular : 0,83
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 mech_infantrys moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 4 fighters moved from Sumatra to Burma 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Malaya to Burma 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Java, round 2 : 2/5 hits, 1,50 expected hits ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in Celebes Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits, 1,50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3,67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Burma Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 42 Sea Zone 2 artilleries moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Malaya to Shan State 4 fighters and 1 tactical_bomber moved from Burma to Shan State 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 0,50 UK_Pacific regular : 1,33 ANZAC regular : 2,17
-
Glemte at sende en sub imod din transporter i sz 42, så tillod mig at editere den væk:)
-
@Maxiheimer Helt OK😊.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in France Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in France Americans win, taking France from Germans, taking Algeria from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,33 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Morocco to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -2,83 Japanese regular : -0,50 Italians regular : -0,33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 mech_infantry moved from Morocco to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 submarine moved from 55 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 44 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in France Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in France Americans win, taking France from Germans, taking Algeria from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Philippines Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Americans attack with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 2/9 hits, 3,33 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 45 Sea Zone Americans attack with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to New Guinea 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Morocco to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 91 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 artillery moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs; UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Egypt to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 tactical_bomber moved from Tobruk to Northern Italy 1 fighter moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Northern Italy Combat - British Battle in Northern Italy British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_major and 1 infantry British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/6 hits, 3,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Holland Belgium British attack with 3 fighters, 4 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/8 hits, 2,83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Holland Belgium to France 3 fighters moved from Northern Italy to France 1 tactical_bomber moved from Northern Italy to France 1 bomber moved from Northern Italy to France 1 armour moved from Normandy Bordeaux to France 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 2 artilleries and 5 infantry moved from Tobruk to Libya 1 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Iraq to Eastern Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 cruisers, 1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 2 fighters placed in 110 Sea Zone 1 armour, 1 artillery and 2 infantry placed in United Kingdom 1 transport placed in 81 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,2,4,6,4 British collect 35 PUs (4 lost to blockades); end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 2 destroyers EDIT: Adding units owned by British to 91 Sea Zone: 2 destroyers EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -2,83 Japanese regular : -0,83 Italians regular : -1,00 Germans regular : -0,67 British regular : -1,00
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 93 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 cruiser, 2 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in Northern Italy Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 cruiser, 2 destroyers and 2 submarines French defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 0,67 British regular : -0,33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 infantry moved from Libya to Tunisia French take Tunisia from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Northern Territory 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,67
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 1 infantry moved from Libya to Tunisia French take Tunisia from Italians Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to Northern Territory 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Libya to Tunisia 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Egypt to France Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,1,2,5,1 French collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,67
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 2 bombers moved from Western Germany to Bessarabia 10 armour and 7 mech_infantrys moved from Belarus to Western Ukraine 7 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from Belarus to Archangel 3 bombers moved from Western Germany to Archangel 2 infantry moved from Western Germany to Holland Belgium 3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 4 tactical_bombers British defend with 4 infantry Germans roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,33 expected hits British roll dice for 4 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Holland Belgium, round 3 : 4/8 hits, 4,17 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Battle in Western Ukraine Germans attack with 10 armour and 14 mech_infantrys Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 10 armour and 14 mech_infantrys in Western Ukraine, round 2 : 8/24 hits, 7,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 10 armour and 14 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Archangel Germans attack with 3 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Archangel, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 3 bombers moved from Archangel to Novgorod 3 armour moved from Novgorod to Belarus 3 armour moved from Belarus to Eastern Poland 2 bombers moved from Bessarabia to Germany 3 fighters and 4 tactical_bombers moved from Holland Belgium to Western Germany 6 infantry moved from Germany to Western Germany Place Units - Germans 3 armour placed in Novgorod 1 artillery and 1 infantry placed in Western Germany 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -1,83 British regular : -0,67
-
Jeg giver mig. Der er ikke nogen vej til aksens sejr. Godt spillet, og tak for spillet:)
-
@Maxiheimer Jeg er enig. For at være helt ærlig, så synes jeg altså også, at alliancen på Europasiden nærmest havde patent på heldet… Og i et lige spil bliver det afgørende. Jeg undrer mig stadig over dice-serveren og har observeret absurd mange enten-eller rul igen. 2-3 runder med missere på 8-9 terninger og pludselig næsten kun 1’ere. Nå, jeg tror jeg er ved at lære at acceptere det faktum her på tripleA. Og så er det sindssygt sjovt og spændende.
Tak for spillet og godt kæmpet :-).
Rematch? Eller juleferie…? -
Jeg er nu ikke så skeptisk omkring den. Har haft flere spil med jeppe på brættet, hvor terningerne har været helt absurte…
Jeg napper juleferien til at slikke mine sår:) -
@Maxiheimer OK. Bare giv lyd når/hvis du igen får lyst til et spil 😊. God jul🎄🎁🎇🎆🍷