SZ 106 submerge
no scramble 111
Bid’s sub 106, inf Kweichow, marine India, inf AES, inf NG
Hope it’s a fun one (and I’ll try to be less crazy :innocent: )
Test summary from TripleA, engine version: 2.5.22294, time: 8:19:05 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
Scramble SZ109? SZ110, SZ111?
Did you use the same version again or did you switch to a more stable version?
Mhhhh. 110 is tempting, but I do not want to give MARTI too much power from the start.
Scramble everything into 109 only, please.
GL and HF Sir!
@wheatbeer said in wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch:
and I’ll try to be less crazy
Good to know, I will make a very greedy UK 1 then, not expecting any further sea lion experiments:D
Germans have 3 hits in SZ111 … do you want to keep a damaged BB or a DD?
(I’m using 2.5.22294 … I don’t believe there’s any innate instability. The issue with the battle calc comes from using 2 different versions, but the fault is with the older version, not the newer version in this case … that bug was fixed as of 2.4.22192)
If it affects your decision, my sub in 109 died without getting a hit, but your fleet in SZ110 failed to get any defensive hits
0/3 in 110? What a pathetic performance :-/ Glad, I did not hit. Max defense in 111 please.
@JDOW said in wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch:
Good to know, I will make a very greedy UK 1 then, not expecting any further sea lion experiments:D
I used to always Sea Lion to punish aggressive UK1s … but people have gotten much better at reacting to Sea Lion (or Balanced Mod makes it more punishing maybe, or both)
@JDOW said in wheatbeer (Axis) vs JDOW (Allies +20) BM3 rematch:
Glad, I did not hit
I meant: Glad I did not scramble.
your dice in SZ111 was much better, cost me 2 subs and 2 fighters
Phew, I am glad to hear that :smiling_imp:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
2 armour moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to France
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 fighters and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 4/20 hits, 6.33 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits, 4.33 expected hits
1 aaGun owned by the French, 7 infantry owned by the Germans, 3 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 6 armour, 3 artilleries and 3 mech_infantrys in France, round 3 : 9/12 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/8 hits, 3.33 expected hits
2 artilleries owned by the Germans, 1 armour owned by the French, 3 infantry owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6/16 hits, 5.17 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
5 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 fighter moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 2 infantry placed in Germany
Germans undo move 1.
2 fighters placed in Western Germany
2 infantry placed in Western Germany
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 2.33
Neutral_Allies regular : 1.33
Germans regular : 2.83
British regular : 2.17
Good defense rolls overall for me!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 127 Sea Zone to 124 Sea Zone
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 carrier and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Formosa to Hunan
1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Korea to Manchuria
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 6 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Wake Island
1 tactical_bomber moved from 26 Sea Zone to Wake Island
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
2 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
1 destroyer placed in 10 Sea Zone
2 carriers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 3/7 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 1,33