@Avner keep BB or DD?
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L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 18 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 units repaired. 3 infantry moved from Bryansk to Smolensk 2 artilleries and 5 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 13 armour and 14 mech_infantrys moved from Northwest Persia to Persia 3 armour moved from Caucasus to Persia 2 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 fighter moved from Bryansk to Archangel 1 bomber moved from Bryansk to Smolensk 4 fighters moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 4 fighters British defend with 1 destroyer Germans roll dice for 4 fighters in 119 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 119 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in Persia Germans attack with 16 armour and 14 mech_infantrys British defend with 3 artilleries, 1 bomber and 1 factory_minor; Americans defend with 1 bomber Germans roll dice for 16 armour and 14 mech_infantrys in Persia, round 2 : 14/30 hits, 10,33 expected hits British roll dice for 3 artilleries and 2 bombers in Persia, round 2 : 4/5 hits, 1,33 expected hits 1 bomber owned by the British, 1 bomber owned by the Americans, 3 artilleries owned by the British and 4 mech_infantrys owned by the Germans lost in Persia Germans win, taking Persia from British with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 4 mech_infantrys Casualties for British: 3 artilleries and 1 bomber Casualties for Americans: 1 bomber Battle in Tambov Germans attack with 2 artilleries and 6 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 2 artilleries and 6 infantry in Tambov, round 2 : 2/8 hits, 2,00 expected hits Russians roll dice for 2 artilleries and 1 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans roll dice for 2 artilleries and 4 infantry in Tambov, round 3 : 5/6 hits, 1,67 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 2 artilleries Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Kazakhstan to Volgograd 1 artillery and 3 infantry moved from Rostov to Volgograd 1 fighter moved from Archangel to Novgorod 3 fighters moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Novgorod 7 artilleries moved from Northern Italy to Western Germany 2 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Northern Italy to Western Germany 1 bomber moved from Smolensk to Volgograd Place Units - Germans 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 3 infantry placed in Volgograd 5 infantry and 3 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,1,3,6,6,6,2,6,6,6,1,2,2,6 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 7,50 British : 3,33 Russians : 1,00
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Amazing defensive dice!
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Yeah that was very good, especially Persia rocked!
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I have some family obligations but i ll try to play russia today.
Cheers
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Smolensk 1 infantry moved from Turkmenistan to Kazakhstan 1 artillery and 2 infantry moved from Samara to Kazakhstan 3 artilleries and 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Russia to Archangel 1 artillery moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Tambov 1 armour moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour moved from Evenkiyskiy to Urals Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 infantry Japanese defend with 1 armour Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Tambov Russians attack with 3 artilleries and 4 infantry Germans defend with 2 artilleries and 3 infantry Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 2 : 1/7 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 artilleries and 4 infantry in Tambov, round 3 : 1/7 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 3 artilleries and 1 infantry in Tambov, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Germans win with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 3 infantry Battle in Archangel Russians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Smolensk Russians attack with 2 artilleries and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Smolensk 3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Germans win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 artillery and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kazakhstan 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 2 artilleries and 3 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Samara 1 infantry moved from Amur to Manchuria 1 infantry moved from Russia to Vologda Place Units - Russians 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -2.67 Russians : 0.83 Japanese : -0.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 3 fighters moved from Java to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from Kwangsi to Siam Japanese take Siam from UK_Pacific 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 artillery and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 2 infantry moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Hunan 1 bomber moved from Kwangsi to Jehol 1 artillery moved from Kwangsi to Hunan Combat - Japanese Battle in Malaya Battle in Hunan Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Hunan, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun and 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the British lost in Hopei Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun Casualties for Chinese: 1 artillery Battle in Jehol Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 3/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/6 hits, 2,17 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/5 hits, 2,00 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 4 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 4/4 hits, 1,83 expected hits ANZAC roll dice for 1 fighter in Dutch New Guinea, round 5 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sumatra, round 2 : 2/5 hits, 1,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 1 artillery EDIT: Adding units owned by Japanese to Sumatra: 1 infantry EDIT: Turning off Edit Mode Battle in 42 Sea Zone Japanese attack with 3 fighters, 2 submarines and 1 tactical_bomber ANZAC defend with 3 destroyers Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits ANZAC roll dice for 3 destroyers in 42 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Casualties for ANZAC: 3 destroyers Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 destroyer and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Kiangsi to Kwangsi 3 fighters moved from 42 Sea Zone to Kwangsi 1 bomber moved from Hunan to Kwangsi 1 bomber moved from Jehol to Kwangsi Place Units - Japanese 2 destroyers placed in 6 Sea Zone 4 infantry placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Kwangsi: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,67 Chinese : -2,33 Japanese : -3,50
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totally unbelivable dice in jehol rd 1 D
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What happened?
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - Americans Battle in Jehol Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Jehol to Korea 3 aaGuns moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Southern France to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Iraq 3 infantry placed in Korea 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 2 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -2.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Kansu 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : -0.67
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amazing dice at shan state
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 units repaired. 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Manchuria to Jehol 1 armour and 2 mech_infantrys moved from Korea to Jehol 1 bomber moved from Korea to Jehol 1 armour moved from Iraq to Northwest Persia Americans take Northwest Persia from Germans 1 armour moved from Northwest Persia to Iraq Combat - Americans Battle in Jehol Americans attack with 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys in Jehol, round 2 : 0/12 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Jehol Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys in Jehol, round 3 : 4/10 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 armour, 1 artillery, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 bomber moved from Jehol to Korea 3 aaGuns moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 mech_infantrys moved from Southern France to Holland Belgium 2 artilleries, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Holland Belgium 4 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Iraq 3 infantry placed in Korea 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone 1 destroyer placed in 10 Sea Zone 1 bomber and 2 fighters placed in Southern France Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,4,5,6,5,6,2,2,1 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Chinese undo move 1. 1 infantry placed in Kansu 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 2 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 armour and 3 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 3 infantry in Shan State, round 2 : 4/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 3 armour moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 2 aaGuns moved from Yunnan to Shan State 1 aaGun moved from Shensi to Kweichow 1 mech_infantry moved from India to Eastern Persia 2 mech_infantrys moved from India to Yunnan 1 aaGun moved from Yunnan to Hunan Place Units - British 4 infantry placed in United Kingdom 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,6 UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 3.67 Americans : -2.67 Chinese : 0.83 Japanese : 0.33
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A good round for the Allies.
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Sorry i couldnt play before had some family stuff
I am looking if i oversaw some ncm with uk in the pacific but italy doesnt have much with it so u proceed freely
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TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 3 armour and 1 mech_infantry moved from Volgograd to Samara Combat - Italians Battle in Samara Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Samara
Combat Hit Differential Summary :
Italians : -0,67 Russians : -0,33
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Clicked through, but want to confirm that you take the aa as causalty in Samara. If not, it’s an inf.
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Italian: 1 mech, 3 tank - 1 hit
Ruskijs: 3 inf, 1 art, 1 aa - 1 hit -
Remove aa gun
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Took the route through Kazakhstan and wanted to retreat there. Can’t edit because they were loaded on transports (sic). Can’t believe the client sometimes. :laughing: I’ll redo the turn and fix it that way, just editing the battle outcome. Better than doing it on Germany’s turn, I think.