@Daaras Hope all is well, USA/China/UK are up.
#1 trulpen (X) vs WindowWasher (A) WaW
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Tank moved from Kotka to Tampere 1 Artillery and 1 Infantry moved from Denmark to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 2 Infantrys moved from Oslo to Stockholm 1 Stuka moved from Hamburg to Stockholm 1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland 1 Elite moved from Hamburg to 23 Sea Zone 1 Elite and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Elite moved from 24 Sea Zone to Stockholm 1 Infantry and 1 Tank moved from Denmark to 23 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Infantry and 1 Tank moved from 24 Sea Zone to Lapland 1 Bomber moved from Hamburg to Lapland 1 Infantry moved from Danzig to East Prussia 1 Artillery moved from Danzig to East Prussia 1 Infantry moved from Krakow to Vinnytsia Germans take Vinnytsia from Russians 1 Tank moved from Kufra to French Equatorial Africa Germans take Darfur from British Germans take French Equatorial Africa from French 4 Infantrys moved from Bavaria to Lorraine 2 Elites and 7 Infantrys moved from Rhine to Lorraine 4 Tanks moved from Hungary to Warsaw 2 Artillerys moved from Rhine to Lorraine 1 Artillery and 1 Infantry moved from Danzig to Warsaw 1 Tank moved from Danzig to Warsaw 1 Infantry moved from Belgium to Picardy 1 Infantry moved from Belgium to Picardy 2 Artillerys moved from Belgium to Lorraine 1 Infantry moved from Belgium to Lorraine 3 Tanks moved from Netherlands to Lorraine 1 Tank moved from Rhine to Lorraine 1 Tank moved from Belgium to Lorraine 1 Stuka moved from Rhine to Picardy 2 Fighters moved from Rhine to Picardy 1 Fighter moved from Bavaria to Picardy 2 Infantrys moved from Danzig to East Prussia Purchase Units - Germans Germans buy 6 ArmoredCars, 2 Artillerys, 2 Elites, 6 Infantrys, 2 Stukas, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 3 Fighters, 2 Infantrys and 1 Stuka French defend with 1 Bunker Germans roll dice for 3 Fighters, 2 Infantrys and 1 Stuka in Picardy, round 2 : 2/0 hits, 2,00 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0,50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy Germans win, taking Picardy from French with 3 Fighters, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Battle in Warsaw Germans attack with 1 Artillery, 1 Infantry and 5 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Warsaw, round 2 : 3/1 hits, 3,17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in East Prussia Germans attack with 1 Artillery and 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 3 Infantrys in East Prussia, round 2 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Lapland Germans attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/0 hits, 2,00 expected hits Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 2 : 1/1 hits, 0,83 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys and 1 Tank Casualties for Germans: 1 Infantry Battle in Lorraine Germans attack with 4 Artillerys, 2 Elites, 12 Infantrys and 5 Tanks French defend with 3 Bunkers and 3 Infantrys Germans roll dice for 4 Artillerys, 2 Elites, 12 Infantrys and 5 Tanks in Lorraine, round 2 : 7/1 hits, 7,17 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 3 Bunkers and 3 Infantrys in Lorraine, round 2 : 3/1 hits, 2,50 expected hits 1 Bunker owned by the French, 3 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine Germans roll dice for 4 Artillerys, 2 Elites, 9 Infantrys and 5 Tanks in Lorraine, round 3 : 7/1 hits, 6,67 expected hits French roll dice for 2 Bunkers in Lorraine, round 3 : 1/0 hits, 1,00 expected hits 2 Bunkers owned by the French and 1 Infantry owned by the Germans lost in Lorraine Germans win, taking Lorraine from French with 4 Artillerys, 2 Elites, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Germans: 4 Infantrys Casualties for French: 3 Bunkers and 3 Infantrys Battle in Stockholm Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Neutral defend with 1 Bunker Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Stockholm, round 2 : 1/1 hits, 1,83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Stockholm, round 3 : 2/1 hits, 1,67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Artillery, 1 Elite and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Germans 1 Bomber moved from Lapland to Hamburg 1 Stuka moved from Stockholm to Hamburg 1 Destroyer moved from 5 Sea Zone to 22 Sea Zone 3 Fighters moved from Picardy to Rhine 1 Stuka moved from Picardy to Rhine 1 AAGun moved from Belgium to Lorraine 1 AAGun moved from Netherlands to Rhine 1 AAGun moved from Bavaria to Saxony 1 AAGun moved from Brandenburg to Bohemia 2 Artillerys and 6 Infantrys moved from Krakow to Vinnytsia 1 Tank moved from Krakow to Vinnytsia 1 Artillery and 2 Infantrys moved from Hungary to Krakow 1 AAGun moved from Krakow to Vinnytsia 1 Tank moved from Danzig to East Prussia 1 Tank moved from Danzig to East Prussia 2 Tanks moved from Croatia to Krakow 1 Artillery and 1 Infantry moved from Croatia to W.Romania 2 Transports moved from 43 Sea Zone to 46 Sea Zone 1 Tank moved from Kufra to French Equatorial Africa 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from Netherlands to Belgium 1 Tank moved from Denmark to Rhine 1 Infantry moved from Hamburg to Netherlands 6 Infantrys moved from Silesia to Krakow 2 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Hamburg to Rhine 1 Elite moved from Hamburg to Rhine 4 Infantrys moved from Saxony to Rhine 2 Artillerys moved from Saxony to Rhine Place Units - Germans 3 ArmoredCars and 1 Tank placed in Rhine 3 ArmoredCars placed in Bavaria 2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia 1 Transport placed in 22 Sea Zone 5 Infantrys placed in Hamburg Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 1 Artillery EDIT: Adding units owned by Germans to Rhine: 1 Artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 Stukas placed in Berlin Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 1 Infantry EDIT: Adding units owned by Germans to Danzig: 1 Infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 31 Sea Zone: 3 Submarines EDIT: Removing units owned by Germans from 34 Sea Zone: 3 Submarines EDIT: Removing units owned by Germans from 29 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 30 Sea Zone: 7 Submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 49 Sea Zone: 1 Destroyer EDIT: Adding units owned by Germans to 46 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 1,00 Russians regular : 0,83 Germans regular : -0,17 Neutral regular : 1,00
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Tank moved from Kotka to Tampere 1 Artillery and 1 Infantry moved from Denmark to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 2 Infantrys moved from Oslo to Stockholm 1 Stuka moved from Hamburg to Stockholm 1 Artillery and 1 Infantry moved from 24 Sea Zone to Lapland 1 Elite moved from Hamburg to 23 Sea Zone 1 Elite and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Elite moved from 24 Sea Zone to Stockholm 1 Infantry and 1 Tank moved from Denmark to 23 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Infantry and 1 Tank moved from 24 Sea Zone to Lapland 1 Bomber moved from Hamburg to Lapland 1 Infantry moved from Danzig to East Prussia 1 Artillery moved from Danzig to East Prussia 1 Infantry moved from Krakow to Vinnytsia Germans take Vinnytsia from Russians 1 Tank moved from Kufra to French Equatorial Africa Germans take Darfur from British Germans take French Equatorial Africa from French 4 Infantrys moved from Bavaria to Lorraine 2 Elites and 7 Infantrys moved from Rhine to Lorraine 4 Tanks moved from Hungary to Warsaw 2 Artillerys moved from Rhine to Lorraine 1 Artillery and 1 Infantry moved from Danzig to Warsaw 1 Tank moved from Danzig to Warsaw 1 Infantry moved from Belgium to Picardy 1 Infantry moved from Belgium to Picardy 2 Artillerys moved from Belgium to Lorraine 1 Infantry moved from Belgium to Lorraine 3 Tanks moved from Netherlands to Lorraine 1 Tank moved from Rhine to Lorraine 1 Tank moved from Belgium to Lorraine 1 Stuka moved from Rhine to Picardy 2 Fighters moved from Rhine to Picardy 1 Fighter moved from Bavaria to Picardy 2 Infantrys moved from Danzig to East Prussia Purchase Units - Germans Germans buy 6 ArmoredCars, 2 Artillerys, 2 Elites, 6 Infantrys, 2 Stukas, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 3 Fighters, 2 Infantrys and 1 Stuka French defend with 1 Bunker Germans roll dice for 3 Fighters, 2 Infantrys and 1 Stuka in Picardy, round 2 : 2/0 hits, 2,00 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0,50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy Germans win, taking Picardy from French with 3 Fighters, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Battle in Warsaw Germans attack with 1 Artillery, 1 Infantry and 5 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 1 Infantry and 5 Tanks in Warsaw, round 2 : 3/1 hits, 3,17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/0 hits, 1,00 expected hits 1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 1 Artillery and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in East Prussia Germans attack with 1 Artillery and 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 3 Infantrys in East Prussia, round 2 : 1/0 hits, 1,00 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Lapland Germans attack with 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 1 Tank in Lapland, round 2 : 2/0 hits, 2,00 expected hits Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 2 : 1/1 hits, 0,83 expected hits 1 Infantry owned by the Russians, 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans win, taking Lapland from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys and 1 Tank Casualties for Germans: 1 Infantry Battle in Lorraine Germans attack with 4 Artillerys, 2 Elites, 12 Infantrys and 5 Tanks French defend with 3 Bunkers and 3 Infantrys Germans roll dice for 4 Artillerys, 2 Elites, 12 Infantrys and 5 Tanks in Lorraine, round 2 : 7/1 hits, 7,17 expected hits Units damaged: 2 Bunkers owned by the French French roll dice for 3 Bunkers and 3 Infantrys in Lorraine, round 2 : 3/1 hits, 2,50 expected hits 1 Bunker owned by the French, 3 Infantrys owned by the Germans and 3 Infantrys owned by the French lost in Lorraine Germans roll dice for 4 Artillerys, 2 Elites, 9 Infantrys and 5 Tanks in Lorraine, round 3 : 7/1 hits, 6,67 expected hits French roll dice for 2 Bunkers in Lorraine, round 3 : 1/0 hits, 1,00 expected hits 2 Bunkers owned by the French and 1 Infantry owned by the Germans lost in Lorraine Germans win, taking Lorraine from French with 4 Artillerys, 2 Elites, 8 Infantrys and 5 Tanks remaining. Battle score for attacker is 16 Casualties for Germans: 4 Infantrys Casualties for French: 3 Bunkers and 3 Infantrys Battle in Stockholm Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka Neutral defend with 1 Bunker Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Stuka in Stockholm, round 2 : 1/1 hits, 1,83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Germans lost in Stockholm Germans roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Stuka in Stockholm, round 3 : 2/1 hits, 1,67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Germans lost in Stockholm Germans loses 0 PUs for violating Stockholms neutrality. Germans win, taking Stockholm from Neutral with 1 Artillery, 1 Elite and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Bunker Non Combat Move - Germans 1 Bomber moved from Lapland to Hamburg 1 Stuka moved from Stockholm to Hamburg 1 Destroyer moved from 5 Sea Zone to 22 Sea Zone 3 Fighters moved from Picardy to Rhine 1 Stuka moved from Picardy to Rhine 1 AAGun moved from Belgium to Lorraine 1 AAGun moved from Netherlands to Rhine 1 AAGun moved from Bavaria to Saxony 1 AAGun moved from Brandenburg to Bohemia 2 Artillerys and 6 Infantrys moved from Krakow to Vinnytsia 1 Tank moved from Krakow to Vinnytsia 1 Artillery and 2 Infantrys moved from Hungary to Krakow 1 AAGun moved from Krakow to Vinnytsia 1 Tank moved from Danzig to East Prussia 1 Tank moved from Danzig to East Prussia 2 Tanks moved from Croatia to Krakow 1 Artillery and 1 Infantry moved from Croatia to W.Romania 2 Transports moved from 43 Sea Zone to 46 Sea Zone 1 Tank moved from Kufra to French Equatorial Africa 2 Infantrys moved from Kufra to Darfur 1 Infantry moved from Netherlands to Belgium 1 Tank moved from Denmark to Rhine 1 Infantry moved from Hamburg to Netherlands 6 Infantrys moved from Silesia to Krakow 2 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Hamburg to Rhine 1 Elite moved from Hamburg to Rhine 4 Infantrys moved from Saxony to Rhine 2 Artillerys moved from Saxony to Rhine Place Units - Germans 3 ArmoredCars and 1 Tank placed in Rhine 3 ArmoredCars placed in Bavaria 2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia 1 Transport placed in 22 Sea Zone 5 Infantrys placed in Hamburg Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 1 Artillery EDIT: Adding units owned by Germans to Rhine: 1 Artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 Stukas placed in Berlin Turn Complete - Germans Germans collect 91 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 1 Infantry EDIT: Adding units owned by Germans to Danzig: 1 Infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 31 Sea Zone: 3 Submarines EDIT: Removing units owned by Germans from 34 Sea Zone: 3 Submarines EDIT: Removing units owned by Germans from 29 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 30 Sea Zone: 7 Submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 49 Sea Zone: 1 Destroyer EDIT: Adding units owned by Germans to 46 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 46 Sea Zone: 1 Destroyer EDIT: Adding units owned by Germans to 48 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 1,00 Russians regular : 0,83 Germans regular : -0,17 Neutral regular : 1,00
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Also missed my des in the Med.
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@trulpen want to take it off?
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Means restart with proper dice and such?
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@trulpen i mean do we have to restart or can we just turn it off now and go
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Think this first round was pretty enlightening. I can actually resign and we start a new one. If that’s ok.
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Could set up a new game in this thread again, if we consider the first one more of a test.
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@trulpen sure, but dont bother “resigning”, this was a test game. Lets just play a new one
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But you crushed me! :grin:
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@trulpen well, it helps that ive seen the thing before :laughing:
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Ok, so which options should we check?
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low luck off, and i guess, i dont see anything else really
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maybe neutral flyovers because it is really annoying that you can hit all neutrals but you cant fly over them, not like you’re at war. just something ive notived from my game
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Hits repaired first on turn I think is better. Then atleast bs can be exposed.
Also units can be destroyed. Goes for aa and factories. Is it optional?
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yes, AA is capturable
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I think thats fine, I think low luck and neutral flyovers are the only ones i see worth changing
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Thing is, if I check it, then perhaps there’s an option to destroy those units. I wouldn’t want it to be unreservedly auto-destroy though, especially for factories.
I’d like to push for the repair at start instead of end, or do you have a solid argument to keep it? :)
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repair at end is good. Destroy is bad, gtg
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Another one that’s fishy, but not necessarily bad, is that units that are killed by shore bombardment can’t return fire. Actually, I think that one makes a bit of sense.