2v2 Robert and friend vs Makalakalane and Maxiheimer


  • @Maxiheimer said in 2v2 Robert and friend vs Makalakalane and Maxiheimer:

    Ouch… your aa’s got 2 of my bombers, and the remaining 2 only did 3 damage each (lowest they can do)…

    Soviet’s AA operators secret? Drink and spray!


  • Guess they use same recipe as i do:joy: :joy: :joy:


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
            3 armour moved from Kwangtung to French Indo China
            1 armour moved from Yunnan to French Indo China
            3 tactical_bombers moved from Yunnan to India
            3 fighters moved from Yunnan to India
            2 bombers moved from Yunnan to India
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            2 tactical_bombers moved from Jehol to Hopei
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    

    Combat Hit Differential Summary :

    Savegame


  • @Robert du you want to intercept in India? 8 vs 5 planes.


  • @Makalakalane Nope. We brought some Russian AA gunners in India.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
            3 armour moved from Kwangtung to French Indo China
            1 armour moved from Yunnan to French Indo China
            3 tactical_bombers moved from Yunnan to India
            3 fighters moved from Yunnan to India
            2 bombers moved from Yunnan to India
            2 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hopei
            2 tactical_bombers moved from Jehol to Hopei
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 8 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0,33 expected hits
                    AA fire in India : 0/3 hits, 0,50 expected hits
                Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
                Bombing raid in India rolls: 3,6,3 and causes: 6 damage to unit: harbour
                Bombing raid in India causes 18 damage total.  Damaged units is as follows: factory_major = 12, harbour = 6
            Battle in French Indo China
                Japanese attack with 4 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 2 : 1/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 3 : 4/5 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            2 artilleries moved from Kiangsu to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Buryatia to Amur
            1 mech_infantry moved from Soviet Far East to Sakha
            3 fighters moved from Yunnan to 35 Sea Zone
            1 fighter moved from Kweichow to Kwangtung
            1 tactical_bomber moved from Hopei to Kiangsu
            1 tactical_bomber moved from Hopei to Shantung
            1 aaGun moved from Jehol to Shantung
            2 bombers moved from India to Yunnan
            3 tactical_bombers moved from India to Yunnan
            3 fighters moved from India to Yunnan
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            3 fighters moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 cruiser moved from 35 Sea Zone to 21 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kwangtung
            1 airfield placed in Yunnan
            1 artillery and 2 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
            Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,33
    UK_Pacific : -0,33
    AA fire in India : : -0,83
    Japanese : 2,67
    

    Savegame


  • @Robert apparently the Russian AA-guns are already out of ammo. Anyway, of you decide to attack the Japanese fleet the order of losses will depend on how the battle goes. I will try and figure out a priority list, but please let me know if you go for it.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    

    Savegame


  • @Basile_01 Do you scramble in sz 112?
    Do you use Kamikaze in sz 22?


  • I think he wanted to tag @Makalakalane !


  • No scramble in sz112… My german fighters will live to fight another day:)


  • @Basile_01 no kamikaze in sz22.


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Algeria to Libya
                  Americans take Libya from Italians
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 mech_infantry moved from 112 Sea Zone to Denmark
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            2 fighters moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Denmark
            Battle in 22 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 transports moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone
            2 fighters moved from 23 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            4 infantry moved from 54 Sea Zone to Queensland
            2 artilleries moved from 54 Sea Zone to Queensland
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            3 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Kweichow
                Chinese attack with 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2,33
    Japanese : -0,33
    

    Savegame


  • TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
            1 bomber moved from Egypt to Ukraine
    

    Savegame


  • @Maxiheimer : Let me know if the Germans fighters scramble!


  • They stay for the battle on the ground!


  • UK can’t catch a break huh

    Game is yours, gg!


  • You haven’t posted anything?


  • @Maxiheimer
    Yeah, Allies surrender after British crushing defeat in West Germany!

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