2d6: 3, 1
2d6: 2, 2
The Good Captain (Axis) vs TheJuggernaut (Allies)
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Classic, 2nd Edition rules with Russia Restricted, no bid
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Russians Russians buy nothing; Remaining resources: 24 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Turn Complete - Russians Russians collect 24 PUs; end with 48 PUs
Combat Hit Differential Summary :
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Are we playing as if in the Hasbro 98 version only “scorched earth” and “Russia restricted” is on?
Assuming there are no paratroopers I will proceed with Russia:
-Buy: 8 infantry
-Non-Combat Move:Submarine and Transport Barrents Sea to North Sea
4 Infantry from Caucasus to Karelia
4 Infantry Russia to Karelia
2 Tanks Russia to Karelia
1 Fighter Russia to Yakut SSR
2 Infantry ENO to Yakut SSR
2 Infantry and 1 Tank, Soviet Far East to Yakut SSR-Place Units:
8 Infantry in Karelia
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 1 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from South Europe to Central Mediteranean Sea Zone 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 armour moved from Libya to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from Libya to Anglo Sudan Egypt 1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 1 bomber moved from Germany to East Mediteranean Sea Zone 1 fighter moved from East Europe to Anglo Sudan Egypt 1 fighter moved from Ukraine S.S.R. to Anglo Sudan Egypt 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 fighter moved from Finland Norway to East Canada Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 fighter moved from Germany to West Mediteranean Sea Zone Combat - Germans Battle in East Canada Sea Zone Germans attack with 1 fighter British defend with 1 transport Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 transport in East Canada Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in East Canada Sea Zone British win with 1 transport remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 battleship, 1 bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Anglo Sudan Egypt Germans attack with 1 armour, 2 fighters and 3 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 2 fighters and 3 infantry in Anglo Sudan Egypt, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in West Mediteranean Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Non Combat Move - Germans 3 infantry moved from Ukraine S.S.R. to East Europe 2 armour moved from Ukraine S.S.R. to East Europe 1 fighter moved from West Mediteranean Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 2 fighters moved from Anglo Sudan Egypt to Libya 1 bomber moved from East Mediteranean Sea Zone to West Europe 1 infantry moved from Algeria to French Equatorial Africa 1 aaGun moved from South Europe to East Europe 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe 2 armour moved from Germany to East Europe 1 armour moved from South Europe to East Europe 1 armour moved from West Europe to East Europe 3 infantry moved from Germany to East Europe 1 infantry moved from Germany to West Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.83
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That’s a rough roll hit missing with the plane against my transport and the transport hit. Nice move.
Is there a way we can get this going on the software so I can visualize where the game is at.
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@TheJuggernaut
Yep, it’s the most important battle in the openerClick savegame and let er rip.
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If you want a practice turn, click start local game after opening.
If youre ready to do the real thing, click play by forum after opening and when your turn is done, click post to forum when prompted