Either the landing needs to be undone or we can edit the political relationship to unprovoked.
Sovietishcat (L) -VS- The Shrike (X) BalMod3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 2 fighters and 5 tactical_bombers moved from Eastern Poland to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians Combat - Germans Battle in Ukraine Germans attack with 2 fighters, 2 infantry and 5 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 2 infantry and 5 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 5 tactical_bombers moved from Ukraine to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 3 aaGuns, 9 armour, 5 artilleries, 16 infantry and 23 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Novgorod to Belarus 6 infantry moved from Archangel to Belarus 2 armour moved from Germany to Baltic States 2 fighters moved from 127 Sea Zone to Belarus 1 tactical_bomber moved from Western Germany to Belarus 3 fighters moved from Western Germany to Belarus 1 submarine moved from 119 Sea Zone to 112 Sea Zone 6 artilleries, 3 infantry and 2 marines moved from Nenetsia to Archangel Place Units - Germans 3 armour placed in Novgorod 6 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,1,4 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 3 aaGuns, 4 armour, 18 artilleries, 45 infantry and 4 mech_infantrys moved from Bryansk to Russia 1 aaGun and 10 infantry moved from Samara to Russia 1 infantry moved from Yenisey to Timguska 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun and 4 infantry moved from Shensi to Kweichow Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone 1 battleship and 1 marine moved from 26 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 battleship, 6 carriers, 5 fighters and 5 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 3 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Johnston Island Battle in 21 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Johnston Island from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 bomber moved from 21 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 4 bombers moved from Japan to Caroline Islands 6 infantry moved from Kiangsu to Anhwe 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Chahar Place Units - Japanese 4 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1 Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - British British buy 5 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 tactical_bomber moved from Trans-Jordan to Cyprus 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 109 Sea Zone to 125 Sea Zone Combat - British Battle in Iceland Battle in Cyprus British attack with 2 artilleries, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Cyprus British win, taking Iceland from Germans, taking Cyprus from Italians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Cyprus to Syria 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Iraq to Syria 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from French Central Africa to French Equatorial Africa 1 armour moved from India to Shan State 1 fighter moved from Kweichow to Hunan 2 aaGuns, 1 armour, 3 artilleries and 10 infantry moved from Yunnan to Hunan Place Units - British 5 transports placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 6 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports EDIT: Adding units owned by British to 110 Sea Zone: 4 infantry EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 6 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : 0,17 Italians : -0,67
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Crete to 92 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone
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Scramble in 92?
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@TheShrike Yes please Best OOL.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 3 tactical_bombers moved from Southern Italy to 92 Sea Zone 1 bomber moved from Crete to 92 Sea Zone 1 fighter moved from Northern Italy to 99 Sea Zone Combat - Italians British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer and 2 transports Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone British win with 2 transports remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in 92 Sea Zone Italians attack with 1 bomber, 2 fighters and 3 tactical_bombers British defend with 1 destroyer and 2 fighters; French defend with 1 destroyer; Americans defend with 1 fighter Italians roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 tactical_bomber owned by the Italians, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 92 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 2 fighters and 3 tactical_bombers Casualties for Americans: 1 fighter Casualties for British: 1 destroyer and 2 fighters Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern France 2 aaGuns, 3 artilleries and 8 infantry moved from Northern Italy to Southern France 2 armour moved from Yugoslavia to Southern France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,4,1,4,2 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 1.00
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Went as well for you as it could; just not my game lol
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Went as well for you as it could; just not my game lol
@TheShrike I agree, bad dice for axis all along this game.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans Combat - Germans Germans creates battle in territory 125 Sea Zone Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Novosibirsk from Russians to Germans EDIT: Removing units owned by Germans from Urals: 1 infantry EDIT: Adding units owned by Germans to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Vologda to Smolensk 6 artilleries, 3 infantry and 2 marines moved from Archangel to Smolensk 3 aaGuns, 12 armour, 5 artilleries, 7 fighters, 22 infantry, 23 mech_infantrys and 6 tactical_bombers moved from Belarus to Smolensk 2 armour moved from Baltic States to Smolensk 3 armour moved from Novgorod to Smolensk 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 fighter and 9 infantry placed in Germany 3 armour placed in Novgorod 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,3,5,6,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Vologda Russians take Vologda from Germans 1 armour moved from Vologda to Russia 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia 1 aaGun and 1 infantry moved from Bryansk to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Kweichow: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Hunan: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Caroline Islands to 46 Sea Zone 1 bomber moved from Caroline Islands to 43 Sea Zone 1 marine moved from Johnston Island to 30 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 30 Sea Zone to 49 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 tactical_bombers moved from Caroline Islands to 49 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 35 Sea Zone to Philippines 6 carriers, 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 3 bombers moved from Caroline Islands to 46 Sea Zone 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Battle in 46 Sea Zone Japanese attack with 5 bombers Americans defend with 1 destroyer Japanese roll dice for 5 bombers in 46 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Philippines from Americans with 4 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 bomber Casualties for Americans: 1 destroyer Battle in 49 Sea Zone Japanese attack with 1 battleship, 6 carriers, 1 destroyer, 5 fighters, 1 marine and 7 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 battleship, 6 carriers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 bombers moved from 46 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 bomber moved from 43 Sea Zone to Kiangsi 1 aaGun, 3 artilleries, 4 fighters, 9 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Anhwe to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 3 infantry moved from Shantung to Kiangsu 1 infantry moved from Siberia to Amur 2 infantry moved from Tsagaan Olom to Suiyuyan 1 tactical_bomber moved from Caroline Islands to New Guinea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 4 fighters moved from Japan to Hawaiian Islands Place Units - Japanese 4 fighters placed in Japan 2 artilleries and 1 infantry placed in Kwangtung 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.33 Japanese : 0.83
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Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs; Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands 1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to France 4 carriers moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 carrier and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 30 Sea Zone 1 armour moved from Libya to Tobruk Americans take Tobruk from Italians 1 armour moved from Tobruk to Alexandria 1 submarine moved from 93 Sea Zone to 97 Sea Zone
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@TheShrike said in Sovietishcat (L) -VS- The Shrike (X) BalMod3:
Welp; I can’t blame my terrible Japan play on dice. I was really aimless with them this game. I now need the dice to return to me big time to have a prayer of grabbing Sydney with TWO land units.
I think Japan needed to be more patient, your fleet out there is strong but with no transports, well you can’t do much, I was sure you were going to attack Hawaii with everything you had, but you chose to attack all the small islands, which gave me some easy targets… and when your fleet is near Anzac, I feel like the supply chain is far from home. But we shall see what happens with Anzac. Scramble sz 26?
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Yes, I am still learning high level play; just started in January. I will concede now actually; I have no win condition. I can’t take Moscow, Japan is as good as dead. I completely missed the presence of transports in range of HI. Well played, I learn something every game. I think the wins are coming.