[0_1729531969124_2024-10-21-World-War-II-Global-1940-2nd-Edition1021.tsvg](Uploading 100%)
scramble?
@ClintA BTW - game note. You are aware of the long standing game rule that you cannot load a transport in a combat zone, right? UK has now, and could add another destroyer in sz 110 and that would prevent you from picking up all the troops you moved to Normandy. I’ve made that particular error.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Belarus to Slovakia Hungary
Russians take Slovakia Hungary from Germans
17 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Ukraine to Romania
4 fighters moved from Belarus to Romania
1 tactical_bomber moved from Caucasus to Romania
Combat - Russians
Battle in Jehol
Russians attack with 17 infantry
Japanese defend with 1 fighter and 4 infantry
Russians roll dice for 17 infantry in Jehol, round 2 : 3/17 hits, 2.83 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Jehol, round 2 : 2/5 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Jehol
Russians roll dice for 15 infantry in Jehol, round 3 : 1/15 hits, 2.50 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians roll dice for 14 infantry in Jehol, round 4 : 0/14 hits, 2.33 expected hits
Japanese roll dice for 1 fighter in Jehol, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Jehol
Russians roll dice for 13 infantry in Jehol, round 5 : 2/13 hits, 2.17 expected hits
Japanese roll dice for 1 fighter in Jehol, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Russians win, taking Jehol from Japanese with 12 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 fighter and 4 infantry
Battle in Romania
Russians attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Romania, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 114 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 114 Sea Zone
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 114 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - Russians
4 fighters moved from Romania to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 aaGun moved from Manchuria to Jehol
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,3,4,3,4,1,6,6,1,3,2
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -2.67
Japanese : 0.67
@ClintA also, I don’t mean to be a dick, but it is round 4 and Russia is no longer bound to the non aggression pact with Germany.
@erinmores snow might encourage ‘social distancing’, scary times at moment
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour and 1 factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 3 carriers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 tactical_bomber moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
1 fighter moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kwangtung
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 32 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 26
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 cruiser
Battle in Denmark
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Hunan
Chinese undo move 1.
3 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 43 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 battleship and 1 cruiser
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 112 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 battleship in 112 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 26
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 cruiser
Battle in Denmark
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Denmark, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Germans: 2 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 artilleries moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
3 artilleries and 3 infantry placed in Hunan
Chinese undo move 1.
3 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
3 artilleries and 3 infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Egypt
3 artilleries, 1 cruiser, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Persia to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
Combat - British
Battle in Egypt
British attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/18 hits, 6.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in 113 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine and 10 transports
British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
9 transports owned by the Germans lost in 113 Sea Zone
British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 76
Casualties for Germans: 1 submarine and 10 transports
Non Combat Move - British
3 fighters moved from 113 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 fighter moved from Persia to India
2 mech_infantrys moved from Siam to Yunnan
2 infantry moved from Siam to French Indo China
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to India
2 infantry moved from Burma to India
3 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Shensi to Hunan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
2 fighters moved from United Kingdom to 91 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00
British : -2.00
Italians : -1.50
Americans : 1.83
Japanese : 0.67
@ClintA Hello Clint. I don’t think this was a fair fight. If you are open to some suggestions so your next game goes better, here are my Top 5 Suggestions (and we can flip sides if you want and play again). (1) you deserve a 20 IPC bid - that would be totally fair. (2) you have way too much gear in Normandy. If you want to invade UK, grab the gear from West Germany, maybe Norway, maybe Germany. The most effective maneuver I have seen is: Round 1 - Germany buys NOTHING and captures France. Round 2 Germany buys ONLY transports Round 3 Germany takes UK. (3) always leave fighters at air bases so you can scramble. That alone would have defeated my attack on Denmark (4) Go for National Objectives - for Japan, this is taking the 4 islands – it is a 24 ipc swing. (5) On this platform, utilize the battle calculator - for instance, you didn’t need all the planes on round 1 when you attacked France. Most players take that territory with no planes.
@ClintA I appreciate the game with you and am down for a second game, you can decide how you want the bid - limits: one unit per territory or sz; must already be a unit there. Also, limited to what you are allowed - so China can have fighter/s, artillery, infantry but not subs or tactical. I’ll also let you have one tech per nation if you want.
Happy to try again, I have a lot to learn and appreciate the steer. Have to confess I have no clue about bid etc but if you keep dropping hints I’ll try to make it competitive for you
@ClintA well, for now, think about how you want to spend 20 ipc. it could be one battleship or five artillery or a sub here, artillery there. You will be Allies, so think about where a little extra firepower would go a long ways. For instance: many people add an artillery at Anglo Egypt - then you can get 1@one, 4@two and a single bombard @three, into Ethiopia on Round One. Let me know and I will set up the game.
Apologies for the delay coming back, country put in lockdown last night and wife has nabbed my laptop, I’ll get back in game as soon as I can