Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
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Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game
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@StuckTojo I got super lucky in combat round 2 and hit 5/5!! You scored average on both rounds. I was really hesitating on doing a combat round 2 and just attack with my 4 German bombers. Thought it was a little risky hitting 2 cruisers and 1 battleship so I pressed on. Was very lucky!
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to New South Wales 2 fighters moved from Eastern Persia to Russia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to New South Wales 2 fighters moved from Eastern Persia to Russia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Eastern Persia to Russia 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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@Pejon_88 said in Pejon_88 (X) vs StuckTojo (A+10) BM3, 2nd game:
@StuckTojo I got super lucky in combat round 2 and hit 5/5!! You scored average on both rounds. I was really hesitating on doing a combat round 2 and just attack with my 4 German bombers. Thought it was a little risky hitting 2 cruisers and 1 battleship so I pressed on. Was very lucky!
Yeah, I’m beginning to wonder if I should ever fight another naval battle again. Oh well, poop happens. This too shall pass.
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@StuckTojo Yeah sorry about that :)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 fighters and 2 tactical_bombers moved from Western Ukraine to Tambov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk 2 bombers moved from Southern Italy to Caucasus 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Novgorod to Archangel 2 artilleries and 7 infantry moved from Belarus to Bryansk 2 artilleries moved from Novgorod to Belarus 1 aaGun and 2 artilleries moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 9 armour moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 2 tactical_bombers moved from Tambov to Bryansk 10 mech_infantrys moved from Bryansk to Volgograd 4 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Eastern Poland to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to France 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 104 Sea Zone to Western Germany 1 bomber moved from Caucasus to Slovakia Hungary 1 bomber moved from Caucasus to Slovakia Hungary 1 transport moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Novosibirsk to Vologda 2 infantry moved from Samara to Tambov 3 fighters moved from Russia to Vologda 3 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Suiyuyan, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Vologda Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tambov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Vologda to Russia 3 fighters moved from Tambov to Russia 1 aaGun moved from Kansu to Shensi 1 infantry moved from Szechwan to Shensi 1 aaGun and 1 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 4 infantry moved from Samara to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,1,2,3 Russians collect 17 PUs (3 lost to blockades); end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 2.17 Japanese : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Suiyuyan 3 infantry moved from Kiangsu to 19 Sea Zone 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Jehol to Manchuria 2 bombers moved from French Indo China to Manchuria Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Japanese attack with 1 artillery and 5 infantry Russians defend with 1 aaGun and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 : 0/6 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea Japanese roll dice for 1 artillery and 5 infantry in Korea, round 3 : 1/6 hits, 1,33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Korea Japanese roll dice for 1 artillery and 5 infantry in Korea, round 4 : 2/6 hits, 1,33 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Battle in Manchuria Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Manchuria, round 2 : 3/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Suiyuyan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 3/7 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 carriers moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Shantung to Anhwe 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangtung to Kwangsi 1 armour moved from French Indo China to Hunan 1 bomber moved from 25 Sea Zone to Japan 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 bomber moved from Manchuria to Anhwe 1 bomber moved from Manchuria to Kiangsu Place Units - Japanese 1 armour and 2 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 bomber and 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0,67 ANZAC : 0,33 Chinese : -1,33 Russians : -2,00 Japanese : -0,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 fighter moved from 92 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys in Spain, round 2 : 4/12 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 bomber moved from New South Wales to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1.00 Neutral_True : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry moved from Gibraltar to Spain 1 fighter moved from 92 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in Spain Americans attack with 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 4 fighters, 5 infantry and 2 mech_infantrys in Spain, round 2 : 4/12 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys in Spain, round 3 : 2/10 hits, 3.33 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 4 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports moved from 62 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 armour, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 bomber moved from New South Wales to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 2 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from India to Yunnan 5 fighters and 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 2 artilleries, 1 infantry and 2 mech_infantrys moved from Iraq to Turkey 2 armour, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Turkey 2 armour moved from Persia to Turkey 1 bomber moved from Gibraltar to France Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Yunnan British attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/8 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Turkey British attack with 4 armour, 2 artilleries, 3 infantry and 8 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 4 armour, 2 artilleries, 3 infantry and 8 mech_infantrys in Turkey, round 2 : 5/17 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 mech_infantry owned by the British, 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 4 armour, 2 artilleries and 7 mech_infantrys in Turkey, round 3 : 4/13 hits, 4.17 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 11 Casualties for British: 3 infantry and 1 mech_infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 2 artilleries moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from 92 Sea Zone to Trans-Jordan 1 armour, 1 artillery and 2 infantry moved from Gibraltar to Spain 1 fighter moved from United Kingdom to Spain 1 bomber moved from France to Spain 3 armour and 1 mech_infantry moved from India to Eastern Persia 5 fighters and 1 tactical_bomber moved from Yunnan to India 1 armour and 1 mech_infantry moved from Kazakhstan to Turkey Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 2.67 AA fire in France : : -0.17 Americans : -1.00 Neutral_True : -0.33 Chinese : 1.33 Japanese : 0.00
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Gonna make some hay. The way things are going I may as well take some risks now. My navy and air force haven’t done me any favours so lets see what the ground forces can do.
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@StuckTojo Just throw it all in ;)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 armour and 4 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Greece to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 fighter and 4 mech_infantrys British defend with 2 infantry Italians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 1/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 1 fighter moved from Caucasus to Greece 2 artilleries and 4 infantry moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 13 PUs (1 lost to blockades); end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -1,00 Russians : 1,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters and 2 infantry Italians defend with 2 armour and 2 mech_infantrys ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for ANZAC: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2.17 ANZAC : -0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 fighters moved from Russia to Caucasus 2 infantry moved from Northwest Persia to Caucasus Combat - ANZAC Battle in Caucasus ANZAC attack with 2 fighters and 2 infantry Italians defend with 2 armour and 2 mech_infantrys ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Caucasus, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour in Caucasus, round 4 : 2/2 hits, 1.00 expected hits 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus ANZAC roll dice for 1 fighter and 1 infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 armour and 2 mech_infantrys Casualties for ANZAC: 1 fighter and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Caucasus to Persia 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 armour and 2 mech_infantrys moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from South Australia to Queensland 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Italians : -2.17 ANZAC : -0.67
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Wow. Apparently Italian tanks suck. :astonished:
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Haha wow :D
If Italians could have done their job it would have looked very different.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 69 PUs; Germans buy 3 armour, 3 artilleries, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Slovakia Hungary to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians Combat - Germans Battle in Tambov Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 110 Sea Zone Germans attack with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 5 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 artilleries moved from Belarus to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to 115 Sea Zone 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Sweden Germans take Sweden from Neutral_True 1 aaGun, 1 artillery and 4 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France 5 bombers moved from 110 Sea Zone to Southern France 8 mech_infantrys moved from Germany to Northern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Yugoslavia 8 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Volgograd to Samara 2 armour moved from Volgograd to Bryansk 12 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns moved from Western Germany to France 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 1 bomber placed in Germany 3 armour placed in France 3 artilleries placed in Southern France 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2,33 Americans : -0,33 Russians : 0,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Samara 3 fighters moved from Russia to Tambov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 fighters and 2 infantry in Tambov, round 3 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun and 1 infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan 3 infantry moved from Amur to Sakha Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : -2.50