TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 7 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
2 bombers moved from Bessarabia to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,8,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in 114 Sea Zone
Germans attack with 3 bombers and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 3 bombers and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Germany to Yugoslavia
3 artilleries and 1 infantry moved from Germany to Western Germany
1 bomber moved from 114 Sea Zone to Southern Italy
2 bombers moved from 114 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Western Germany
3 fighters and 4 tactical_bombers moved from Greece to Western Germany
1 infantry moved from Finland to Norway
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Belarus
1 aaGun, 11 armour, 5 artilleries, 25 infantry and 9 mech_infantrys moved from Ukraine to Rostov
1 aaGun, 4 artilleries and 3 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Bessarabia to Rostov
1 infantry moved from Bessarabia to Ukraine
4 armour moved from Eastern Poland to Germany
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Western Germany to Northern Italy
Place Units - Germans
7 transports placed in 112 Sea Zone
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : 0.50
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 29 PUs;
Russians buy 8 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 artillery and 36 infantry moved from Russia to Smolensk
1 armour moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Bryansk to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 36 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 36 infantry in Smolensk, round 2 : 7/38 hits, 7.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 36 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Smolensk
1 tactical_bomber moved from Volgograd to Russia
1 mech_infantry moved from Tambov to Smolensk
2 aaGuns, 1 armour, 2 artilleries, 32 infantry and 1 mech_infantry moved from Tambov to Russia
2 aaGuns and 17 infantry moved from Amur to Korea
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Russians collect 25 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Hunan
7 artilleries moved from Yunnan to Hunan
1 armour moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hunan
6 infantry moved from Yunnan to Hunan
2 bombers moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 fighters moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 44 Sea Zone
2 fighters moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships and 3 carriers moved from 43 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 7 artilleries, 2 fighters and 8 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters and 8 infantry in Hunan, round 2 : 6/18 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 7 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 4 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 7 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Anhwe
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/6 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery and 8 infantry moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Anhwe to Manchuria
1 tactical_bomber moved from 36 Sea Zone to Manchuria
1 mech_infantry moved from Kiangsi to Jehol
2 bombers moved from Anhwe to French Indo China
2 fighters moved from Hunan to French Indo China
5 infantry moved from Yunnan to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
7 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kiangsu
Non Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to Java
1 bomber moved from Caroline Islands to Java
1 bomber moved from India to Java
2 fighters moved from Wake Island to Queensland
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
5 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
2 artilleries, 1 fighter and 17 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 17 infantry in Anhwe, round 2 : 5/20 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 23 PUs;
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters moved from Russia to Caucasus
2 fighters and 2 tactical_bombers moved from Sikang to Caucasus
Combat - British
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/7 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
3 aaGuns, 1 artillery and 24 infantry moved from India to Burma
4 fighters and 2 tactical_bombers moved from Caucasus to Sikang
1 bomber moved from Russia to Scotland
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from French Central Africa to French Equatorial Africa
8 infantry moved from Egypt to Trans-Jordan
1 armour moved from Kazakhstan to Szechwan
Place Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Chinese : 0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/3 hits, 0.50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in Caucasus
Italians attack with 2 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
1 transport moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.50
Italians : -0.67
Attackers Fire, : : -0.17
Russians : -0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Caroline Islands to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
Combat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
ANZAC win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 42 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 airfield placed in Java
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
10 armour and 10 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Rostov
7 transports moved from 112 Sea Zone to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
4 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
4 armour, 3 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to Scotland
3 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Southern Italy to United Kingdom
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 2 submarines and 7 transports
British defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 cruiser, 2 submarines and 7 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Volgograd
Germans attack with 11 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 11 armour and 10 mech_infantrys in Volgograd, round 2 : 9/21 hits, 7.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in United Kingdom
Germans attack with 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 1/12 hits, 2.00 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/25 hits, 11.50 expected hits
British roll dice for 5 aaGuns, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/14 hits, 5.67 expected hits
5 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 3 artilleries, 5 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 3 : 10/20 hits, 10.50 expected hits
British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/9 hits, 4.00 expected hits
1 mech_infantry owned by the British, 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 armour, 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 3 artilleries, 7 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery, 3 fighters, 7 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Scotland
Germans attack with 1 bomber
British defend with 1 airfield and 1 bomber
Germans roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 bomber in Scotland, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Scotland
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from Scotland to Western Germany
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour moved from Belarus to Bessarabia
1 aaGun, 2 artilleries and 4 infantry moved from Belarus to Novgorod
4 artilleries and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 aaGuns moved from Northern Italy to Western Germany
Place Units - Germans
3 carriers placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 96 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : -0.00
Russians : -0.67
AA fire in United Kingdom : : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Smolensk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 mech_infantry moved from Russia to Nenetsia
1 tactical_bomber moved from Russia to Nenetsia
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Vologda to Nenetsia
Combat - Russians
Battle in Nenetsia
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Nenetsia to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 41 PUs; 6 SuicideAttackTokens;
Japanese buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 armour, 7 artilleries and 8 infantry moved from Hunan to Yunnan
6 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 2 infantry, 4 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Manchuria to Yunnan
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
2 bombers moved from French Indo China to Yunnan
2 fighters moved from French Indo China to 37 Sea Zone
2 fighters moved from Philippines to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Marianas
Place Units - Japanese
2 carriers placed in 37 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
5 mech_infantrys moved from Poland to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to Algeria
2 fighters and 2 tactical_bombers moved from Western Germany to Algeria
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
5 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Ukraine
3 infantry moved from Stalingrad to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
1 infantry moved from Bryansk to Kursk
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 aaGun and 1 fighter moved from Amur to Siberia
1 aaGun, 2 artilleries and 13 infantry moved from Amur to Northern Manchuria
1 submarine moved from 128 Sea Zone to 126 Sea Zone
Place Units - Russians
3 infantry placed in Siberia
2 fighters and 1 infantry placed in Ukraine
3 infantry placed in Stalingrad
2 infantry placed in Russia
Russians undo move 4.
Russians undo move 3.
3 infantry placed in Stalingrad
2 infantry placed in Leningrad
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,6
Russians collect 48 PUs (1 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Siberia : 1 aaGun, 1 factory_minor, 1 fighter and 6 infantry
Bryansk : 3 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield and 1 factory_major
Kursk : 1 infantry
Archangel : 1 artillery and 8 infantry
Buryatia : 1 armour and 1 mech_infantry
Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 4 fighters, 16 infantry and 1 tactical_bomber
Urals : 1 factory_minor
Leningrad : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 16 infantry and 1 mech_infantry
Rostov : 3 infantry
Stalingrad : 1 factory_minor and 3 infantry
Northern Manchuria : 1 aaGun, 2 artilleries and 14 infantry
Korea : 1 flag, 1 infantry
117 Sea Zone : 1 cruiser
126 Sea Zone : 1 submarine
116 Sea Zone : 1 submarine
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
2 infantry moved from Russia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians roll dice for 3 infantry in Karelia S.S.R., round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
1 armour owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 4 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 5 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 6 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 1 infantry in Karelia S.S.R., round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 8 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 9 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 armour in Karelia S.S.R., round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
2 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry, 1 marine and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Northern Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Libya
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Libya
Combat - Italians
Italians creates battle in territory 84 Sea Zone
Battle in Northern Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Northern Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Caucasus
Italians win, taking Northern Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Libya to Malta
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Bulgaria
1 armour and 1 infantry moved from Bulgaria to Romania
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Gold Coast to 84 Sea Zone
1 infantry and 1 transport moved from 84 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Belgian Congo
Place Units - Italians
1 marine placed in Southern Italy
1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 marine placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,5,4,6,1,2,3,6,4
Italians collect 10 PUs (9 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
I hope all is well with you. You usually are more talkative. Been a very cold winter here. My stove broke down so my wife and I have been surviving on a small heaters. Its cold in here but we’ll survive until we get our new stove in. Lots of blankets and movies. Lol. Well you have a great day.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
Russians take Novgorod from Germans
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 fighter and 1 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 4/6 hits, 3.00 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Eastern Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Sinkiang
1 infantry owned by the Japanese lost in Eastern Sinkiang
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Sinkiang to Urals
1 infantry moved from Urals to Northern Sinkiang
2 infantry moved from Urals to Samara
2 infantry moved from Gorky to Russia
1 artillery and 4 infantry moved from Yaroslavl to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
3 aaGuns, 9 artilleries and 26 infantry moved from Ukraine to Bessarabia
3 fighters and 2 tactical_bombers moved from Western Ukraine to Bessarabia
7 armour and 7 mech_infantrys moved from Leningrad to Gorky
1 mech_infantry moved from Russia to Gorky
1 aaGun, 4 artilleries and 23 infantry moved from Leningrad to Vologda
2 artilleries and 5 infantry moved from Vologda to Gorky
3 armour and 2 mech_infantrys moved from Sakha to Buryatia
2 aaGuns, 3 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Urals
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs