L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Caroline Islands to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.33
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    33 Sea Zone : 1 destroyer
    55 Sea Zone : 1 destroyer
    62 Sea Zone : 2 destroyers
    Egypt : 2 infantry
    United Kingdom : 1 fighter and 2 infantry
    99 Sea Zone : 1 destroyer
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            3 bombers moved from Novgorod to Russia
            2 artilleries moved from Bryansk to Russia
            1 armour moved from Bryansk to Russia
            1 infantry moved from Smolensk to Russia
            16 armour, 17 artilleries, 25 infantry and 18 mech_infantrys moved from Bryansk to Tambov
            1 mech_infantry moved from Caucasus to Tambov
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Volgograd to Tambov
            3 armour moved from Ukraine to Romania
            1 infantry moved from Novgorod to Archangel
            3 fighters and 2 tactical_bombers moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 armour, 3 artilleries, 3 bombers and 6 infantry
                Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 6 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 2 : 4/9 hits, 3.33 expected hits
                    4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/9 hits, 4.17 expected hits
                    Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 3 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia
                Germans captures 31PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 17
                Casualties for Germans: 6 infantry
                Casualties for Russians: 2 armour, 2 artilleries and 5 infantry
            Battle in Archangel
                Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys in Tambov, round 2 : 23/79 hits, 24.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 16 armour, 18 artilleries, 25 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Volgograd to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Novgorod to Western Germany
            3 fighters and 2 tactical_bombers moved from Archangel to Novgorod
            3 bombers moved from Russia to Novgorod
    
        Place Units - Germans
            3 armour and 5 artilleries placed in Western Germany
            Germans undo move 1.
            5 artilleries placed in Western Germany
            3 armour placed in Germany
            1 carrier placed in 113 Sea Zone
            1 infantry placed in Western Germany
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 58 PUs (2 lost to blockades); end with 89 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 mech_infantry moved from Samara to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            2 infantry moved from Samara to Russia
            1 infantry moved from Samara to Russia
            4 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 3 artilleries and 1 factory_minor
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/8 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 3 artilleries in Russia, round 2 : 0/4 hits, 1.50 expected hits
                    2 artilleries owned by the Germans lost in Russia
                    Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 armour and 3 artilleries
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns, 3 armour, 18 artilleries, 33 infantry and 1 mech_infantry moved from Samara to Kazakhstan
            4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
            1 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : -0.33
    

    Territory Summary for Russians :

    Korea : 1 flag
    Manchuria : 1 infantry
    Kazakhstan : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
    Russia : 1 airfield, 1 factory_minor and 2 infantry
    Volgograd : 1 factory_minor and 1 infantry
    Caucasus : 1 mech_infantry
    105 Sea Zone : 1 submarine
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            4 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 37 Sea Zone to 20 Sea Zone
            5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 20 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 armour moved from Anhwe to Chahar
            3 infantry moved from Shantung to Jehol
            3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 armour moved from Kwangtung to Anhwe
            1 fighter and 2 tactical_bombers moved from Anhwe to 35 Sea Zone
            2 fighters moved from Anhwe to Philippines
            1 fighter moved from Kwangsi to Philippines
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            3 bombers moved from Kwangsi to Philippines
            2 fighters moved from Anhwe to Hopei
            2 tactical_bombers moved from Anhwe to Hopei
            1 tactical_bomber moved from Anhwe to Chahar
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits
                    2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 artilleries
                Casualties for Chinese: 4 infantry
            Battle in Chahar
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Kiangsu
            1 fighter moved from Hopei to Kwangtung
            1 tactical_bomber moved from Chahar to Kwangsi
            2 tactical_bombers moved from Hopei to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            2 submarines placed in 20 Sea Zone
            3 submarines placed in 37 Sea Zone
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -1.00
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Portugal
            2 artilleries moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Gibraltar to Spain
            3 artilleries moved from Gibraltar to Spain
            6 infantry moved from Gibraltar to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Neutral_True : 3.00
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
    26 Sea Zone : 4 submarines
    10 Sea Zone : 1 carrier and 5 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Portugal : 1 flag, 1 artillery
    92 Sea Zone : 1 destroyer
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Spain : 1 flag, 5 artilleries, 5 infantry and 1 mech_infantry
    91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Manchuria : 7 infantry
    Kansu : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Portugal
            2 artilleries moved from 91 Sea Zone to Spain
            1 mech_infantry moved from Gibraltar to Spain
            3 artilleries moved from Gibraltar to Spain
            6 infantry moved from Gibraltar to Spain
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Portugal
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 2 artilleries and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                    Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits
                    Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Spain
                Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Marianas to Caroline Islands
            1 transport moved from 33 Sea Zone to 22 Sea Zone
            2 infantry moved from Marianas to 22 Sea Zone
            2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier and 5 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            4 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
            1 bomber moved from Cyprus to Saudi Arabia
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from Egypt to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 1 infantry and 2 marines moved from 99 Sea Zone to Turkey
            2 armour and 4 mech_infantrys moved from Eastern Persia to West India
            1 infantry moved from Iraq to Saudi Arabia
            4 artilleries and 2 infantry moved from Iraq to Turkey
            3 fighters moved from Eastern Persia to Turkey
            1 tactical_bomber moved from Cyprus to Turkey
            2 fighters moved from Cyprus to Turkey
            1 bomber moved from Cyprus to Turkey
            2 fighters moved from Eastern Persia to Turkey
    
        Combat - British
            Battle in Turkey
                British attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber
                Neutral_True defend with 8 infantry
                    British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 8.33 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits
                    1 artillery owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Saudi Arabia
                British attack with 1 artillery, 1 bomber and 2 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 4 : 1/4 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in West India
                British attack with 2 armour and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 4 mech_infantrys in West India, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Turkey to Cyprus
            2 fighters moved from Turkey to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            1 bomber moved from Turkey to Northwest Persia
            1 bomber moved from Saudi Arabia to Northwest Persia
            3 fighters moved from Turkey to Northwest Persia
            1 tactical_bomber moved from Turkey to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Turkey
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 armour moved from Tobruk to Egypt
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Spain
            1 infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Gibraltar to Spain
            1 artillery moved from Gibraltar to Spain
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 42 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0.67
    Americans : 1.50
    Neutral_True : 3.00
    Japanese : -0.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines
    Paulau Island : 1 flag, 1 infantry and 1 mech_infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Manchuria : 7 infantry
    Kansu : 1 infantry
    Guam : 1 airfield, 1 artillery and 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports
    26 Sea Zone : 4 submarines
    10 Sea Zone : 1 carrier and 5 submarines
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    West India : 3 armour and 6 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 mech_infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Cyprus : 1 airfield and 2 fighters
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Syria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Portugal : 1 flag, 1 artillery
    Turkey : 1 flag, 2 armour, 3 artilleries, 2 marines and 2 mech_infantrys
    Saudi Arabia : 1 flag, 1 artillery and 2 infantry
    Eire : 1 flag
    Crete : 1 flag
    Greece : 1 flag, 1 artillery, 1 infantry and 1 marine
    99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    Iraq : 1 flag, 1 factory_minor
    92 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
    Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Spain : 1 flag, 1 aaGun, 6 artilleries, 7 infantry and 1 mech_infantry
    98 Sea Zone : 3 submarines
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports
    Suriname : 1 flag
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            3 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 3 fighters and 1 mech_infantry
                British defend with 1 artillery, 1 infantry and 1 marine
                    Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
                    Italians roll dice for 3 fighters in Greece, round 3 : 0/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 marine in Greece, round 4 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British lost in Greece
                    Italians roll dice for 3 fighters in Greece, round 5 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 marine in Greece, round 5 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the British and 1 fighter owned by the Italians lost in Greece
                Italians win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry
                Casualties for British: 1 artillery, 1 infantry and 1 marine
    
        Non Combat Move - Italians
            2 fighters moved from Greece to Southern Italy
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania
            3 armour and 1 mech_infantry moved from Bessarabia to Romania
            2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.67
    British : 0.33
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    46 Sea Zone : 1 destroyer
    45 Sea Zone : 1 destroyer
    33 Sea Zone : 2 destroyers
    62 Sea Zone : 1 submarine
    Trans-Jordan : 2 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            3 fighters moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    Caroline Islands : 3 fighters
    Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 harbour and 4 infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 fighter and 1 harbour
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    46 Sea Zone : 1 destroyer
    45 Sea Zone : 1 destroyer
    33 Sea Zone : 2 destroyers
    62 Sea Zone : 1 submarine
    Trans-Jordan : 2 infantry
    United Kingdom : 1 fighter and 2 infantry
    99 Sea Zone : 1 destroyer
    

    Savegame

  • '21 '20

    I want to sealion you so bad, but I dont think I can hold it

  • '21 '20

    Ive got a 94% shot


  • @WindowWasher It’d change things…have to change up my shuttling for sure.

  • '21 '20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 5 bombers, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            18 artilleries and 23 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Russia
            1 armour moved from Tambov to Russia
            1 armour moved from Tambov to Russia
            1 armour moved from Tambov to Caucasus
            1 mech_infantry moved from Tambov to Caucasus
            1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Tambov to Vologda
                  Germans take Samara from Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            3 infantry moved from Novgorod to Karelia
            3 armour moved from Romania to Ukraine
            3 infantry moved from Ukraine to Rostov
            12 armour and 18 mech_infantrys moved from Tambov to Volgograd
            1 submarine moved from 113 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Russia
                Germans attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Russia
                Germans destroys 31PUs while taking Russians capital
                Germans win, taking Russia from Russians with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys in Volgograd, round 2 : 27/71 hits, 21.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 12 armour, 18 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
            3 bombers moved from Novgorod to Western Germany
            3 aaGuns moved from Tambov to Rostov
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            3 infantry moved from Finland to Sweden
            3 armour moved from Germany to France
            5 artilleries moved from Western Germany to France
            3 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in France
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            5 bombers and 5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    Russians : -1.33
    

    Savegame

  • '21 '20

    Playing it safe, not buying 16 transports :joy:

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 25/60 hits, 18.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 3 armour, 18 artilleries, 4 fighters, 32 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Caucasus
            4 fighters moved from Caucasus to Cyprus
            1 tactical_bomber moved from Caucasus to Cyprus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 6.17
    

    Territory Summary for Russians :

    Korea : 1 flag
    Manchuria : 1 infantry
    Cyprus : 4 fighters and 1 tactical_bomber
    Caucasus : 4 aaGuns, 3 armour, 18 artilleries, 32 infantry and 1 mech_infantry
    105 Sea Zone : 1 submarine
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 carriers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 submarine moved from 37 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island
            2 bombers moved from Philippines to Paulau Island
            1 bomber moved from Philippines to Guam
            1 bomber moved from Japan to Guam
            1 mech_infantry moved from Yunnan to India
            3 tactical_bombers moved from Kwangsi to India
            1 fighter moved from Kwangtung to India
            1 mech_infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Anhwe to Suiyuyan
                  Japanese take Chahar from Chinese
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kiangsu to Jehol
            1 fighter moved from Kiangsu to Jehol
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Paulau Island
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Guam
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 3.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Paulau Island to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            2 bombers moved from Paulau Island to Philippines
            1 bomber moved from Guam to Japan
            1 bomber moved from Guam to Philippines
            2 submarines moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 61 Sea Zone
            1 aaGun moved from Anhwe to Jehol
    
        Place Units - Japanese
            2 armour and 1 infantry placed in India
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 carriers and 1 submarine placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Americans : 0.67
    Japanese : 2.17
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 bomber moved from Caroline Islands to 45 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters moved from 33 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Paulau Island
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
            2 artilleries placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Japanese : -0.50
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines
    Paulau Island : 1 flag, 1 artillery and 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    45 Sea Zone : 1 destroyer
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports
    34 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier and 5 submarines
    10 Sea Zone : 1 destroyer
    Central United States : 2 artilleries and 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French Central Africa : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Portugal : 1 flag
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Spain : 1 flag, 1 airfield, 10 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 transports
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Manchuria : 10 infantry
    Kansu : 1 infantry
    

    Savegame

  • '22 '21 '20 '17 '15

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 artilleries, 1 destroyer, 1 factory_minor, 3 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 bomber moved from Caroline Islands to 45 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters moved from 33 Sea Zone to Paulau Island
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Paulau Island
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Paulau Island, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 45 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            4 fighters moved from Paulau Island to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            4 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            1 artillery moved from Portugal to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Spain
            2 artilleries, 3 fighters and 5 infantry placed in Eastern United States
            2 artilleries placed in Central United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Ukraine
            1 bomber moved from Northwest Persia to Volgograd
            1 destroyer moved from 91 Sea Zone to 119 Sea Zone
            2 fighters moved from United Kingdom to 119 Sea Zone
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Ukraine causes 4 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in 119 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            3 armour and 6 mech_infantrys moved from West India to Eastern Persia
            5 fighters, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 fighters moved from Cyprus to Caucasus
            2 armour, 3 artilleries and 2 mech_infantrys moved from Turkey to Caucasus
            1 mech_infantry moved from Trans-Jordan to Turkey
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 aaGun moved from 99 Sea Zone to Turkey
            1 infantry moved from 99 Sea Zone to Turkey
            1 armour moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Saudi Arabia to Iraq
            1 fighter moved from 119 Sea Zone to Spain
            1 fighter moved from 119 Sea Zone to Spain
            1 bomber moved from Ukraine to Caucasus
            1 bomber moved from Volgograd to Caucasus
            2 marines moved from Turkey to Caucasus
    
        Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            2 infantry placed in Egypt
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.67
    AA fire in Volgograd : : -0.17
    Americans : 2.17
    AA fire in Ukraine : : -0.17
    Japanese : -0.50
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour, 2 infantry and 3 marines
    Paulau Island : 1 flag, 1 artillery and 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag
    Manchuria : 10 infantry
    Kansu : 1 infantry
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    45 Sea Zone : 1 destroyer
    33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 13 submarines, 1 tactical_bomber and 2 transports
    34 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier and 5 submarines
    10 Sea Zone : 1 destroyer
    Central United States : 2 artilleries and 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Cyprus : 1 airfield
    Scotland : 1 airfield
    United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
    Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    French Central Africa : 1 flag
    French Madagascar : 1 flag
    French Guiana : 1 flag
    Algeria : 1 flag
    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Syria : 1 flag
    French West Africa : 1 flag, 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    Ethiopia : 1 flag
    Caucasus : 4 armour, 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 2 marines, 3 mech_infantrys and 1 tactical_bomber
    Portugal : 1 flag
    119 Sea Zone : 1 flag, 1 destroyer
    Turkey : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
    Saudi Arabia : 1 flag
    106 Sea Zone : 1 destroyer
    Eire : 1 flag
    Crete : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 battleship, 1 cruiser and 1 transport
    97 Sea Zone : 3 submarines
    Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
    Eastern Persia : 1 flag, 3 armour and 6 mech_infantrys
    101 Sea Zone : 4 transports
    Brazil : 1 flag
    Northwest Persia : 1 flag
    Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
    Spain : 1 flag, 1 aaGun, 1 airfield, 11 artilleries, 1 factory_minor, 2 fighters, 9 infantry and 1 mech_infantry
    91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
    Suriname : 1 flag
    

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