Whoops went too far.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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@Robert sure :) I’m Japan :p I think @Maxiheimer has gone to bed - we’re in a different time zone than you guys.
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@Makalakalane : Hah, no worries! It can wait until tomorrow then!
The game includes the Tac bombers in the attackers (So he has Tac + Bomber + Fig) vs my 3 Fig, not much of a fight :) Better save the plans for the defense of Moscow!
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Good morning here from Denmark:blush:
So to explain the situation.
Yes only fighters can escort/intercept.
The tacs are not escorting, but are doint tactical bombing of your airfield. They still get to fire against your intercepting fighters, just like the bombers.All aircraft in air combat get to roll 1 dice and only hit on a 1.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 3 infantry moved from Western Ukraine to Ukraine 3 tactical_bombers moved from Western Ukraine to Russia 3 fighters moved from Western Ukraine to Russia 4 bombers moved from Eastern Poland to Russia 4 armour moved from Eastern Poland to Ukraine 1 armour moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 5 artilleries and 25 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Eastern Poland to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 1 mech_infantry moved from Western Ukraine to Tambov 11 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Western Ukraine to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0,67 expected hits 2 bombers killed by AA AA fire in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major Bombing raid in Russia rolls: 3,2,5 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 12 damage total. Damaged units is as follows: factory_major = 6, airfield = 6 Battle in Ukraine Germans attack with 5 armour, 5 artilleries, 28 infantry and 5 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 armour, 5 artilleries, 28 infantry and 5 mech_infantrys in Ukraine, round 2 : 10/43 hits, 10,50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 5 armour, 5 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Tambov to Eastern Poland 2 bombers moved from Russia to Eastern Poland 3 fighters and 3 tactical_bombers moved from Russia to Western Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 9 infantry moved from Eastern Poland to Belarus 8 infantry moved from Novgorod to Belarus 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 infantry moved from Bulgaria to Romania 1 transport moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Novgorod 7 infantry and 2 mech_infantrys placed in Germany 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,83 Germans : 0,50 Russians : 0,00
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Ouch… your aa’s got 2 of my bombers, and the remaining 2 only did 3 damage each (lowest they can do)…
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Italians: 2 armour Battle in Tambov Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 armour and 1 mech_infantry moved from Caucasus to Samara 3 mech_infantrys moved from Volgograd to Samara 8 infantry moved from Russia to Samara 2 infantry moved from Novosibirsk to Samara 2 mech_infantrys moved from Russia to Samara 1 armour moved from Russia to Samara 5 artilleries moved from Russia to Samara 1 infantry moved from Central Mongolia to Dzavhan 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -1,00 Russians : 0,00
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@Maxiheimer said in 2v2 Robert and friend vs Makalakalane and Maxiheimer:
Ouch… your aa’s got 2 of my bombers, and the remaining 2 only did 3 damage each (lowest they can do)…
Soviet’s AA operators secret? Drink and spray!
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Guess they use same recipe as i do:joy: :joy: :joy:
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 1 armour moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 2 bombers moved from Yunnan to India 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from Jehol to Hopei 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow
Combat Hit Differential Summary :
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@Robert du you want to intercept in India? 8 vs 5 planes.
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@Makalakalane Nope. We brought some Russian AA gunners in India.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 1 armour moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 2 bombers moved from Yunnan to India 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from Jehol to Hopei 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Japanese Air Battle in India Japanese attacks with 8 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits AA fire in India : 0/3 hits, 0,50 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 3,6,3 and causes: 6 damage to unit: harbour Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, harbour = 6 Battle in French Indo China Japanese attack with 4 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 3 : 4/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Buryatia to Amur 1 mech_infantry moved from Soviet Far East to Sakha 3 fighters moved from Yunnan to 35 Sea Zone 1 fighter moved from Kweichow to Kwangtung 1 tactical_bomber moved from Hopei to Kiangsu 1 tactical_bomber moved from Hopei to Shantung 1 aaGun moved from Jehol to Shantung 2 bombers moved from India to Yunnan 3 tactical_bombers moved from India to Yunnan 3 fighters moved from India to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 airfield placed in Yunnan 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -0,33 AA fire in India : : -0,83 Japanese : 2,67
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@Robert apparently the Russian AA-guns are already out of ammo. Anyway, of you decide to attack the Japanese fleet the order of losses will depend on how the battle goes. I will try and figure out a priority list, but please let me know if you go for it.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 mech_infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
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@Basile_01 Do you scramble in sz 112?
Do you use Kamikaze in sz 22? -
I think he wanted to tag @Makalakalane !
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No scramble in sz112… My german fighters will live to fight another day:)
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@Basile_01 no kamikaze in sz22.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 mech_infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 23 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Algeria to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2,33 Japanese : -0,33