TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 5 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Vyborg
1 infantry moved from 115 Sea Zone to Vyborg
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 infantry moved from Romania to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 armour moved from Poland to Baltic States
1 armour moved from Romania to Eastern Poland
3 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 artilleries moved from Holland Belgium to France
3 armour moved from Greater Southern Germany to Southern France
3 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to France
2 armour moved from Holland Belgium to France
4 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Germany to Southern France
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Slovakia Hungary to Eastern Poland
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Russians scrambles 1 units out of Novgorod to defend against the attack in 115 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 1 fighter, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 armour and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Germans retreated to 104 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 transport
Russians defend with 1 cruiser, 1 fighter and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser and 1 fighter in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 fighter owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 22
Casualties for Russians: 1 cruiser and 1 fighter
Battle in Baltic States
Germans attack with 2 armour, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in France, round 2 : 4/9 hits, 3.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the French, 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the French lost in France
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in France, round 3 : 1/4 hits, 1.67 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in France
1 armour owned by the Germans retreated to Western Germany
French win with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for French: 1 aaGun and 4 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans roll dice for 1 artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vyborg
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 3 armour, 3 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 3 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 4/7 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter and 4 infantry in Eastern Poland, round 2 : 2/6 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Poland
1 fighter moved from Eastern Poland to Poland
6 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Denmark to Western Germany
6 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
4 infantry moved from Germany to Western Germany
2 artilleries moved from Germany to Slovakia Hungary
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 bomber moved from 111 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
Place Units - Germans
5 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Germans collect 38 PUs (1 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
French regular : 2.00
Russians regular : -1.83
Germans regular : 4.17
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Karelia
1 infantry moved from Archangel to Novgorod
2 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
1 submarine moved from 127 Sea Zone to 111 Sea Zone
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Sakha
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/7 hits, 2.33 expected hits
Germans roll dice for 1 armour and 4 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 3 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 4 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 4 infantry
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 1 techTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Chahar
5 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Hunan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Okinawa to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Japan to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Guam
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Guam from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Hunan, round 2 : 3/9 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/4 hits, 1.83 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 4/10 hits, 5.50 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 2 fighters, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters and 2 infantry in Hawaiian Islands, round 2 : 3/4 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers could not land in 26 Sea Zone and were removed
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 fighter moved from Korea to Amur
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
2 bombers moved from 26 Sea Zone to Marshall Islands
3 fighters and 2 tactical_bombers moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 2.17
Japanese regular : 2.33
Japanese rolls : 0.00
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to Western United States
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to Alaska
1 armour moved from Central United States to British Columbia
1 infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Alaska
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Hawaiian Islands to Alaska
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,6,5,2,2,3,6,5
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,2,2,6,4,1,2,4,6
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
4 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Novgorod
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to Western United States
3 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to Alaska
1 armour moved from Central United States to British Columbia
1 infantry moved from Central United States to Western United States
1 bomber moved from Central United States to Alaska
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from Hawaiian Islands to Alaska
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1,5,6,5,2,2,3,6,5
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,6,2,2,6,4,1,2,4,6
Americans collect 51 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
4 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 5 infantry in Hunan, round 3 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Novgorod
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Malaya to Shan State
4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/4 hits, 2.50 expected hits
1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 carrier, 1 destroyer and 3 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/7 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits
3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 1/5 hits, 1.83 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 4 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
Place Units - British
3 infantry placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 24 PUs (4 lost to blockades); end with 24 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 1.00
Japanese regular : -1.00
British rolls : 0.00
British regular : -1.00
Americans rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 cruiser
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 5 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 2 artilleries and 5 infantry in Yugoslavia, round 2 : 1/9 hits, 2.83 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 3 : 3/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Yugoslavia, round 4 : 2/5 hits, 2.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 5 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 bomber moved from 97 Sea Zone to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Eastern Poland
2 armour moved from Baltic States to Bryansk
Germans take Belarus from Russians
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 submarines moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 armour moved from Southern France to France
1 armour moved from Western Germany to France
9 infantry moved from Western Germany to France
3 infantry moved from Western Germany to France
1 bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Northern Italy to France
1 armour moved from Southern France to France
1 armour and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
Combat - Germans
Air Battle in Novgorod
Germans attacks with 2 units heading to Novgorod
Russians launches 1 interceptors out of Novgorod
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Attackers Fire, : 0/3 hits, 0.50 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Russians roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1,1 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom causes 8 damage total. Damaged units is as follows: factory_major = 6, harbour = 2
Battle in Bryansk
Germans attack with 2 armour
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in Normandy Bordeaux
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
French roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
French roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
French roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 armour
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 7 infantry in Eastern Poland, round 2 : 1/11 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 artilleries and 6 infantry in Eastern Poland, round 3 : 2/10 hits, 3.00 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Germans attack with 3 armour, 12 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 airfield, 1 armour, 2 artilleries and 1 factory_major
Germans roll dice for 3 armour, 12 infantry and 1 tactical_bomber in France, round 2 : 4/16 hits, 4.17 expected hits
French roll dice for 2 armour and 3 artilleries in France, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Germans, 1 armour owned by the French, 1 artillery owned by the British and 2 artilleries owned by the French lost in France
Germans roll dice for 3 armour, 9 infantry and 1 tactical_bomber in France, round 3 : 3/13 hits, 3.67 expected hits
French roll dice for 1 armour in France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in France
Germans captures 14PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 armour and 2 artilleries
Cleaning up after air battles
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 tactical_bomber moved from France to Poland
1 fighter moved from Novgorod to Poland
1 bomber moved from United Kingdom to Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : 0.00
British AA : -0.50
Defenders Fire, : -0.50
Germans rolls : 0.00
Attackers Fire, : -0.83
Russians regular : 0.67
Germans regular : -4.33
Russians AA : 0.83
Round: 1
Actions - AustroHungarians
Purchase Units - AustroHungarians
AustroHungarians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
Italians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits
Italians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits
Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians
Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians
Trigger SerbiaJoins: Russians captures territory Serbia
Trigger SerbiaJoins: Russians takes ownership of territory Serbia
Trigger RomaniaJoins: Russians captures territory Romania
Trigger RomaniaJoins: Russians takes ownership of territory Romania
1 cruiser moved from SZ 18 to SZ 17
1 battleship moved from SZ 18 to SZ 17
2 artilleries and 6 infantry moved from Trieste to Serbia
4 infantry moved from Budapest to Serbia
2 artilleries and 8 infantry moved from Budapest to Romania
2 artilleries and 6 infantry moved from Galicia to Romania
2 artilleries and 12 infantry moved from Vienna to Galicia
2 artilleries and 6 infantry moved from Bohemia to Galicia
2 artilleries and 6 infantry moved from Tyrolia to Trieste
Russians take Serbia from Neutral_Allied
Russians take Romania from Neutral_Allied
Combat - AustroHungarians
AustroHungarians has abandoned SZ 9 to British
AustroHungarians has abandoned SZ 12 to Russians
AustroHungarians has abandoned SZ 15 to French
AustroHungarians has abandoned SZ 16 to French
AustroHungarians has abandoned SZ 21 to Russians
Battle in SZ 17
AustroHungarians attack with 1 battleship and 1 cruiser
Italians defend with 1 battleship, 1 cruiser, 1 mines and 1 transport
AustroHungarians roll dice for 1 battleship and 1 cruiser in SZ 17, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 17, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the AustroHungarians
AustroHungarians roll dice for 1 battleship and 1 cruiser in SZ 17, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in SZ 17, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the AustroHungarians and 1 cruiser owned by the AustroHungarians lost in SZ 17
1 cruiser owned by the Italians lost in SZ 17
Italians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 21 from Neutral, taking SZ 17 from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for AustroHungarians: 1 battleship and 1 cruiser
Casualties for Italians: 1 cruiser
Battle in Serbia
AustroHungarians attack with 2 artilleries and 10 infantry
AustroHungarians roll dice for 2 artilleries and 10 infantry in Serbia, round 2 : 2/12 hits, 4.67 expected hits
Neutral_Allied roll dice for 1 artillery and 3 infantry in Serbia, round 2 : 0/4 hits, 2.00 expected hits
2 infantry owned by the Russians lost in Serbia
Neutral_Allied and AustroHungarians reach a stalemate
. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Battle in Romania
AustroHungarians attack with 4 artilleries and 14 infantry
AustroHungarians roll dice for 4 artilleries and 14 infantry in Romania, round 2 : 10/18 hits, 7.33 expected hits
Neutral_Allied roll dice for 1 artillery and 5 infantry in Romania, round 2 : 3/6 hits, 3.00 expected hits
3 infantry owned by the AustroHungarians lost in Romania
5 infantry owned by the Russians and 1 artillery owned by the Russians lost in Romania
AustroHungarians win, taking Romania from Russians with 4 artilleries and 11 infantry remaining. Battle score for attacker is -9
Casualties for AustroHungarians: 3 infantry
Casualties for Russians: 1 artillery and 5 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 fighter and 6 infantry placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 29 PUs; end with 31 PUs
Round: 11
Combat Move - Russians
1 Artillery, 1 Elite and 2 Infantrys moved from S.Karelia to Vyborg
2 Fighters moved from Leningrad to Vyborg
2 Infantrys moved from S.Karelia to Vyborg
1 Bomber moved from Kursk to Kiev
1 Artillery and 1 Elite moved from Donetsk to Kiev
3 Infantrys moved from Kursk to Kiev
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank moved from Novgorod to Minsk
1 Elite moved from Leningrad to Latvia
1 Artillery moved from Leningrad to Latvia
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Zhigansk to Yakutsk
Russians take Yakutsk from Yamamoto
1 Artillery, 1 Elite and 2 Infantrys moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from N.Buryat Mongolia to Ayan
Purchase Units - Russians
Russians buy 2 Artillerys, 1 Bunker, 3 Elites, 29 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys
Finns defend with 1 Artillery and 3 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 4 Infantrys in Vyborg, round 2 : 1/8 hits, 2.17 expected hits
Finns roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians lost in Vyborg
1 Infantry owned by the Finns lost in Vyborg
Russians roll dice for 1 Artillery, 1 Elite, 2 Fighters and 3 Infantrys in Vyborg, round 3 : 3/7 hits, 2.00 expected hits
Finns roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians lost in Vyborg
2 Infantrys owned by the Finns and 1 Artillery owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 3 Infantrys
Casualties for Finns: 1 Artillery and 3 Infantrys
Battle in Kiev
Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys
Romanians defend with 2 ArmoredCars
Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Kiev, round 2 : 2/6 hits, 2.00 expected hits
Romanians roll dice for 2 ArmoredCars in Kiev, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Romanians: 2 ArmoredCars
Battle in Minsk
Russians attack with 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank
Germans defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank in Minsk, round 2 : 1/6 hits, 1.83 expected hits
Germans roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Minsk
1 Infantry owned by the Germans lost in Minsk
Russians roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Minsk, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Infantrys
Battle in Latvia
Russians attack with 1 Artillery, 1 Elite and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Ayan
Russians attack with 1 Artillery, 1 Elite and 4 Infantrys
Hisaichi defend with 1 AAGun, 1 Artillery and 3 Infantrys
Russians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Ayan, round 2 : 1/6 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Russians lost in Ayan
1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Ayan, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Ayan
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 4 : 3/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians lost in Ayan
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
Casualties for Russians: 4 Infantrys
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Non Combat Move - Russians
1 Artillery, 1 Elite and 1 Infantry moved from Khatanga to Zhigansk
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
2 Infantrys moved from Khatanga to Olyokminsk
3 Infantrys moved from Irkutsk to N.Buryat Mongolia
2 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Novosibirsk to Krasnoyarsk
1 Tank moved from Sibirsky to Olyokminsk
1 Elite and 4 Infantrys moved from Sibirsky to Khatanga
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Perm
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
1 Infantry moved from Crimea to Donetsk
1 Artillery, 1 Elite and 2 Infantrys moved from Rostov to Donetsk
1 Tank moved from Stalingrad to Donetsk
4 Infantrys and 2 Tanks moved from Kursk to Donetsk
4 Infantrys moved from Stalingrad to Rostov
1 Tank moved from Georgia to Donetsk
1 Infantry moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Erzurum
8 Infantrys moved from Yaroslavl to Kursk
1 Infantry moved from Yaroslavl to Kursk
2 Tanks moved from Moscow to Kursk
8 Infantrys moved from Moscow to Yaroslavl
2 Fighters moved from Vyborg to Leningrad
1 Artillery, 1 Elite and 4 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery moved from S.Karelia to Leningrad
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
1 Bomber moved from Kiev to Kursk
Place Units - Russians
1 Bunker placed in Donetsk
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
1 Elite and 3 Infantrys placed in Arkhangelsk
4 Infantrys and 1 Tank placed in Stalingrad
2 Infantrys placed in Tashkent
5 Infantrys and 1 Tank placed in Sibirsky
8 Infantrys and 2 Tanks placed in Moscow
4 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 98 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 11 Sea Zone: 1 Destroyer, 1 Submarine and 2 Transports
EDIT: Adding units owned by Russians to 21 Sea Zone: 1 Destroyer, 1 Submarine and 2 Transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Non Combat Move - Italians
4 infantry moved from 97 Sea Zone to Greece
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Round: 3
Combat Move - Thai
2 Infantrys moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from British Borneo to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Soembawa
Thai take Soembawa from Dutch
Purchase Units - Thai
Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter and 3 Infantrys
French defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 2/5 hits, 1.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in S.Thailand
1 Artillery owned by the French and 1 Infantry owned by the French lost in S.Thailand
Thai win, taking S.Thailand from French with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Infantry
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
1 Elite and 4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Round: 12
Purchase Units - Russians
Russians buy 4 armour; Remaining resources: 0 PUs;
Non Combat Move - Russians
2 armour and 24 infantry moved from Russia to Novosibirsk
6 infantry moved from Karelia S.S.R. to Russia
Place Units - Russians
4 armour placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs