Title: moscow squeeze
Date: 13th of January
Special Rules: NO’s and Tech were both used. 1942 scenario
Victor: axis victory, by concession
Game Length: 5 rounds, 5 hours
Bias: two strongest players were germany and japan respectfully, and the weakest was italy. the other 3 moderate players were the allies
Description: japan focused on crushing china, held its island gains until late in the game, then swept around india and encrouched into russia
russia did its defensive thing, but sent some infantry to help china (to no avail)
germany pushed into russia obviously, but also sunk the british fleets no less than 5 times. every time the british built a replacement and brought it within range, the german luftwaffe decimated it
uk was pretty much contained to its island, after losing its pacific holdings. it held out in africa for most of the game though
italy focused on gaining some african territories, but was held back until the last couple of rounds
usa built a fleet to match japan, and started taking back some islands late in the game. they also re-inforced africa, until germany sunk its atlantic fleet with the almighty luftwaffe
Observations/Recommendations: allies conceeded when moscow fell to the panzers. uk was reduced to watching over the channel thanks to a german airforce, so couldn’t assist russia, and the us was distracted in the pacific by japan
i love playing germany, and didn’t dissapoint this game. i tried something new, though, and built 10 infantry on the G1 build. after that it was a lot of tanks, and some fighters on round 4. the point of the infantry was to bolster my defenses on the eastern coast straight off, and send the rest towards moscow. the infantry was able to push with the tanks built later, so i could take some losses on them and keep the tanks. turns out i didn’t need to defend france too much as i kept the uk fleet going to the bottom each round