L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla

  • '19 '18 '17

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 mech_infantrys moved from Volgograd to Caucasus
            4 bombers moved from Bryansk to Caucasus
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 4 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                British defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 submarine
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            2 armour moved from Russia to Rostov
            1 armour moved from Russia to Rostov
            1 armour moved from Volgograd to Rostov
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 armour and 1 mech_infantry moved from Karelia to Belarus
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to France
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 mech_infantry moved from Western Germany to Yugoslavia
            1 infantry moved from Western Germany to Denmark
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            2 bombers moved from 110 Sea Zone to Western Germany
            4 bombers moved from Caucasus to Southern Italy
            2 bombers moved from Bryansk to Western Germany
            2 bombers moved from Bryansk to Southern Italy
            1 bomber moved from Shensi to French Indo China
            2 aaGuns moved from Bryansk to Rostov
            1 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            2 infantry placed in France
            1 artillery placed in France
            Germans undo move 3.
            1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
            2 armour and 8 mech_infantrys placed in Western Germany
            Germans undo move 6.
            1 submarine placed in 105 Sea Zone
            1 destroyer placed in 112 Sea Zone
            2 armour and 7 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,83
    British : 0,50
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?

  • '19 '18 '17

    Sure go ahead.

    Wouldn’t have changed my italian nor german turn


  • Thanks! I’ll do it now then.


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry
            EDIT: Turning off Edit Mode
    
        Combat Move - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Shensi
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
            2 infantry moved from West India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
    
        Purchase Units - Japanese
            Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from India to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
            1 artillery moved from Union of South Africa to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 armour moved from South West Africa to Angola
                  Japanese take Angola from Neutral_True
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Tanganyika Territory to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 infantry moved from Sikang to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Shantung to Anhwe
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
            1 submarine moved from 63 Sea Zone to 52 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Manchuria
            1 mech_infantry moved from French Indo China to Hunan
    
        Place Units - Japanese
            3 artilleries placed in Manchuria
            1 bomber and 2 fighters placed in French Indo China
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2
            Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    ANZAC : 0,67
    Japanese : 1,83
    

    Savegame


  • Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.

    Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?


  • Or atleast in Europe.

  • '19 '18 '17

    I haven’t looked at your turn yet, but yeah sure, go ahead.

    And about what moves specifically. Just decide what you think is fair. If stupid things happened because of sleep deprivation, just redo without thinking too much. If it was just bad dice, obviously not ;)


  • Didn’t lose anything in Normandie and sz109 and had ok result on S France, so not anything about bad dice. Just saw and remembered after the battle what the real situation looked like. Can’t say I understand why I didn’t see or thought or remembered about it while making the battle moves, but it’s a fact that lack of sleep is powerful and reduces cognitive function significantly.

    Thanks for being lenient and understanding. Only had 4 hours of sleep this night, so might have to wait until tomorrow. I’ll try to be disciplined.


  • I’ll send the position when I get back home.

  • '19 '18 '17

    No worries and take your time.

    I have plently :)


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 infantry and 1 transport
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Americans to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship and 2 cruisers moved from 33 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Iwo Jima
            1 tactical_bomber moved from Caroline Islands to Iwo Jima
            1 bomber moved from Caroline Islands to 20 Sea Zone
            2 bombers moved from Korea to 20 Sea Zone
            1 bomber and 5 fighters moved from Korea to Manchuria
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys moved from Spain to Southern France
            1 bomber moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Midway to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Air Battle in Manchuria
                Americans attacks with 6 units heading to Manchuria
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Manchuria
                    AA fire in Manchuria : 0/1 hits, 0,17 expected hits
                Bombing raid in Manchuria rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Manchuria causes 5 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys
                Italians defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 4 artilleries, 8 infantry and 3 mech_infantrys in Southern France, round 2 : 2/16 hits, 4,33 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 3 mech_infantrys in Southern France, round 3 : 3/14 hits, 4,00 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Americans: 3 infantry
                Casualties for Italians: 1 fighter and 3 infantry
            Battle in 20 Sea Zone
                Americans attack with 3 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 bombers in 20 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Italians : 0,33
    Americans : -3,83
    AA fire in Manchuria : : -0,17
    Japanese : -0,33
    

    Savegame


  • Did you want to intercept in Manchuria? Your 3 figs against my 5 + 1 sb?


  • Oh, sorry, it’s not an issue. No ab.


  • Sorry again. It’s an issue.


  • But think I’ll go with 4 figs + 1 sb.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 9
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to Normandy Bordeaux
            2 infantry moved from Spain to Normandy Bordeaux
            1 artillery and 4 infantry moved from Spain to Southern France
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
            1 bomber moved from Caroline Islands to 20 Sea Zone
            2 bombers moved from Korea to 20 Sea Zone
            1 bomber moved from Korea to Manchuria
            4 fighters moved from Korea to Manchuria
            1 fighter moved from Korea to 20 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Air Battle in Manchuria
    

    Combat Hit Differential Summary :

    Savegame


  • Intercept Manchuria?

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