Send me how you want to spend the bonus of 10 ipcs, and I will try set up the game from my end.
ksmckay(X) v GhostGlider (Allies +18) BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Southern Italy to Holland Belgium 2 mech_infantrys moved from Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 fighter moved from Yugoslavia to Holland Belgium 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Caucasus Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Germany 1 bomber moved from Holland Belgium to Southern Italy 2 infantry moved from Southern France to France 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 artillery and 8 infantry moved from Southern Italy to Northern Italy 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 artillery and 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Bulgaria to Albania Place Units - Italians 1 carrier placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.17 Russians regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Persia to Iraq 1 infantry moved from Burma to Shan State 2 fighters moved from Hopei to Shan State 1 fighter moved from New South Wales to Queensland 2 fighters moved from Queensland to Shan State 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 78 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Ghostglider upset by aaa and meant to lose 2 ftr instead of 2 tac since the ftrs had less movement. doesnt change the dice rolls at all, can I swap a ftr for a tac casualty
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 4 tactical_bombers moved from Yugoslavia to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux 1 bomber moved from Romania to Bryansk 2 infantry moved from Ukraine to Bryansk 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 2 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 5 fighters, 5 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns and 4 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/13 hits, 5.50 expected hits Americans roll dice for 2 aaGuns, 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 2.00 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 4/13 hits, 5.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 aaGuns and 4 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 fighters moved from Normandy Bordeaux to Western Germany EDIT: 1 fighter moved from Normandy Bordeaux to Northern Italy EDIT: 4 tactical_bombers moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland 4 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Belarus to Novgorod 13 armour and 16 mech_infantrys moved from Rostov to Northwest Persia 1 aaGun, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov 7 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 6 mech_infantrys moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 7 infantry placed in Germany 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,2 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 British AA : 2.00 Russians regular : 0.33 Germans regular : 1.00
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@Ghostglider wasnt thinking clearly after the triple hit on AAA and somehow clicked to lose 2 tac 1 ftr instead of 2 ftr 1 tac. No change on dice rolls, if the swap isnt ok let me know. Once again I had to edit the ftr movement since tripleA takes wrong casualties.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Germany to Normandy Bordeaux 4 tactical_bombers moved from Yugoslavia to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux 1 bomber moved from Romania to Bryansk 2 infantry moved from Ukraine to Bryansk 1 armour moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 2 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 5 fighters, 5 mech_infantrys and 5 tactical_bombers British defend with 2 aaGuns and 4 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/13 hits, 5.50 expected hits Americans roll dice for 2 aaGuns, 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 0/6 hits, 2.00 expected hits 2 aaGuns owned by the British, 1 infantry owned by the Americans and 4 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Normandy Bordeaux, round 3 : 4/13 hits, 5.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 aaGuns and 4 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 2 artilleries and 3 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 fighters moved from Normandy Bordeaux to Western Germany EDIT: 1 fighter moved from Normandy Bordeaux to Northern Italy EDIT: 4 tactical_bombers moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 aaGun, 1 artillery and 6 infantry moved from Norway to Finland 4 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Belarus to Novgorod 13 armour and 16 mech_infantrys moved from Rostov to Northwest Persia 1 aaGun, 2 artilleries, 1 infantry and 7 mech_infantrys moved from Ukraine to Rostov 7 mech_infantrys moved from Rostov to Caucasus 1 bomber moved from Bryansk to Caucasus 6 mech_infantrys moved from Germany to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 7 infantry placed in Germany 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,2 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.33 British AA : 2.00 Russians regular : 0.33 Germans regular : 1.00
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@Ghostglider please use last post, and note previous comment.
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OK with change of casulties
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 artilleries and 5 infantry moved from Vologda to Archangel 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 2 armour moved from Russia to Archangel 27 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 artilleries and 27 infantry Germans defend with 2 infantry Russians roll dice for 3 artilleries and 27 infantry in Bryansk, round 2 : 6/30 hits, 6,00 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 27 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 2 armour, 3 artilleries and 5 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 3 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Tambov 1 aaGun moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Hopei to Shan State 6 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kansu to Kweichow 8 artilleries moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 23 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 1,67
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@Ghostglider i forgot all my air on my attack on kweichow. Any chance I can send it, I can show you the practice turn, I intended to send the 4 tac 2 bom from Kwei and the 4 ftr 1 tac from yun! for a total of 4 ftr 5 tac 2 bom. just rolled the ground units and saw that everything was misssing… I definitely didnt intend to suicide into Kwei…
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spent so much time thinking through this turn
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its all the air that can reach except for 4 ftrs that are supposed to go to 41
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Szechwan 1 armour moved from Amur to Jehol 2 fighters and 1 tactical_bomber moved from Japan to Jehol 1 infantry moved from Hunan to Kweichow 5 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 6 infantry Chinese defend with 7 infantry; Russians defend with 6 infantry and 1 mech_infantry Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.50
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if ok, I will just exit the game here, rerun with just air attacking, and then reload with edits for first round of the battle. and proceed from there.
Also, I might need OOL, in case I retreat. I would guess you would want to lose russian inf first, chinese inf, then russian mec but Im not certain.
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its night where you are and going to be night here so I am just gonna assume its ok and if not we will figure it out.
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ill reload and roll the air only since the ground units already rolled, and then I will roll defense and then edit and reload.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Szechwan 1 armour moved from Amur to Jehol 2 fighters and 1 tactical_bomber moved from Japan to Jehol 4 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 2 bombers and 4 tactical_bombers moved from Manchuria to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers Chinese defend with 7 infantry; Russians defend with 6 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in Kweichow, round 2 : 7/11 hits, 6.50 expected hits Chinese roll dice for 13 infantry and 1 mech_infantry in Kweichow, round 2 : 5/14 hits, 4.67 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.50
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ok so 1 hit with land units, 7 with air for 8 total, and then 5 on defense.
will edit away 8 inf from china/russia and then 5 inf from japan and proceed.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 5 infantry EDIT: Removing units owned by Chinese from Kweichow: 2 infantry EDIT: Removing units owned by Russians from Kweichow: 6 infantry EDIT: Turning off Edit Mode 1 infantry moved from Yunnan to Szechwan 2 tactical_bombers moved from Yunnan to Szechwan 1 armour moved from Amur to Jehol 2 fighters and 1 tactical_bomber moved from Japan to Jehol 4 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 2 bombers and 4 tactical_bombers moved from Manchuria to Kweichow EDIT: Japanese undo move 6. EDIT: Japanese undo move 5. EDIT: Japanese undo move 1. EDIT: Japanese undo move 1. 1 infantry moved from Hunan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 4 fighters and 1 tactical_bomber moved from Yunnan to Kweichow 2 tactical_bombers moved from Yunnan to Szechwan 2 bombers and 4 tactical_bombers moved from Manchuria to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 5 infantry; Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Kweichow, round 2 : 7/13 hits, 7.17 expected hits Chinese roll dice for 5 infantry and 1 mech_infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 5 infantry Casualties for Russians: 1 mech_infantry Battle in Szechwan Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Siberia from Russians to Japanese EDIT: Changing ownership of Sakha from Russians to Japanese EDIT: Changing ownership of Buryatia from Russians to Japanese EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 41 Sea Zone 1 submarine moved from 74 Sea Zone to 41 Sea Zone 2 fighters moved from Caroline Islands to 41 Sea Zone 2 fighters moved from 19 Sea Zone to 41 Sea Zone 1 fighter moved from 6 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Sakha 1 infantry moved from Amur to Buryatia 2 artilleries and 3 infantry moved from Amur to Manchuria 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 3 artilleries moved from Yunnan to Hunan 1 fighter and 4 tactical_bombers moved from Kweichow to Hunan 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Kweichow to French Indo China 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 2 tactical_bombers moved from Szechwan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 2 fighters moved from Kweichow to French Indo China Place Units - Japanese 1 airfield, 1 harbour and 3 infantry placed in French Indo China 2 submarines placed in 37 Sea Zone 1 infantry placed in Malaya 1 submarine placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50
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@Ghostglider :( sorry for making that turn into an epic disaster. Played too much today I think. With 1.9 I always did my turns in local mode and did a better job checking things. That mode doesnt work as well in 2.2. I started off better and had been reinputting all the dice emails and forum info for complicated turns but I was running out of time today before the rest of the family got home and had to make dinner and so rushed and mixed things up. I dont think I did anything underhanded, just stupid, but if you disagree please let me know and I will make it right somehow. Fun game aside from this turn.