nah we’ll leave as is
19L Semis Adam514(Allies +13) vs ksmckay
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Scotland to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 120 Sea Zone to 122 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 fighter and 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Eastern Persia to Burma 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Egypt to Eastern Persia 1 artillery moved from Iraq to Northwest Persia 2 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 marine moved from Egypt to Trans-Jordan 1 artillery and 6 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 2 submarines placed in 81 Sea Zone 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 1.50 Americans : -0.83 Chinese : 0.17 Japanese : -0.67
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Sec, considering an edit.
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Scotland to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Algeria Combat - Americans Battle in 93 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 93 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 infantry and 3 mech_infantrys moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 120 Sea Zone to 122 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 44 Sea Zone to 46 Sea Zone 1 fighter and 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Eastern Persia to Burma 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Egypt to Eastern Persia 1 artillery moved from Iraq to Northwest Persia 2 infantry moved from Syria to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 marine moved from Egypt to Trans-Jordan 1 artillery and 6 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Scotland to United Kingdom 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Algeria to Tunisia 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 2 submarines placed in 81 Sea Zone 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 fighter EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 British : 1.50 Americans : -0.83 Chinese : 0.17 Japanese : -0.67
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Go ahead.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from France to Yugoslavia 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Tunisia to Yugoslavia 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.33 Russians : -0.33
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@Adam514 might move the Italian inf in France and adjust the mech that left. Won’t get to it till later. Doubt it affects anzax/France but if it does then please hold. I’ll get to this tonight.
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I can wait.
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yep working on it now. Shouldnt be long.
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italians are good as is. thanks.
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sorry, cancel that.
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ill move the art in yugo back to bulgaria.
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from France to Yugoslavia 1 artillery and 1 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from Tunisia to Yugoslavia 1 mech_infantry moved from Libya to Tobruk Place Units - Italians 2 infantry and 1 mech_infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 1 artillery EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.33 Russians : -0.33
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please use above file. moved inf/art back to bul. Sorry for uncertainty. Complicated german turn (or at least I made it that way)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to Queensland 1 submarine moved from 21 Sea Zone to 33 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 artillery and 1 marine placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers, 1 fighter and 1 tactical_bomber moved from Yugoslavia to Volgograd 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 bomber moved from Bryansk to Eastern Poland 2 bombers moved from Volgograd to Romania 3 aaGuns, 13 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 6 infantry moved from Finland to Norway 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Eastern Poland to Novgorod 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Romania 1 fighter moved from Western Germany to Yugoslavia 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Novgorod 4 armour and 6 mech_infantrys moved from Rostov to Caucasus 2 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 artilleries placed in France 1 fighter, 2 infantry and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.00
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Tambov to Volgograd 3 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 armour moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 1 armour and 4 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
Combat Hit Differential Summary :
Russians : -0.17
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@ksmckay 1 hit in Archangel, OOL?
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I did that turn like 8 times planning it out, and after all that I still get it wrong. I meant to move the inf and aa to bel, leaving a single inf in arch. You didn’t roll particularly well and I haven’t looked at your turn. If you are ok with making the edit I’ll let you do whatever to make sure you don’t get screwed.
Otherwise, I guess lose aa gun.
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@ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.
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@Adam514 said in 19L Semis Adam514(Allies +13) vs ksmckay:
@ksmckay Leaving those troops there wasn’t a bad move, it’s debatable if it’s even a good move for me to attack. But alright you can edit, it changes my Russian moves significantly so I’ll have to rethink my plan. I’ll move in 18 hours or so.
Yeah i am not saying anything about your move. I just had no intention of leaving them there. I didnt think you would have air to send there so thought leaving the aa gun there if you did attack was a waste. So I intended to move it to bel.
Ill be fine with whatever and you can feel free to continue or leave things as. And of course feel free to redo russia.