Thanks for the clarification.
AA50-41 PBF Tourney Discussion (Sign-up - Closed)
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my vote is for a 15 victory city game, anyone who think’s that they can not win before that could concede,
i think that with the timescale for this tournament, 15 v.c. would work1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. Danger Mouse
6. Lynxes -13 VC
7. Questioneer
8. a44bigdog
9. eudemonist
10. MatildaMike
11. Perry -13 VC
12. Funcioneta -13 VC
13. anchovy
14. BigRedOne -13 VC
15. Bardoly -looser conceeds
16. Ogrebait
17. tcnance
18. Botider
19. atarihuana -looser conceeds
20. P@nther
21. DY
22. Dutchmand
23. d142 - 15 v.c. / loser concede’s
24. DM
25. Zygmund
26. Bigbadgoo
27. Gargantua
28. Demolition Man
29. OperationTorch
30. Telamon -looser conceeds
31. JonMiller
32. souL -
Another thought would be that if people are afraid that the games will take too long, then play for Victory Cities in the first 2 or 3 rounds, and then for the last rounds, play to total victory/concession.
1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. Danger Mouse
6. Lynxes -13 VC
7. Questioneer
8. a44bigdog
9. eudemonist
10. MatildaMike
11. Perry -13 VC
12. Funcioneta -13 VC
13. anchovy
14. BigRedOne -13 VC
15. Bardoly -looser conceeds
16. Ogrebait
17. tcnance
18. Botider
19. atarihuana -looser conceeds
20. P@nther
21. DY -13 VC
22. Dutchmand
23. d142 - 15 v.c. / loser concede’s
24. DM
25. Zygmund
26. Bigbadgoo
27. Gargantua
28. Demolition Man
29. OperationTorch
30. Telamon -looser conceeds
31. JonMiller
32. souL -
Okay, it looks like we got 32. I’ll stop the sign-up here, and anyone that shows interest will be considered an alternate incase someone doesn’t show up for their rd 1 game.
Maybe we can get this thing going this week.
As for the Endgame
The problem with only loser concedes is basically just due to time. That is usually how I play and I never play specifically for VC count, but I don’t think that is feasible for a tourney. There needs to be an “out” prior to judgment since I don’t really want to judge games. Obviously a player can concede at any time, but having a back door VC total needed will help in games where you’ve taken a capital, but to try and take out Japan or the UK to finish the job is going to be a pain. That’s why I’m kind of leaning toward 15, since I’d like people to have to at least take a capital, and with 13 you can alter your game and just play for that. IIRC, I think it is possible for the Allies to get 14 without ever taking Berlin, Rome, or Tokyo.
I don’t think it should be too much of an issue I think the vast majority of games will end with loser concessions.
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15 VC means for axis they need to take out…… ottawa :roll: :mrgreen:
but you are right. unless u have some bogus fool refusing to accept loss, it shouldnt be a problem. also 15 VC is OOB rules, so why not just stick with that.
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Maybe you could take Wus. :-D
Yeah, I’d hope the Allies would seriously consider surrendering if the Axis had 14 VC after the US turn.
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The Rules thread is up here:
http://www.axisandallies.org/forums/index.php?topic=13562.0
Brackets and sides for Rd 1 will be drawn this week, so we can kickoff for this weekend.
Final List of Players:
1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. Danger Mouse
6. Lynxes
7. Questioneer
8. a44bigdog
9. eudemonist
10. MatildaMike
11. Perry
12. Funcioneta
13. anchovy
14. BigRedOne
15. Bardoly
16. Ogrebait
17. tcnance
18. Botider
19. atarihuana
20. P@nther
21. DY
22. Dutchmand
23. d142
24. DM
25. Zygmund
26. Bigbadgoo
27. Gargantua
28. Demolition Man
29. OperationTorch
30. Telamon
31. JonMiller
32. souL -
Using this list, lets start rolling.
1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. Danger Mouse
6. Lynxes
7. Questioneer
8. a44bigdog
9. eudemonist
10. MatildaMike
11. Perry
12. Funcioneta
13. anchovy
14. BigRedOne
15. Bardoly
16. Ogrebait
17. tcnance
18. Botider
19. atarihuana
20. P@nther
21. DY
22. Dutchmand
23. d142
24. DM
25. Zygmund
26. Bigbadgoo
27. Gargantua
28. Demolition Man
29. OperationTorch
30. Telamon
31. JonMiller
32. souLThe roll corresponds to the player. I’ll roll 4 games at once, any duplicates will be re-rolled with new list numbering.
Game 1
Rolling 1d32:
(7)
vs.
Rolling 1d32:
(20)Game 2
Rolling 1d32:
(17)
vs.
Rolling 1d32:
(12)Game 3
Rolling 1d32:
(23)
vs.
Rolling 1d32:
(31)Game 4
Rolling 1d32:
(16)
vs.
Rolling 1d32:
(6) -
Game 1
Questioneer vs. P@ntherGame 2
Tcnance vs. FuncionetaGame 3
d142 vs. JonMillerGame 4
Ogrebait vs. Lynxes -
New List
1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. Danger Mouse
6. a44bigdog
7. eudemonist
8. MatildaMike
9. Perry
10. anchovy
11. BigRedOne
12. Bardoly
13. Botider
14. atarihuana
15. DY
16. Dutchmand
17. DM
18. Zygmund
19. Bigbadgoo
20. Gargantua
21. Demolition Man
22. OperationTorch
23. Telamon
24. souLSee if this works again, duplicates get re-rolled with new list.
Game 5
Rolling 1d24:
(5)
vs.
Rolling 1d24:
(23)Game 6
Rolling 1d24:
(10)
vs.
Rolling 1d24:
(8)Game 7
Rolling 1d24:
(5)
vs.
Rolling 1d24:
(15)Game 8
Rolling 1d24:
(9)
vs.
Rolling 1d24:
(9) -
Stupid 8-)
8-) = equals an 8.Game 5
Danger Mouse vs. TelamonGame 6
MatildaMike vs. anchovyGame 7
DY vs.Game 8
Perry vs.1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. a44bigdog
6. eudemonist
7. BigRedOne
8. Bardoly
9. Botider
10. atarihuana
11. Dutchmand
12. DM
13. Zygmund
14. Bigbadgoo
15. Gargantua
16. Demolition Man
17. OperationTorch
18. souLDY plays
Rolling 1d18:
(5)Perry plays:
Rolling 1d18:
(7) -
Game 7
DY vs. A44bigdogGame 8
Perry vs. BigRedOne1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. eudemonist
6. Bardoly
7. Botider
8. atarihuana
9. Dutchmand
10. DM
11. Zygmund
12. Bigbadgoo
13. Gargantua
14. Demolition Man
15. OperationTorch
16. souLBig bucks, NO WHAMMY’s!!!
Game 9
Rolling 1d16:
(13)
vs.
Rolling 1d16:
(11)Game 10
Rolling 1d16:
(14)
vs.
Rolling 1d16:
(10)Game 11
Rolling 1d16:
(7)
vs.
Rolling 1d16:
(10)Game 12
Rolling 1d16:
(14)
vs.
Rolling 1d16:
(7) -
Damn Whammy’s.
Game 9
Gargantua vs. ZygmundGame 10
Demolition Man vs. DarthMaximusGame 11
Botider vs.Game 12
:cry: -
1. Mr Morden
2. Jennifer
3. Uberlager
4. flesh_pile
5. eudemonist
6. Bardoly
7. atarihuana
8. Dutchmand
9. Bigbadgoo
10. OperationTorch
11. souLGame 9
Bo vs.Rolling 1d11:
(4)Game 12
Rolling 1d11:
(11)
vs.
Rolling 1d11:
(3) -
Game 11
Botider vs. flesh_pileGame 12
souL vs. Uberlager1. Mr Morden
2. Jennifer
3. eudemonist
4. Bardoly
5. atarihuana
6. Dutchmand
7. Bigbadgoo
8. OperationTorchGame 13
Rolling 1d8:
(3)
vs.
Rolling 1d8:
(1) -
Game 13
Mr. Morden vs. eudemonist1. Jennifer
2. Bardoly
3. atarihuana
4. Dutchmand
5. Bigbadgoo
6. OperationTorchGame 14
Rolling 1d6:
(2)
vs.
Rolling 1d6:
(5) -
Game 14
Bardoly vs. Bigbadgoo1. Jennifer
2. atarihuana
3. Dutchmand
4. OperationTorchLets see if this works,
Game 15
Rolling 1d4:
(2)
vs.
Rolling 1d4:
(1) -
Huzzah!
Game 15
Jen vs. AtarihuanaGame 16
Dutchman vs. Operation Torch -
I’ll roll for sides a little later.
Round 1 games:
Game 1
Questioneer vs. P@ntherGame 2
Tcnance vs. FuncionetaGame 3
d142 vs. JonMillerGame 4
Ogrebait vs. LynxesGame 5
Danger Mouse vs. TelamonGame 6
MatildaMike vs. anchovyGame 7
DY vs. A44bigdogGame 8
Perry vs. BigRedOneGame 9
Gargantua vs. ZygmundGame 10
Demolition Man vs. DarthMaximusGame 11
Botider vs. flesh_pileGame 12
souL vs. UberlagerGame 13
Mr. Morden vs. eudemonistGame 14
Bardoly vs. BigbadgooGame 15
Jen vs. AtarihuanaGame 16
Dutchman vs. Operation Torch -
DM,
to save yourself a lot of typing, since the initial round was already chosen at random, you could just roll 1 die to see what all of the first players named will play as. (i.e. 1d6 even-Axis, odd-Allies. If you roll odd, then out of the 16 games in the first round, the first named player would play as the Allies, and of course, their opponents would play as the Axis.) Of course, for the following rounds, perhaps the side choosing should be randomized again unless you set up a bracket system of some sorts. -
yes!! it got the girl!! :-D
:roll:
looking forward to my pwnage :cry: