@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Volgograd to Caucasus 4 bombers moved from Bryansk to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Caucasus Germans attack with 4 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Germans 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 armour moved from Russia to Rostov 1 armour moved from Russia to Rostov 1 armour moved from Volgograd to Rostov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 armour and 1 mech_infantry moved from Karelia to Belarus 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to France 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Western Germany to Denmark 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 4 bombers moved from Caucasus to Southern Italy 2 bombers moved from Bryansk to Western Germany 2 bombers moved from Bryansk to Southern Italy 1 bomber moved from Shensi to French Indo China 2 aaGuns moved from Bryansk to Rostov 1 infantry moved from Finland to Norway Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 2 infantry placed in France 1 artillery placed in France Germans undo move 3. 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Western Germany Germans undo move 6. 1 submarine placed in 105 Sea Zone 1 destroyer placed in 112 Sea Zone 2 armour and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -2,83 British : 0,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?
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Sure go ahead.
Wouldn’t have changed my italian nor german turn
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Thanks! I’ll do it now then.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Turning on Edit Mode EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry EDIT: Turning off Edit Mode Combat Move - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Shensi 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 infantry moved from West India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia Purchase Units - Japanese Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Eastern Persia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from India to Afghanistan Japanese take Afghanistan from Neutral_True 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 artillery moved from Union of South Africa to Mozambique Japanese take Mozambique from Neutral_True 1 armour moved from South West Africa to Angola Japanese take Angola from Neutral_True 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Tanganyika Territory to Belgian Congo 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 infantry moved from Sikang to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Shantung to Anhwe 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 63 Sea Zone to 52 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from French Indo China to Hunan Place Units - Japanese 3 artilleries placed in Manchuria 1 bomber and 2 fighters placed in French Indo China 1 armour and 2 mech_infantrys placed in Union of South Africa 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2 Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 0,67 ANZAC : 0,67 Japanese : 1,83
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Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.
Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?
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Or atleast in Europe.
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I haven’t looked at your turn yet, but yeah sure, go ahead.
And about what moves specifically. Just decide what you think is fair. If stupid things happened because of sleep deprivation, just redo without thinking too much. If it was just bad dice, obviously not ;)
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Didn’t lose anything in Normandie and sz109 and had ok result on S France, so not anything about bad dice. Just saw and remembered after the battle what the real situation looked like. Can’t say I understand why I didn’t see or thought or remembered about it while making the battle moves, but it’s a fact that lack of sleep is powerful and reduces cognitive function significantly.
Thanks for being lenient and understanding. Only had 4 hours of sleep this night, so might have to wait until tomorrow. I’ll try to be disciplined.
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I’ll send the position when I get back home.
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No worries and take your time.
I have plently :)
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 infantry and 1 transport EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Iwo Jima 1 tactical_bomber moved from Caroline Islands to Iwo Jima 1 bomber moved from Caroline Islands to 20 Sea Zone 2 bombers moved from Korea to 20 Sea Zone 1 bomber and 5 fighters moved from Korea to Manchuria 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys moved from Spain to Southern France 1 bomber moved from Eastern United States to 109 Sea Zone 1 fighter moved from Midway to Iwo Jima Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat - Americans Air Battle in Manchuria Americans attacks with 6 units heading to Manchuria Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Manchuria AA fire in Manchuria : 0/1 hits, 0,17 expected hits Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Manchuria causes 5 damage total. Battle in Normandy Bordeaux Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Americans roll dice for 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys in Southern France, round 2 : 2/16 hits, 4,33 expected hits Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 3 : 3/14 hits, 4,00 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 3 infantry Casualties for Italians: 1 fighter and 3 infantry Battle in 20 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Combat Hit Differential Summary :
Germans : -0,50 Italians : 0,33 Americans : -3,83 AA fire in Manchuria : : -0,17 Japanese : -0,33
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Did you want to intercept in Manchuria? Your 3 figs against my 5 + 1 sb?
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Oh, sorry, it’s not an issue. No ab.
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Sorry again. It’s an issue.
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But think I’ll go with 4 figs + 1 sb.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Combat Move - Americans 1 bomber moved from Eastern United States to Normandy Bordeaux 2 infantry moved from Spain to Normandy Bordeaux 1 artillery and 4 infantry moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 bomber moved from Caroline Islands to 20 Sea Zone 2 bombers moved from Korea to 20 Sea Zone 1 bomber moved from Korea to Manchuria 4 fighters moved from Korea to Manchuria 1 fighter moved from Korea to 20 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat - Americans Air Battle in Manchuria
Combat Hit Differential Summary :
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Intercept Manchuria?