@dawgoneit may the Heavy Bombers be with you … … not! :-) Good luck and have fun!
onesteveo (Axis) vs odonis (Allies +12) BM3
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Novgorod to Belarus 10 armour moved from Baltic States to Belarus 1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Rostov 3 tactical_bombers moved from Southern Italy to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 4 infantry moved from France to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser, 2 fighters and 3 submarines moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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scramble and ool
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@onesteveo
Full scramble, max defence, save FTRs for last - British, and American -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Novgorod to Belarus 10 armour moved from Baltic States to Belarus 1 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Rostov 3 tactical_bombers moved from Southern Italy to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone 4 infantry moved from France to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 5 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 cruiser, 2 fighters and 3 submarines moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Archangel Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Iceland Battle in 110 Sea Zone Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 3 fighters and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 2/12 hits, 6.67 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 transports owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French and 1 carrier owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 5 fighters in 110 Sea Zone, round 3 : 1/5 hits, 3.33 expected hits 2 fighters owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 110 Sea Zone Germans win, taking Iceland from British with 1 bomber, 1 carrier, 1 cruiser, 5 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 130 Casualties for Germans: 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Casualties for British: 1 carrier, 1 cruiser, 3 fighters and 2 transports Casualties for French: 1 fighter Battle in Normandy Bordeaux Germans attack with 4 infantry and 4 mech_infantrys Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Germans roll dice for 4 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 1.33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 1.00 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Americans: 1 armour, 1 infantry and 1 marine Battle in Holland Belgium Germans attack with 1 artillery and 5 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 0/6 hits, 1.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 3/5 hits, 1.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Belarus Germans attack with 14 armour, 1 artillery, 4 infantry and 6 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 14 armour, 1 artillery, 4 infantry and 6 mech_infantrys in Belarus, round 2 : 10/25 hits, 9.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 14 armour, 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 4 infantry Russians defend with 2 infantry Germans roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Rostov, round 5 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Rostov, round 6 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 5 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -5.67 Russians regular : -1.67 Germans regular : 5.00 British regular : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Rostov 1 armour moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Smolensk to Archangel 1 artillery and 6 infantry moved from Smolensk to Bryansk 4 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 2 infantry moved from Sakha to Amur Combat - Russians Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 6 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 4/7 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Amur Russians attack with 6 infantry Japanese defend with 1 armour and 2 infantry Russians roll dice for 6 infantry in Amur, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Amur Russians roll dice for 4 infantry in Amur, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 armour and 2 infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Amur, round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur 1 infantry owned by the Russians retreated to Sakha Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 5 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 armour and 3 mech_infantrys Germans defend with 3 infantry Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 3 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Smolensk to Russia 5 infantry moved from Smolensk to Russia 2 infantry moved from Novosibirsk to Vologda 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 4 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun moved from Yenisey to Yakut S.S.R. 1 artillery moved from Russia to Vologda 1 aaGun moved from Russia to Vologda Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 0.67 Russians regular : 1.67
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Sakha 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Siberia 1 fighter moved from Korea to Siberia 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 bombers moved from Kwangtung to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 mech_infantrys moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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@onesteveo
full scramble, max defence -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 2 destroyers, 4 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Sakha 1 infantry moved from Amur to Siberia 1 mech_infantry moved from Manchuria to Sakha 1 mech_infantry moved from Manchuria to Siberia 1 fighter moved from Korea to Siberia 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 bombers moved from Kwangtung to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 mech_infantrys moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in New Britain Battle in Aleutian Islands Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser and 3 fighters Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 11/24 hits, 12.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 10/16 hits, 9.00 expected hits Units damaged: 2 battleships owned by the Japanese 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 4 carriers owned by the Japanese and 3 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 6 destroyers, 6 fighters and 7 tactical_bombers in 33 Sea Zone, round 3 : 14/24 hits, 12.67 expected hits Americans roll dice for 1 battleship, 8 fighters and 3 transports in 33 Sea Zone, round 3 : 6/9 hits, 6.00 expected hits 3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese, 5 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win, taking New Britain from ANZAC, taking Aleutian Islands from Americans with 2 battleships, 2 bombers, 1 cruiser, 5 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 4 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers Casualties for ANZAC: 1 cruiser and 3 fighters Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports Battle in 22 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Siberia Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siberia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sakha, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Marianas 1 fighter moved from 22 Sea Zone to Marianas 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Siberia to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 transports moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shantung to Kweichow 1 fighter moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.50 Japanese regular : -0.17 UK_Pacific regular : -1.00 Russians regular : 0.33
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@onesteveo
Ok, gonna call this one early. After the rough rolls which doomed Russia, I needed to get aggressive and that backfired everywhere. Good game and well played!I would like a crack at a rematch though… Again?
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Sounds good and ya with both fleets gone its pretty much over, my first bm game was fun. Im up for another. Want to switch side or…?
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@onesteveo
Yes please - same bid? -
sounds good, and sorry to clarify you want the allies or 12 or me allies at 12 im good with either
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@onesteveo
I’ll take axis -
@Odonis sounds good ill take ss in sz98 inf in anglo-egyptian sudan and another in alexandria thanks