Whoops went too far.
2v2 Robert and friend vs Makalakalane and Maxiheimer
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@Maxiheimer said in 2v2 Robert and friend vs Makalakalane and Maxiheimer:
Ouch… your aa’s got 2 of my bombers, and the remaining 2 only did 3 damage each (lowest they can do)…
Soviet’s AA operators secret? Drink and spray!
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Guess they use same recipe as i do:joy: :joy: :joy:
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 1 armour moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 2 bombers moved from Yunnan to India 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from Jehol to Hopei 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow
Combat Hit Differential Summary :
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@Robert du you want to intercept in India? 8 vs 5 planes.
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@Makalakalane Nope. We brought some Russian AA gunners in India.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to French Indo China 3 armour moved from Kwangtung to French Indo China 1 armour moved from Yunnan to French Indo China 3 tactical_bombers moved from Yunnan to India 3 fighters moved from Yunnan to India 2 bombers moved from Yunnan to India 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 2 tactical_bombers moved from Jehol to Hopei 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow Combat - Japanese Air Battle in India Japanese attacks with 8 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits AA fire in India : 0/3 hits, 0,50 expected hits Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in India rolls: 3,6,3 and causes: 6 damage to unit: harbour Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 12, harbour = 6 Battle in French Indo China Japanese attack with 4 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 4 armour and 1 infantry in French Indo China, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 2 : 1/5 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 3 infantry and 2 tactical_bombers in Hopei, round 3 : 4/5 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 2 artilleries moved from Kiangsu to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Buryatia to Amur 1 mech_infantry moved from Soviet Far East to Sakha 3 fighters moved from Yunnan to 35 Sea Zone 1 fighter moved from Kweichow to Kwangtung 1 tactical_bomber moved from Hopei to Kiangsu 1 tactical_bomber moved from Hopei to Shantung 1 aaGun moved from Jehol to Shantung 2 bombers moved from India to Yunnan 3 tactical_bombers moved from India to Yunnan 3 fighters moved from India to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 35 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 cruiser moved from 35 Sea Zone to 21 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 airfield placed in Yunnan 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1 Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1,33 UK_Pacific : -0,33 AA fire in India : : -0,83 Japanese : 2,67
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@Robert apparently the Russian AA-guns are already out of ammo. Anyway, of you decide to attack the Japanese fleet the order of losses will depend on how the battle goes. I will try and figure out a priority list, but please let me know if you go for it.
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 mech_infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
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@Basile_01 Do you scramble in sz 112?
Do you use Kamikaze in sz 22? -
I think he wanted to tag @Makalakalane !
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No scramble in sz112… My german fighters will live to fight another day:)
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@Basile_01 no kamikaze in sz22.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 mech_infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 26 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Battle in Norway Battle in Denmark Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Norway from Germans, taking Denmark from Germans, taking 22 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 2 fighters moved from 23 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 4 infantry moved from 54 Sea Zone to Queensland 2 artilleries moved from 54 Sea Zone to Queensland 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Algeria to Morocco 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 2 fighters and 3 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : -0,67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 2,33 Japanese : -0,33
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - British 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from United Kingdom to Western Germany 1 bomber moved from Egypt to Ukraine
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@Maxiheimer : Let me know if the Germans fighters scramble!
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They stay for the battle on the ground!
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UK can’t catch a break huh
Game is yours, gg!
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You haven’t posted anything?
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@Maxiheimer
Yeah, Allies surrender after British crushing defeat in West Germany!