L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    Ok, with two losses in my bag, we try our third game, @Amon-Sul! It’s a pleasure to play with you!

    Hope for a good game for both of us!

    Bid placement:

    tr sz8

    actually sz 98, but U ve put it well in triple a, just missed a 9 here xd


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    I’m out on a run, but just came to think of something. Would like to put the des from sz19 into sz36, by FIC. Or some des atleast. Don’t think I get one into sz37, but if I do, that’s even better. I’ll let you take care of that edit. Thanks in advance!

    you dont have a destroyer in neither sz 19, sz 36 or sz 37

    please write correct ncm change so i can edit it or just post a new map

    i dont want any confusions cheers

    Sorry, got home late and stressful yesterday. I’ll fix this right away. Will post a new map.


  • @trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    stroyer in neither sz 19, sz 36 or sz 37
    please write correct ncm change so i can edit it or just post a new map
    i dont want any confusions cheers

    take ur time

    there s no need for a rush


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 fighter moved from Formosa to Hunan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/6 hits, 3,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Siberia from Russians to Japanese
            EDIT: Turning off Edit Mode
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 infantry moved from Okinawa to 19 Sea Zone
            1 fighter moved from Korea to Jehol
            1 fighter moved from Okinawa to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 1,67
    Japanese : 1,50
    

    Savegame


  • That’s it! Green light for the saviours of the world!


  • will be attaccking sz 97

    but usa and china first


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    will be attaccking sz 97

    but usa and china first

    It’s a free world. ;)


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers and 4 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to Guam
            1 destroyer moved from 35 Sea Zone to 23 Sea Zone
            1 submarine moved from 35 Sea Zone to 48 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 10 Sea Zone to Western United States
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 bomber moved from Central United States to Western United States
            2 mech_infantrys moved from Central United States to Western United States
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 marines placed in Western United States
            2 marines placed in Central United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • i ve forgot to send 2 inf to attack chahar

    i havent rolled anyhting yet

    i ll roll chahar manually first


  • after many rolls i have scored a hit, u havent (chahar)


  • i was unlucky in hunan and it complicates my situation there


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
            6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                 retreated to Hunan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 6 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Chahar: 1 infantry
            EDIT: Changing ownership of Chahar from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 fighter moved from Hunan to Szechwan
            1 infantry moved from Shensi to Szechwan
            EDIT: 2 infantry moved from Suiyuyan to Chahar
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Combat Move - British
            1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
    

    Combat Hit Differential Summary :

    Savegame


  • @Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:

    fantry placed in Szechwan

    scramble?


  • No scramble, thanks!


  • what idiot am i i forgot to send mech from egypt to iraq and i wanted to

    can i ?


  • the dices have already rolled for first turn, but i wanted to send that mech i ve got nothin to loose for sendin it since i need a unit there to take iraq and it can easily return to eygpt next round
    i want alter this if u dont allow it

    i wait for ur answer to roll for mech manually


  • Yes, it’s ok.


  • An easy way to do that is to just restart the turn. You can even use the after british combat moves and adjust there.


  • i prefer manual rolls
    and i edit later

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