ok did a small adjustment. go ahead and make your edits during franz.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 92 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 3 fighters moved from Normandy Bordeaux to Finland 1 bomber moved from Novgorod to Finland 3 armour moved from Norway to Finland 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Finland Place Units - Americans 3 fighters placed in Normandy Bordeaux 3 fighters placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -3,33 Japanese : 0,67 AA fire in Novgorod : : -0,17 AA fire in Germany : : 0,67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 22 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Americans buy 2 armour, 1 destroyer, 6 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Normandy Bordeaux to Germany 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from Russia to Novgorod 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 92 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 3 fighters moved from Normandy Bordeaux to Finland 1 bomber moved from Novgorod to Finland 3 armour moved from Norway to Finland 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Germany to Finland Place Units - Americans 3 fighters placed in Normandy Bordeaux 3 fighters placed in Finland 2 armour and 1 mech_infantry placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 22 infantry moved from Chahar to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Suiyuyan, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Iraq 3 fighters moved from Egypt to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq British undo move 2. 2 armour and 1 mech_infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 2 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 Americans : -3,33 Chinese : 1,33 Japanese : 1,33 AA fire in Novgorod : : -0,17 AA fire in Germany : : 0,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 5 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 armour moved from Yugoslavia to Western Germany 1 armour, 1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany 1 aaGun moved from Yugoslavia to Northern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from Tunisia to Libya 3 infantry and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,50 Russians : -0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 6 PUs (2 lost to blockades); end with 6 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 62 PUs; Germans buy 2 armour, 3 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery moved from Rostov to Caucasus 9 mech_infantrys moved from Rostov to Russia 1 armour moved from Ukraine to Russia 1 infantry moved from Novosibirsk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Novosibirsk to Russia 9 armour moved from Kazakhstan to Russia 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Baltic States to Archangel 3 fighters moved from Karelia to Archangel 2 fighters and 1 tactical_bomber moved from Karelia to Belarus 1 tactical_bomber moved from Karelia to Archangel Combat - Germans Battle in Russia Germans attack with 10 armour and 10 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 8 infantry Germans roll dice for 10 armour and 10 mech_infantrys in Russia, round 2 : 9/20 hits, 6,67 expected hits Russians roll dice for 4 aaGuns, 3 artilleries and 8 infantry in Russia, round 2 : 2/11 hits, 3,67 expected hits 5 infantry owned by the Russians, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour and 8 mech_infantrys in Russia, round 3 : 10/18 hits, 6,33 expected hits Russians roll dice for 3 artilleries and 3 infantry in Russia, round 3 : 1/6 hits, 2,00 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 44 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 4 aaGuns, 3 artilleries and 8 infantry Battle in Archangel Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery Russians defend with 1 mech_infantry Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Karelia 3 fighters and 1 tactical_bomber moved from Archangel to Karelia 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 2 armour and 5 mech_infantrys moved from Novgorod to Karelia 2 artilleries and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Germany to Baltic States 3 infantry moved from Germany to Western Germany 2 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Karelia 1 infantry moved from Karelia to Vyborg 2 aaGuns and 10 armour moved from West India to India Place Units - Germans 3 artilleries placed in France 2 armour and 2 mech_infantrys placed in Germany 2 fighters and 1 mech_infantry placed in Western Germany 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 65 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 7,50 Russians : -3,67
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@Sovietishcat could you please edit 5inf from W.Ger to Berlin?
Thank you. -
TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Eastern Persia to West India Russians take West India from Japanese 1 infantry moved from Tambov to Volgograd
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Eastern Persia to West India Russians take West India from Japanese 1 infantry moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 5 infantry EDIT: Adding units owned by Germans to Germany: 5 infantry EDIT: Turning off Edit Mode 8 armour, 36 infantry and 4 mech_infantrys moved from Eastern Persia to West India 14 artilleries moved from Eastern Persia to West India 3 mech_infantrys moved from Persia to West India Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,33
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Samara to Tambov Japanese take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone Combat - Japanese
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from Novgorod to Norway 1 armour and 1 mech_infantry moved from Samara to Tambov Japanese take Tambov from Russians 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 bomber moved from Japan to 25 Sea Zone 1 bomber moved from Caroline Islands to 25 Sea Zone Combat - Japanese Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 54 Sea Zone Japanese attack with 8 fighters, 1 submarine and 6 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 1 aaGun and 7 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Jehol 11 infantry moved from Kweichow to Anhwe 1 artillery moved from Kweichow to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Kweichow to India 4 armour and 21 mech_infantrys moved from Yunnan to India 3 fighters moved from French Indo China to India 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Anhwe 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from Amur to Manchuria 1 infantry moved from Samara to Volgograd 1 bomber moved from Norway to Karelia 1 tactical_bomber moved from 39 Sea Zone to India 1 bomber moved from French Indo China to Japan 8 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone Place Units - Japanese 3 fighters placed in India 2 artilleries and 2 infantry placed in Japan 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Norway : : -0,17 ANZAC : 0,67 Americans : 1,33 Japanese : -1,33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 3 bombers moved from Germany to Finland 2 armour and 1 mech_infantry moved from Norway to Finland 2 artilleries and 1 infantry moved from Algeria to Tunisia Place Units - Americans 8 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans : 1,33 Japanese : -0,33 AA fire in Germany : : -0,50
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,67
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Americans buy 9 infantry and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 3 bombers moved from Finland to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0,50 expected hits Bombing raid in Germany rolls: 3,8,4 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Italians with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 6 destroyers and 7 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 transports moved from 26 Sea Zone to 10 Sea Zone 3 bombers moved from Germany to Finland 2 armour and 1 mech_infantry moved from Norway to Finland 2 artilleries and 1 infantry moved from Algeria to Tunisia Place Units - Americans 8 submarines placed in 10 Sea Zone 3 infantry placed in Finland 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 22 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Shensi, round 2 : 5/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 fighter moved from Caucasus to Iraq 2 fighters moved from Iraq to West India 2 mech_infantrys moved from Eastern Persia to West India 3 infantry moved from Trans-Jordan to Egypt 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 destroyer and 1 submarine placed in 110 Sea Zone 4 infantry placed in United Kingdom 1 armour and 2 infantry placed in Iraq 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67 British : -1,33 Americans : 1,33 Chinese : 1,33 Japanese : 0,33 AA fire in Germany : : -0,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 tactical_bomber moved from Western Germany to Tunisia 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 2 mech_infantrys moved from Bryansk to Caucasus 2 fighters moved from Southern Italy to Caucasus Combat - Italians Battle in Tunisia Italians attack with 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 3/8 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 2 infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia Italians roll dice for 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/8 hits, 2,17 expected hits Americans roll dice for 1 artillery in Tunisia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 2 artilleries and 2 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 destroyer, 1 fighter and 2 submarines Americans defend with 2 destroyers and 1 submarine Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Americans roll dice for 2 destroyers in 98 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 22 Casualties for Americans: 2 destroyers and 1 submarine Battle in Caucasus Italians attack with 2 fighters and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Rostov 1 fighter moved from 98 Sea Zone to Greece 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 tactical_bomber moved from Tunisia to Libya Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1,33 British : 0,33 Americans : -2,50
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :