@VictoryFirst I’m gonna be out of town for a few days this weekend, not sure if i’ll be able to play.
Maxi VS Enigma Winner takes it all:)
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@Enigma tager du hit på carrier eller cruiser?
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cruiser:)
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@Maxiheimer ok
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 2 tactical_bombers and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 cruiser Casualties for Russians: 1 submarine 2 tactical_bombers owned by the Germans forced to land in Western Germany Non Combat Move - Russians 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Yakut S.S.R. 1 armour moved from Belarus to Russia 2 artilleries moved from Belarus to Smolensk 2 infantry moved from Bryansk to Smolensk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Russians 1 armour and 1 mech_infantry placed in Volgograd 9 infantry placed in Russia Russians undo move 1. 1 armour placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -3,17 Russians : -0,67
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Så fik du da vist også den ubåd udnyttet;(
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@Maxiheimer Det var sgu’ spændende. Tilgengæld gik det jo galt første gang.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Shantung to Kweichow 1 tactical_bomber moved from Kwangtung to Kwangsi 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java 1 battleship moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 artilleries, 3 infantry and 3 mech_infantrys moved from Hunan to Kwangsi 1 bomber moved from Kiangsi to Shensi 1 bomber moved from Kiangsi to Kweichow 1 fighter moved from Kiangsi to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery moved from Tsinghai to Shensi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Java Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers ANZAC defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Java, round 2 : 5/7 hits, 3,83 expected hits ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry and 1 mech_infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 2 artilleries, 1 infantry and 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/15 hits, 4,33 expected hits Chinese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 2 tactical_bombers in Kwangsi, round 3 : 3/12 hits, 3,83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for British: 2 artilleries, 1 infantry and 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Kiangsi 1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 submarines moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Kiangsi 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 aaGun moved from Manchuria to Buyant-Uhaa 1 fighter and 2 tactical_bombers moved from Manchuria to Jehol 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Americans : 0,67 Chinese : 0,67 Japanese : -1,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from Iraq to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 2 fighters and 4 infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 92 Sea Zone to Morocco 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 artillery and 6 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 bomber EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Americans : 1,00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 artilleries, 1 fighter and 6 infantry Japanese defend with 2 artilleries, 1 infantry and 6 mech_infantrys Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 6 mech_infantrys in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries and 3 mech_infantrys in Kwangsi, round 3 : 4/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries and 1 fighter in Kwangsi, round 4 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 4 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi Chinese roll dice for 4 artilleries and 1 fighter in Kwangsi, round 5 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 2 artilleries and 6 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 6 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1,83 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 7 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from Iraq to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in 92 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Gibraltar Americans attack with 2 fighters and 4 infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1,67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 fighters and 4 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/8 hits, 2,83 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from 92 Sea Zone to Morocco 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 1 artillery and 6 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 bomber EDIT: Adding units owned by Americans to Egypt: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries, 1 fighter and 6 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 5 artilleries, 1 fighter and 6 infantry Japanese defend with 2 artilleries, 1 infantry and 6 mech_infantrys Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Kwangsi, round 2 : 4/12 hits, 4,00 expected hits Japanese roll dice for 2 artilleries, 1 infantry and 6 mech_infantrys in Kwangsi, round 2 : 3/9 hits, 3,00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 5 artilleries, 1 fighter and 3 infantry in Kwangsi, round 3 : 1/9 hits, 3,17 expected hits Japanese roll dice for 2 artilleries and 3 mech_infantrys in Kwangsi, round 3 : 4/5 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries and 1 fighter in Kwangsi, round 4 : 3/5 hits, 1,83 expected hits Japanese roll dice for 2 artilleries and 2 mech_infantrys in Kwangsi, round 4 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kwangsi Chinese roll dice for 4 artilleries and 1 fighter in Kwangsi, round 5 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 2 artilleries and 6 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 6 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - British Battle in Alexandria Battle in Malta Battle in Kweichow British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow British win, taking Alexandria from Italians, taking Malta from Italians, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Holland Belgium British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 4/5 hits, 2,17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries, 1 fighter and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Union of South Africa to Egypt 1 mech_infantry moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 3 mech_infantrys moved from Persia to Caucasus 1 aaGun moved from Burma to India 1 artillery and 5 infantry moved from Burma to Yunnan 1 fighter moved from Yunnan to Volgograd 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 battleship moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 transport placed in 110 Sea Zone 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,5,4,2,3,4,5 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,33 British : 1,00 Americans : 1,00 Chinese : -1,83 Japanese : 1,00
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Nu har jeg prøvet 2 gange, men får et crash på dice serveren hver gang… Jeg prøver igen lidt senere, kan jo være den er nede
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@Maxiheimer OK
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@Enigma Har prøvet at køre en test - har du fået en dice-mail?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern France to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 2 armour and 4 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Slovakia Hungary to Belarus Italians take Belarus from Russians Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 95 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 96 Sea Zone Italians attack with 1 bomber, 1 cruiser and 1 fighter British defend with 1 battleship and 1 transport Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Battle in 99 Sea Zone Italians attack with 1 battleship British defend with 1 cruiser Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship in 99 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 carrier moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from 96 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Northern Italy to France 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Changing ownership of Cyprus from British to Italians EDIT: Adding units owned by Italians to Cyprus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,17 British : -1,00
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Så lykkedes det at få dice serveren til at virke.
Jeg glemte her i 3 forsøg at tage en transporter med over til cypern, så har derfor editeret det.
Der var et søslag, så kan godt være du syntes det er douchebag agtigt af mig, men nu har jeg altså gjort det:) -
@Maxiheimer Helt OK.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Malaya to India 2 fighters moved from Volgograd to Russia Place Units - ANZAC 1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 fighter placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Malaya to India 2 fighters moved from Volgograd to Russia Place Units - ANZAC 1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 fighter placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 fighter moved from Malaya to India 2 fighters moved from Volgograd to Russia Place Units - ANZAC 1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone ANZAC undo move 1. 1 fighter placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Enigma Glemte lige den franske destroyer i Middelhavet, så editerede lige og sendte igen.