L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • Damn, we’re talkative!

    I only checked the 32 last pages, but no other games have +1k posts. And both of our are. This one must be an all-time high already…


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    But why do u want to play LL with allies and not with axis, what s the difference?

    Not so much. It’s just what I would like. I’m not very keen on LL and I would like to play with you as Axis with the same pre-requisites as before.

    i am not very keen either, but if u want a no dice game, or a low dice game, i can give u what u want :)


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Damn, we’re talkative!

    I only checked the 32 last pages, but no other games have +1k posts. And both of our are. This one must be an all-time high already…

    i did not know that ha


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Yeah thats a, lot bigger problem then the dice for u. Its hard to keep focus. For me its outstanding u play so well and make so little mistakes comparing to how many games u play at same time

    Thank you for the compliment. I’d say that my biggest enemies are stress and sleep deprivation.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Yeah thats a, lot bigger problem then the dice for u. Its hard to keep focus. For me its outstanding u play so well and make so little mistakes comparing to how many games u play at same time

    Thank you for the compliment. I’d say that my biggest enemies are stress and sleep deprivation.

    for me everything more then 2 games is too much. and i like to be axis in one , allies in the other.

    and i like to find people who play fast, so i dont have to wait much for my moves. it suits me the best, 2 fast games instead of 10 slow ones.


  • ok i ll go find uk s latest map


  • Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ok i ll go find uk s latest map

    It’s the italian one on the previous page.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Yeah, I like 3-4 fast paced ones and 10-12 slow ones. But I’m crazy.

    U remind me on karl7, a few years ago he would be playing 10 games at a time, guy finished a season with 50-60 games xd


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ok i ll go find uk s latest map

    It’s the italian one on the previous page.

    and i am looking for ur anzac french movees, cant find the post xd


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    I’ll buy a fig with ANZAC in Queensland.

    1 fig goes to sz10 from WUS.

    The French stay put.

    That’s it.

    Same page.


  • i am attackin ur des in sz 92 with italian navy

    scramble?


  • All of the ships? No air?


  • TripleA Manual Gamesave Post: Italians round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 artillery
            EDIT: Adding units owned by British to Persia: 1 mech_infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 artillery
            EDIT: Turning off Edit Mode
            Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber and 1 fighter moved from Romania to Tambov
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Romania to Caucasus
            1 infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from Americans
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
    

    Combat Hit Differential Summary :

    Savegame


  • all ships 1 fig

    i v posted the map


  • Then no scramble.


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 artillery
            EDIT: Adding units owned by British to Persia: 1 mech_infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 artillery
            EDIT: Turning off Edit Mode
            Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber and 1 fighter moved from Romania to Tambov
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Romania to Caucasus
            1 infantry moved from French Central Africa to French West Africa
                  Italians take French West Africa from Americans
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
    
        Combat - Italians
            Italians creates battle in territory 80 Sea Zone
            Battle in Tambov
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Tambov, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 artillery, 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 destroyer
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Iraq
            1 bomber moved from Tambov to Iraq
            1 fighter moved from Tambov to Kazakhstan
            3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Turkey
                  Italians take Turkey from Neutral_True
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Italians take Saudi Arabia from Neutral_True
            1 armour moved from Egypt to Tobruk
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
    
        Place Units - Italians
            1 airfield placed in Iraq
            1 mech_infantry placed in Egypt
            1 destroyer placed in 80 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
            Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.83
    Americans : -0.33
    Russians : 0.00
    

    Savegame


  • Italy on 39 PUS, rulling the Med East.


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
            ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4,5,3
            ANZAC collect 5 PUs (5 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 9
  • 87
  • 72
  • 45
  • 28
  • 45
  • 51
  • 190
Axis & Allies Boardgaming Custom Painted Miniatures

133

Online

17.5k

Users

40.1k

Topics

1.7m

Posts