no rockets
Guam Solo & Son
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 infantry moved from Alexandria to Tobruk Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Alexandria to Tobruk 1 destroyer moved from 98 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 0.00
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 bombers moved from Eastern Poland to Normandy Bordeaux 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 aaGun and 1 infantry AA fire in Bryansk : 0/2 hits, 0.33 expected hits Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 artillery, 2 fighters and 3 infantry; French defend with 1 fighter; Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry Germans roll dice for 1 armour, 3 artilleries, 5 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 11/23 hits, 8.83 expected hits Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 9 infantry in Normandy Bordeaux, round 2 : 11/20 hits, 8.33 expected hits 1 artillery owned by the Germans, 7 infantry owned by the Germans, 6 infantry owned by the Americans, 2 artilleries owned by the Americans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries, 5 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/12 hits, 6.50 expected hits Americans roll dice for 4 armour, 2 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 4/9 hits, 4.67 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 5 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/8 hits, 5.00 expected hits Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour and 5 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Americans: 3 armour, 3 artilleries and 6 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 3 infantry Casualties for French: 1 fighter Non Combat Move - Germans 5 bombers moved from Normandy Bordeaux to France 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Archangel to Belarus 1 armour moved from Archangel to Belarus 1 artillery and 4 infantry moved from Novgorod to Belarus 1 fighter moved from Bryansk to Belarus 1 fighter moved from Western Ukraine to Germany 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun moved from Eastern Poland to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Eastern Poland to Germany 4 infantry moved from Finland to Karelia 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 4 infantry moved from Bulgaria to Yugoslavia 1 bomber moved from France to Germany 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in France 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,4,1,3,1,2 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Ukraine: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Ukraine: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to France: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 AA fire in Bryansk : : -0.33 Americans : 2.00 Russians : -0.67
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Novosibirsk to Vologda 6 infantry moved from Timguska to Novosibirsk 1 artillery moved from Tambov to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 5 mech_infantrys moved from Russia to Vologda 1 armour moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 mech_infantrys Germans defend with 2 armour Russians roll dice for 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians roll dice for 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 2.17
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Anhwe to India 1 fighter moved from Yunnan to India 1 fighter moved from Yunnan to India 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 2 armour, 3 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers moved from Yunnan to Burma 1 armour moved from Shan State to Burma 1 armour moved from French Indo China to Burma 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Kwangtung to Yunnan 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 15 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 tactical_bomber moved from Wake Island to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Burma to India 1 fighter moved from Burma to India Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Cleaning up after air battles Non Combat Move - Japanese 1 bomber and 4 fighters moved from India to Burma 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Anhwe to Burma 1 fighter moved from Anhwe to Japan Place Units - Japanese 3 submarines placed in 6 Sea Zone 2 infantry placed in Japan 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in India : : 0.67
-
You know you hit another bomber on an SBR…that’s four in one game.:angry: :-1:
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone 8 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 5 transports moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.67
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 10 infantry moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 3 artilleries moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries, 1 cruiser, 7 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 105 Sea Zone 8 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 armour moved from 105 Sea Zone to Normandy Bordeaux 2 artilleries moved from 105 Sea Zone to Normandy Bordeaux 5 transports moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from 105 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western United States to Alaska Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in 110 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 cruiser Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 1 destroyer, 1 submarine and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 3 infantry moved from Suiyuyan to Shensi 1 artillery moved from Suiyuyan to Shensi 10 infantry moved from Sikang to Szechwan 2 infantry moved from Sikang to Szechwan 3 artilleries moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Shensi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 2 fighters moved from Algeria to Normandy Bordeaux 1 tactical_bomber moved from Algeria to Normandy Bordeaux 1 transport moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Alexandria to Tobruk 2 artilleries moved from Alexandria to Tobruk 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 armour moved from 94 Sea Zone to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to West India 1 fighter moved from West India to Persia 1 tactical_bomber moved from West India to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 fighter moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Quebec to 106 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 2 cruisers in Tunisia, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 artillery and 1 bomber in Tunisia, round 3 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Non Combat Move - British 1 bomber moved from Tunisia to Algeria Place Units - British 1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone 1 armour and 1 infantry placed in Quebec Turn Complete - British British collect 32 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -1.00 British : 0.50 Italians : 0.33 Americans : -0.67 Chinese : 0.00 Japanese : -0.33
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber and 3 fighters British defend with 2 cruisers and 2 transports; French defend with 1 destroyer Italians roll dice for 1 bomber and 3 fighters in 94 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 cruisers, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 destroyer owned by the French and 2 cruisers owned by the British lost in 94 Sea Zone 2 transports owned by the British lost in 94 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 46 Casualties for British: 2 cruisers and 2 transports Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 94 Sea Zone to Southern France 1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy 1 armour moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern France Place Units - Italians 3 infantry placed in Northern Italy Italians undo move 1. 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.33
-
Finally, a bombing run where I didn’t lose a plane! Italian air force strikes the Med fleet!
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in Philippines Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 3 submarines and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.67
-
TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island Combat - ANZAC Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1 Battle in Philippines Battle in 6 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines Japanese defend with 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win, taking Philippines from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Casualties for Japanese: 1 carrier, 3 submarines and 1 transport Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.67
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to 91 Sea Zone 1 bomber moved from France to 91 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 bomber, 1 fighter and 2 tactical_bombers moved from Germany to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour, 2 artilleries and 3 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Smolensk 1 fighter moved from Belarus to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers British defend with 2 fighters and 2 tactical_bombers; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry, 9 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/21 hits, 7.67 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 11/15 hits, 6.17 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 8 infantry owned by the Americans, 2 artilleries owned by the Americans and 8 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/10 hits, 5.33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/4 hits, 2.33 expected hits 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Normandy Bordeaux, round 4 : 5/7 hits, 4.33 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 3 artilleries, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour, 2 artilleries and 8 infantry Casualties for British: 2 fighters and 2 tactical_bombers Battle in Bryansk Germans attack with 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in 91 Sea Zone Germans attack with 2 bombers British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 armour, 3 artilleries, 1 destroyer, 4 infantry, 1 submarine and 10 transports 1 submarine owned by the Americans Submerged Germans roll dice for 2 bombers in 91 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 11 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone 1 transport owned by the British, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 9 transports owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 91 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 124 Casualties for Americans: 1 armour, 3 artilleries, 1 destroyer, 4 infantry and 10 transports Casualties for British: 1 armour, 1 infantry and 1 transport Battle in Rostov Germans attack with 3 armour, 2 artilleries and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Rostov, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 4 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 infantry moved from Karelia to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Ukraine 1 fighter moved from Smolensk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 1 artillery moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Western Germany to Poland 4 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 aaGun moved from Germany to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 bombers moved from 91 Sea Zone to Southern France 3 bombers moved from Normandy Bordeaux to France Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Novgorod 1 mech_infantry placed in Ukraine 1 artillery placed in Ukraine 2 mech_infantrys placed in Western Germany 1 armour placed in Western Germany 1 infantry placed in Ukraine 1 artillery placed in France Germans undo move 7. 1 infantry placed in Western Germany Germans undo move 7. 1 artillery placed in Western Germany Germans undo move 5. 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,1,5,5,4,4,1,6 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 5.50 Americans : 5.50 Russians : 0.00
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 infantry moved from Novosibirsk to Kazakhstan 5 mech_infantrys moved from Vologda to Volgograd 1 armour moved from Vologda to Volgograd 1 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Archangel 5 infantry moved from Vologda to Russia 6 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 6 infantry in Korea, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea Place Units - Russians 2 armour, 4 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -0.83 Japanese : -0.67
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry and 2 mech_infantrys moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 armour moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 tactical_bomber moved from Burma to India 1 bomber moved from Burma to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 infantry and 1 transport moved from 15 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Burma to India Combat - Japanese Battle in Siberia Battle in Chahar Japanese attack with 1 bomber, 2 infantry and 5 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 infantry and 5 mech_infantrys in Chahar, round 2 : 2/8 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 bomber and 5 mech_infantrys in Chahar, round 3 : 2/6 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Siberia from Russians, taking Chahar from Chinese with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in India Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers British defend with 3 aaGuns and 1 artillery; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 2 : 4/10 hits, 3.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery and 1 fighter in India, round 2 : 0/2 hits, 1.00 expected hits 3 aaGuns owned by the British and 1 artillery owned by the British lost in India Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in India, round 3 : 2/10 hits, 3.67 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for British: 3 aaGuns and 1 artillery Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 3 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 fighter and 2 tactical_bombers moved from India to Yunnan 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports moved from 38 Sea Zone to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber moved from Chahar to Jehol Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Japanese collect 57 PUs (1 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 AA fire in India : : -0.50 Japanese : -0.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 1 cruiser and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 105 Sea Zone to 91 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 102 Sea Zone Non Combat Move - Americans Place Units - Americans 1 cruiser and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Tobruk to Alexandria 2 artilleries moved from Tobruk to Alexandria 1 armour moved from Tunisia to Morocco 1 bomber moved from Algeria to Morocco 9 infantry moved from West India to Eastern Persia 1 artillery moved from West India to Eastern Persia 1 destroyer and 3 transports moved from 105 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Norway Non Combat Move - British Place Units - British 1 cruiser, 1 destroyer and 1 transport placed in 98 Sea Zone 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :