I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
axis-dominion vs ksmckay (allies) bm3
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
wont get to russia till later. figured a bomber buy would be coming sooner or later. german air force is scary.
As far as anzac, I will drop off all the anzac land units in Iwo along with one ftr. Try not to let you fool me twice.
Hehe ;)
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Yah it gets really tough once Germany is at the point of massing bombers.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 11 artilleries and 35 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 fighter moved from Western Ukraine to Tambov 1 fighter moved from Belarus to Tambov 6 infantry moved from Bryansk to Tambov 1 aaGun moved from Russia to Tambov 4 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Place Units - Russians 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : -0.17
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 mech_infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Belarus 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Archangel to Russia 11 artilleries and 35 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Samara 3 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 1 fighter moved from Western Ukraine to Tambov 1 fighter moved from Belarus to Tambov 6 infantry moved from Bryansk to Tambov 1 aaGun moved from Russia to Tambov 4 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Tambov 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk EDIT: 1 aaGun, 2 fighters, 1 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima Place Units - Russians 1 artillery, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 5 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Burma to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from Borneo to Java 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to India 1 bomber moved from French Indo China to India 2 infantry moved from Burma to India 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 2 submarines and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 battleship, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Java, round 2 : 2/5 hits, 2.33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in India Japanese attack with 2 bombers and 2 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers and 2 infantry in India, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Japan 3 fighters moved from Philippines to Japan 3 fighters and 3 tactical_bombers moved from French Indo China to Japan 3 mech_infantrys moved from Kiangsu to Anhwe 2 bombers moved from Java to Borneo 1 battleship moved from 35 Sea Zone to 42 Sea Zone 7 carriers, 1 cruiser, 6 destroyers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone 2 bombers moved from India to French Indo China 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 1 aaGun, 1 armour, 5 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 UK_Pacific : 0.67 Japanese : -0.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 16 fighters moved from 17 Sea Zone to Japan 5 bombers and 1 fighter moved from Midway to Japan 1 destroyer moved from 17 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 tactical_bombers moved from 17 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 2 tactical_bombers moved from Midway to 5 Sea Zone
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no more thinking…
Intercept in Japan?
17 US ftrs 5 bom
19 Japanese ftrs available to intercept
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
no more thinking…
Intercept in Japan?
17 US ftrs 5 bom
19 Japanese ftrs available to intercept
no intercept
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glad I sent 6 tacs to kill your sub. One of those battles where I could send more but feel like no use sending extreme overkill but then get results like that where it almost goes horribly wrong.
Also, feel free to wait for UK turn but will bomb WGer as well, sending 4 ftrs 1 bom vs 3 interceptors - assume no intercept but let me know if otherwise.
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@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
glad I sent 6 tacs to kill your sub. One of those battles where I could send more but feel like no use sending extreme overkill but then get results like that where it almost goes horribly wrong.
Also, feel free to wait for UK turn but will bomb WGer as well, sending 4 ftrs 1 bom vs 3 interceptors - assume no intercept but let me know if otherwise.
yah no intercept
and yah, it’s hilarious but I often find that when I send too much in thinking just in case and why not, I end up missing mostly!
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it’s like Marti is playing mental games with us
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 16 fighters moved from 17 Sea Zone to Japan 5 bombers and 1 fighter moved from Midway to Japan 1 destroyer moved from 17 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 tactical_bombers moved from 17 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 2 tactical_bombers moved from Midway to 5 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 22 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5 Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 6 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 tactical_bombers in 5 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 3 infantry, 1 mech_infantry, 8 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone 4 bombers moved from Japan to Amur 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 17 fighters moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 3 tactical_bombers moved from Midway to 6 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to United Kingdom 6 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Midway to Amur Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0.00 AA fire in Japan : : 0.17 Americans : -0.83 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Normandy Bordeaux 16 fighters moved from 17 Sea Zone to Japan 5 bombers and 1 fighter moved from Midway to Japan 1 destroyer moved from 17 Sea Zone to 5 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 2 tactical_bombers moved from 17 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 1 tactical_bomber moved from Midway to 5 Sea Zone 2 tactical_bombers moved from Midway to 5 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 22 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/4 hits, 0.67 expected hits 1 bomber killed by AA AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6,6,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 25 damage total. Damaged units is as follows: factory_major = 20, airfield = 5 Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Holland Belgium Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer and 6 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 tactical_bombers in 5 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 6 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan 1 armour moved from Trans-Jordan to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Morocco 2 artilleries, 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 2 artilleries, 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 3 infantry, 1 mech_infantry, 8 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone 4 bombers moved from Japan to Amur 2 carriers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 17 fighters moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 3 tactical_bombers moved from Midway to 6 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to United Kingdom 6 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Midway to Amur Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States 1 harbour placed in Aleutian Islands Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 carrier, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber and 2 fighters moved from United Kingdom to Western Germany 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Trans-Jordan to 93 Sea Zone 1 destroyer moved from 31 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from West India to India 2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India Combat - British Air Battle in Western Germany British attacks with 5 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 93 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in India British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in India, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in India British win, taking India from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from India to 79 Sea Zone 1 fighter moved from Trans-Jordan to Morocco 4 fighters moved from Trans-Jordan to West India 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan 7 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 3 artilleries moved from Trans-Jordan to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 93 Sea Zone to Morocco 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 carrier placed in 110 Sea Zone 3 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -1.67 Italians : -0.33 AA fire in Japan : : 0.17 Americans : -0.83 AA fire in Western Germany : : -0.17 Japanese : 1.50
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brutal bombing runs, you did shoot 1 of 6 down but 5,6,6,8,8 are pretty good rolls for the other 5 with no overkill. really not sure what to do about Egypt. Just dont know what you would or wouldnt do. Not sure if its better to make you commit forces in exchange for tons of UK resources or live to fight another day. Im hoping its the latter.
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and 5 inf 1 art on US transports in z110
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Northern Italy to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 2 infantry Americans defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 93 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 3 fighters moved from Holland Belgium to Northern Italy 1 aaGun, 3 artilleries and 5 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 mech_infantry moved from Western Germany to Germany 3 mech_infantrys moved from Bessarabia to Eastern Poland 2 mech_infantrys moved from Vyborg to Novgorod Place Units - Italians 1 factory_minor placed in Iraq 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.83 Americans : 0.67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 infantry and 1 marine moved from Iwo Jima to 17 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 8 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Morocco Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Trans-Jordan 15 armour and 29 mech_infantrys moved from Iraq to Trans-Jordan 3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Caucasus to Rostov 1 bomber moved from Iraq to Rostov 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Western Germany to Archangel 2 bombers moved from Western Germany to Belarus 1 infantry moved from Bessarabia to Ukraine 1 bomber moved from Iraq to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Northern Italy to Ukraine 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Yugoslavia to Belarus 3 infantry moved from France to Normandy Bordeaux 3 tactical_bombers moved from Northern Italy to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux 2 armour, 2 infantry and 3 mech_infantrys moved from Novosibirsk to Urals Combat - Germans Battle in Yakut S.S.R. Germans attack with 1 armour Russians defend with 1 infantry Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 fighters, 3 infantry and 5 tactical_bombers Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 5 tactical_bombers in Normandy Bordeaux, round 2 : 8/11 hits, 5.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 2 bombers and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Urals Germans attack with 2 armour, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Urals, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Germans win, taking Urals from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Trans-Jordan Germans attack with 19 armour and 32 mech_infantrys British defend with 1 airfield and 12 infantry; Americans defend with 1 aaGun Germans roll dice for 19 armour and 32 mech_infantrys in Trans-Jordan, round 2 : 15/51 hits, 14.83 expected hits British roll dice for 1 aaGun and 12 infantry in Trans-Jordan, round 2 : 4/12 hits, 4.00 expected hits 1 aaGun owned by the Americans, 4 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 19 armour and 28 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 aaGun Casualties for British: 12 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Belarus, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Yugoslavia 5 mech_infantrys moved from Caucasus to Iraq 1 aaGun moved from Northwest Persia to Iraq 4 artilleries and 2 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Kazakhstan to Yunnan 11 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 bomber moved from Ukraine to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 1 bomber moved from Archangel to Eastern Poland 1 fighter moved from Germany to Eastern Poland 1 aaGun moved from Western Germany to Germany 3 infantry moved from Western Germany to France 2 fighters and 5 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western Germany to Germany 1 bomber moved from Belarus to Germany 1 bomber moved from Belarus to Germany 1 bomber moved from Ukraine to Yugoslavia 1 bomber moved from Rostov to Yugoslavia 1 artillery moved from Western Germany to France Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 1 armour, 1 infantry and 8 mech_infantrys placed in Germany 2 infantry placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 63 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 6.67 British : 0.00 Americans : 0.33 Russians : -1.00
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fairly successful turn there. I think in all those battles I only lost one inf
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except for bel. but nice convoy rolls too.