axis-dominion vs allies-come-to-their-senses bm3
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 artillery placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier, 1 cruiser and 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 carrier moved from 95 Sea Zone to 81 Sea Zone 5 bombers moved from Alexandria to 81 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Greece to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to 81 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria Combat - Germans Battle in Syria Battle in 81 Sea Zone Germans attack with 5 bombers, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers; Italians loiter and taunt British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; French defend with 1 destroyer Germans roll dice for 5 bombers, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers in 81 Sea Zone, round 2 : 6/10 hits, 6.17 expected hits British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 1 transport in 81 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Germans 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win, taking Syria from British with 5 bombers, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51 Casualties for Germans: 1 cruiser Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Casualties for French: 1 destroyer Non Combat Move - Germans 1 mech_infantry moved from Poland to Romania 9 mech_infantrys moved from Germany to Romania 1 fighter moved from Eastern Poland to Romania 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Germany to Slovakia Hungary 1 aaGun and 2 infantry moved from France to Western Germany 1 mech_infantry moved from Southern France to Western Germany 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Greece to Western Germany 3 tactical_bombers moved from Greece to Romania 1 submarine moved from 83 Sea Zone to 70 Sea Zone 3 bombers moved from 81 Sea Zone to Southern Italy 2 fighters moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Greece 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 2 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 bomber moved from 81 Sea Zone to Romania 1 bomber moved from 81 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 infantry and 2 mech_infantrys placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.83
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 10 artilleries and 14 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Belarus to Baltic States 1 artillery moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 12 artilleries and 15 infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries and 15 infantry in Eastern Poland, round 2 : 10/27 hits, 8.50 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 12 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Bessarabia to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Russia to Samara 1 infantry moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 1 armour moved from Belarus to Karelia 1 armour moved from Belarus to Karelia 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Novgorod to Karelia 1 armour moved from Belarus to Eastern Poland 1 armour moved from Belarus to Eastern Poland 1 armour moved from Belarus to Karelia 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod Place Units - Russians 1 armour and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 1 armour and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : 1.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 39 Sea Zone 2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Burma 2 fighters moved from Siam to Burma Combat - Japanese Battle in Ceylon Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/10 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Chahar to Hunan 1 aaGun moved from Jehol to Chahar 1 artillery moved from Chahar to Anhwe 2 aaGuns moved from Manchuria to Jehol 1 carrier moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from Japan to 37 Sea Zone 2 fighters moved from Japan to Kwangsi 1 battleship and 1 marine moved from 44 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 1 fighter moved from Burma to Malaya 2 bombers, 1 fighter and 3 tactical_bombers moved from Burma to Kwangsi 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in Kwangsi 1 submarine placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.17 UK_Pacific regular : 1.67 ANZAC regular : -0.33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
-
-
Disregard that post, I’ll repost. I need to know if you want to attack my escort. Bringing all the airforce from London to bomb/escort W Germany.
-
no, go ahead with the bombing
-
getting an error when posting through TripleA I’ll troubleshoot later but I was squeezed to get this in.
-
@tanios said in axis-dominion vs allies-come-to-their-senses bm3:
getting an error when posting through TripleA I’ll troubleshoot later but I was squeezed to get this in.
can you email?
-
Yeah we need Mark to do his Germany turn so he can really feel the despair settling in
-
@FrancoFan said in axis-dominion vs allies-come-to-their-senses bm3:
Yeah we need Mark to do his Germany turn so he can really feel the despair settling in
yup something like that
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries moved from Trans-Jordan to 98 Sea Zone 2 artilleries and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from Northern Italy to Western Germany 2 armour and 1 mech_infantry moved from Romania to Germany 1 aaGun moved from Romania to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Yugoslavia 1 aaGun moved from Romania to Yugoslavia 1 aaGun moved from Romania to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Romania to Western Germany Place Units - Italians 1 airfield placed in Egypt 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 52 PUs; Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 1 submarine moved from 70 Sea Zone to 83 Sea Zone 1 fighter moved from Egypt to 82 Sea Zone 1 infantry moved from Syria to Iraq Germans take Iraq from British 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 bombers moved from Southern Italy to Holland Belgium Combat - Germans Battle in Crete Battle in 83 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 83 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 82 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 82 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Cyprus Battle in Persia Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Cyprus from British, taking Persia from British, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 infantry moved from Slovakia Hungary to Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 10 mech_infantrys moved from Romania to Germany 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Romania to Germany 3 tactical_bombers moved from Romania to Western Germany 1 infantry moved from Tunisia to Libya 2 carriers, 1 fighter and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to Western Germany 1 bomber moved from Romania to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Egypt to Southern Italy 1 tactical_bomber moved from Greece to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan 5 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Cyprus: 1 infantry EDIT: Adding units owned by Germans to Egypt: 1 infantry EDIT: Removing units owned by Germans from 99 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport EDIT: Changing ownership of Cyprus from Germans to British EDIT: Turning off Edit Mode 3 artilleries placed in Western Germany 7 artilleries placed in Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,1,5 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : -0.17
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 armour moved from Karelia to Finland 1 armour moved from Karelia to Finland 1 armour moved from Karelia to Finland 1 tactical_bomber moved from Novgorod to Finland 1 infantry moved from Bessarabia to Romania 1 artillery moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Baltic States to Poland 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Romania 1 fighter moved from Novgorod to Poland 1 armour moved from Novgorod to Finland 1 fighter moved from Novgorod to Poland 1 armour moved from Eastern Poland to Romania 1 armour moved from Eastern Poland to Romania 9 infantry moved from Eastern Poland to Romania 7 artilleries moved from Eastern Poland to Romania Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Finland Russians attack with 4 armour, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 6 infantry Germans roll AA dice in Finland : 0/1 hits, 0.17 expected hits Russians roll dice for 4 armour, 2 infantry and 1 tactical_bomber in Finland, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 aaGun and 6 infantry in Finland, round 2 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans, 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour and 1 tactical_bomber in Finland, round 3 : 3/3 hits, 1.67 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 armour and 2 infantry Casualties for Germans: 1 aaGun and 6 infantry Battle in Poland Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Poland, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 2 artilleries and 2 infantry Italians defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Slovakia Hungary Russians roll dice for 2 artilleries and 1 infantry in Slovakia Hungary, round 3 : 3/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Battle in Romania Russians attack with 2 armour, 8 artilleries and 11 infantry Italians defend with 1 infantry Russians roll dice for 2 armour, 8 artilleries and 11 infantry in Romania, round 2 : 5/21 hits, 6.83 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 2 armour, 8 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Finland to Novgorod 1 aaGun moved from Eastern Poland to Romania 1 artillery moved from Eastern Poland to Romania 1 artillery moved from Western Ukraine to Eastern Poland 1 aaGun moved from Baltic States to Eastern Poland 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 aaGun moved from Karelia to Novgorod 1 artillery and 3 infantry moved from Ukraine to Bessarabia 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Kazakhstan to Sikang 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Novosibirsk 4 infantry moved from Evenkiyskiy to Timguska 1 armour moved from Russia to Novosibirsk 1 armour moved from Volgograd to Novosibirsk 1 mech_infantry moved from Russia to Novosibirsk 1 fighter moved from Poland to Novgorod 1 fighter moved from Poland to Novgorod Place Units - Russians 1 armour placed in Ukraine 1 armour placed in Novgorod 1 infantry placed in Novgorod 1 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 1 armour placed in Ukraine 1 mech_infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.00 Russians regular : 3.50
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 1 infantry and 3 marines moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 3 marines and 2 transports moved from 37 Sea Zone to 39 Sea Zone 1 infantry and 3 marines moved from 39 Sea Zone to India 1 fighter moved from Malaya to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to India 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to India 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 1 cruiser moved from 36 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 4 infantry, 4 marines and 8 tactical_bombers British defend with 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 3/6 hits, 1.00 expected hits 3 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2.33 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 4 infantry, 4 marines and 8 tactical_bombers in India, round 2 : 14/28 hits, 13.50 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 13 infantry in India, round 2 : 5/16 hits, 5.83 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 13 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 4PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 7 fighters, 4 marines and 8 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery, 3 fighters and 4 infantry Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 13 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese
Combat Hit Differential Summary :
Japanese regular : 2.17 British AA : 2.00 UK_Pacific regular : -0.83
-
3 aa hits wow, that’s 50%
ok gg guys, well done. was just hoping to catch a break on the dice on this last big battle, but nope.
looks like I can’t clown around too much with you guys, especially with bm3 and a big bid and with you guys taking lower odds like that, which is usually game deciding. when I play lower ranked players, they have a tendency to do that (unless, again, they’re desperate), and therefore I’m more careful and guard against giving even those odds. but that’s ranked play after all.
feel free to post in https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/833 to catch some ranked play, I think you guys will do well (it’s not team matches, though, so you’re each on your own).
good luck!