@Avner keep BB or DD?
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G20 BM3 OwlGod (axis( vs sovietishcat (allies)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bryansk to Tambov Italians take Tambov from Russians 1 artillery moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 artillery Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Non Combat Move - Italians 1 artillery moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Bryansk Place Units - Italians 3 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,6,6,6,3,4,5 Italians collect 12 PUs (4 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 3 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from South Australia to New South Wales 1 aaGun moved from South Australia to New South Wales 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iceland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 artilleries, 1 fighter, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from France to Southern France 3 tactical_bombers moved from Western Germany to Southern France 3 bombers moved from Western Germany to 99 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians Combat - Germans British scrambles 3 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 99 Sea Zone Germans attack with 3 bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 1 fighter Americans defend with 4 transports 4 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Southern France Germans attack with 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Southern France, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Germans attack with 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 submarine British defend with 2 battleships, 1 carrier, 4 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 4 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines British roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 14/21 hits, 10.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 2 battleships, 2 carriers, 5 cruisers, 6 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 1 fighter could not land in 91 Sea Zone and was removed 3 artilleries moved from Belarus to Bryansk 3 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Finland to Norway 4 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to 112 Sea Zone 3 tactical_bombers moved from Southern France to Western Germany 3 bombers moved from 99 Sea Zone to Bryansk 1 armour moved from France to Yugoslavia 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 1 artillery and 2 infantry placed in France Germans undo move 3. 1 artillery, 1 fighter and 1 marine placed in Western Germany 2 artilleries and 1 infantry placed in France 4 mech_infantrys placed in Germany Germans undo move 3. 1 artillery, 1 fighter and 1 infantry placed in Western Germany 1 marine placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4,5,6,4,3,6,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 3.17 Americans : 0.67 Russians : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 4 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 4 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 fighters and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 2 aaGuns and 2 infantry moved from Kazakhstan to Tsinghai Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 1,33
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@OwlGod just to let you know you cannot send a plane on a suicidal mission, like in sz 91; it has to have a place to land. The triplea lets you do it but if you read in the rules, it is an illegal moveā¦ So I will edit my 4 transports and you can edit your fighter back in German territory.
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@OwlGod just out of curiousity, why did you send your sub in combat alone?
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Mt intention was for the sub to sink your fleet in 110 then land on the carriers in NCM. Its a legal move
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@OwlGod You cannot let you plane sink in the water, you have to bring your carrier.
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@OwlGod I donāt want to create conflict so I will ask Adam and see what he says.
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@OwlGod Ok you are right, geez that hurts, next time I will know :blush:
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ok its a sucky rule but its legit
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@OwlGod If you send 4 or more bombers on Russia, I will not intercept.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I was having trouble loading my transports and BBs in z6 so I had to end Japās turn to edit it.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines EDIT: Turning off Edit Mode Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 2 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Normandy Bordeaux to Southern France 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in 35 Sea Zone Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Battle in Philippines Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Midway Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Midway Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway Japanese win with no units remaining. Battle score for attacker is -15 Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone 7 fighters moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 bombers placed in Normandy Bordeaux 1 destroyer and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter moved from Iraq to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Russia to Kazakhstan 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Eastern Persia 1 fighter moved from Kazakhstan to Tsinghai 2 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Northwest Persia to Caucasus Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Iraq 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 British : -0,33 Americans : -2,17 Chinese : -0,50 Japanese : 3,17
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@OwlGod said in G20 BM3 OwlGod (axis( vs sovietishcat (allies):
I was having trouble loading my transports and BBs in z6 so I had to end Japās turn to edit it.
No problems.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Rostov to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 artillery, 2 fighters and 1 mech_infantry British defend with 1 infantry; Russians defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Bryansk 3 infantry moved from Northern Italy to France 13 infantry moved from Denmark to Western Germany 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,2,4,2,3,4,5,3 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 armour, 1 artillery and 2 marines EDIT: Removing units owned by Japanese from Japan: 1 armour, 1 artillery and 2 marines EDIT: Turning off Edit Mode Americans buy 3 bombers, 1 destroyer and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 33 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 submarines moved from 33 Sea Zone to 35 Sea Zone 8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 2 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Normandy Bordeaux to Southern France 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians Combat - Americans Battle in 35 Sea Zone Americans attack with 8 fighters, 3 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 8 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 carrier in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 7 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber Battle in Philippines Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 25 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Midway Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Midway, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Midway, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 5 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Midway Americans roll dice for 1 mech_infantry in Midway, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Midway, round 7 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Midway, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Midway Japanese win with no units remaining. Battle score for attacker is -15 Casualties for Americans: 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone 7 fighters moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 3 bombers placed in Normandy Bordeaux 1 destroyer and 9 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter moved from Iraq to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 armour and 5 mech_infantrys moved from Iraq to Eastern Persia 2 fighters moved from Russia to Kazakhstan 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Eastern Persia 1 fighter moved from Kazakhstan to Tsinghai 2 infantry moved from Iraq to Persia 3 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from French Equatorial Africa to Egypt 3 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Northwest Persia to Caucasus Place Units - British 1 factory_minor placed in Persia 3 mech_infantrys placed in Iraq 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 106 Sea Zone: 1 artillery, 1 cruiser, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 64 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Americans to Central America: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 British : -0,33 Americans : -2,17 Chinese : -0,50 Japanese : 3,17
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you can make your edits then do anzac/france
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 17 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 17 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 ANZAC collect 17 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,50