@Krieghund:
I explained the reasoning behind the change in this thread.
Yes. The reasoning was this…
@Krieghund:
There were two problems with Increased Factory Production as written:
-
Production was doubled or tripled in low-IPC territories.
-
One-IPC territories were impossible to shut down with SBRs, since the maximum damage that can be applied is two points (1 IPC - 2 damage + 2 for IFP = 1 unit produced).
Rather than make complicated rules for the effect of IFP on low-IPC territories, Larry just set a lower limit on the IPC value of the affected territories. All factories still get the reduced cost of SBR damage removal, though.
This analysis ignores game reality though. If you place an IC in a 1 IPC country, and its bombed, you ARE going to fix it. You are not going to let the factory sit with damage, and just build one unit. That is a waste of the 15 IPC you used to build the factory in the first place.
Second, if you did build one in a 1 IPC country, that placement would 99% of the time be critical to getting forces involved in the fight. Being important, its an easy target. So you would not let that factory only produce 1 unit.
Finally, I doubt anyone seriously would place a factory in a 1 IPC territory just in hopes of getting the tech. Australia (worth 2) I can see, but in that situation you can still bomb it for 4.
I just dont see the value of the restriction for most games.