• '20 '18 '17 '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Tank moved from Darfur to Kufra
            1 Artillery moved from Lithuania to Latvia
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Artillerys and 2 Elites moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Stuka moved from Tampere to Lapland
            7 Infantrys moved from Oulu to N.Karelia
            1 Infantry moved from Estonia to Latvia
            2 Artillerys, 2 Elites and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 2 Elites moved from 24 Sea Zone to Latvia
            1 Artillery and 3 Infantrys moved from Rhine to Hamburg
            2 ArmoredCars moved from Rhine to Hamburg
            3 Infantrys moved from Paris to Picardy
            3 Infantrys moved from Paris to Normandy
            1 Fighter and 1 Stuka moved from Krakow to Minsk
            2 Fighters moved from Krakow to Donetsk
            2 Tanks moved from Krakow to Donetsk
            1 Tank moved from Krakow to Minsk
    
        Purchase Units - Germans
            Germans buy 1 Bunker, 1 Destroyer, 2 HeavyTanks, 12 Infantrys, 2 Mech.Infs, 1 S.Submarine, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kufra
                Germans attack with 1 Tank
                French defend with 1 Tank
                    Germans roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Tank in Kufra, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the French lost in Kufra
                Germans win, taking Kufra from French with 1 Tank remaining. Battle score for attacker is 5
                Casualties for French: 1 Tank
            Battle in Lapland
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Lapland, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                Germans win, taking Lapland from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 2 Fighters and 2 Tanks
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Fighters and 2 Tanks in Donetsk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Fighter, 1 Stuka and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 1 Stuka and 1 Tank in Minsk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Fighter, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in N.Karelia
                Germans attack with 7 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 7 Infantrys in N.Karelia, round 2 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Germans win, taking N.Karelia from Russians with 7 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 3 Artillerys, 2 Elites and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Cruiser in Latvia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 3 Artillerys, 2 Elites and 1 Infantry in Latvia, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Germans
            2 Fighters moved from Donetsk to Krakow
            1 AAGun, 12 Artillerys and 19 Infantrys moved from Krakow to Brest
            4 HeavyTanks moved from Warsaw to Brest
            5 Tanks moved from Bohemia to Brest
            3 Mech.Infs moved from Bavaria to Brest
            1 AAGun moved from Danzig to Krakow
            1 AAGun moved from Rhine to Hamburg
            1 AAGun moved from Hamburg to Pomerania
            1 Fighter and 1 Stuka moved from Minsk to Danzig
            1 Stuka moved from Lapland to Danzig
            1 HeavyTank moved from Brest to Danzig
    
        Place Units - Germans
            1 Destroyer, 1 S.Submarine and 1 Submarine placed in 24 Sea Zone
            1 Bunker and 6 Infantrys placed in Hamburg
            6 Infantrys placed in Paris
            4 Tanks placed in Warsaw
            2 HeavyTanks and 1 Tank placed in Krakow
            2 Mech.Infs placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    French : -0.50
    Russians : -1.00
    

    Savegame

  • '20

    Afrikakorps has been a thorn in my side

  • '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Artillery and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
            2 Infantrys moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from Rostov to Donetsk
            1 Fighter moved from Kiev to Donetsk
            1 Bomber moved from Kiev to Donetsk
            1 Adv.Fighter moved from Smolensk to Minsk
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            1 Artillery and 4 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Latvia
            1 Adv.Fighter moved from Smolensk to Latvia
            1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Adv.Fighter moved from Olyokminsk to Ayan
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 6 Artillerys, 1 Bunker, 1 Fighter, 22 Infantrys and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Adv.Fighter, 1 Artillery and 6 Infantrys
                Germans defend with 3 Artillerys and 2 Elites
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 6 Infantrys in Latvia, round 2 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 3 Artillerys and 2 Elites in Latvia, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Russians and 2 Elites owned by the Germans lost in Latvia
                1 Artillery and 5 Infantrys retreated to Leningrad
                Germans win with 3 Artillerys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Elites
            Battle in Minsk
                Russians attack with 1 Adv.Fighter and 2 Infantrys
                Germans defend with 1 Tank
                    Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Minsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
                Germans defend with 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 Tanks in Donetsk, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tanks owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Tanks
            Battle in Lapland
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 0/3 hits, 0.83 expected hits
                    Finns roll dice for 2 Infantrys in Lapland, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Lapland
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Infantrys in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Ayan
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Ayan, round 3 : 2/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Bulgaria
                Russians attack with 1 Artillery and 1 Infantry
                Italians defend with 2 Artillerys
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 2 Artillerys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Artillerys in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 Artillerys in Bulgaria, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Russians lost in Bulgaria
                Romanians win with 2 Artillerys remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Georgia to Rostov
            1 Artillery and 2 Infantrys moved from Rostov to Kursk
            1 Bomber and 1 Fighter moved from Donetsk to Kursk
            1 AAGun, 2 Artillerys, 3 Infantrys, 8 Mech.Infs, 5 Mot.Infs and 11 Tanks moved from Kiev to Kursk
            3 Tanks moved from Stalingrad to Kursk
            5 Tanks moved from Moscow to Kursk
            1 Adv.Fighter moved from Minsk to Kursk
            1 Tank moved from Novgorod to Kursk
            3 Infantrys moved from S.Karelia to Leningrad
            1 Infantry moved from Arkhangelsk to S.Karelia
            8 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Kirov to Vologda
            4 Infantrys moved from Perm to Kirov
            5 Infantrys moved from Sverdlovsk to Perm
            1 Infantry moved from Chimkent to 126 Sea Zone
            1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Tashkent to Chimkent
            1 Adv.Fighter and 1 Fighter moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Kolyma to Okhotsk
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Khatanga
            6 Infantrys moved from Khatanga to Olyokminsk
            3 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Adv.Fighter moved from Latvia to Kursk
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            6 Infantrys and 4 Tanks placed in Moscow
            3 Artillerys and 2 Infantrys placed in Stalingrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 3 Infantrys placed in Arkhangelsk
            5 Infantrys placed in Sibirsky
            Russians undo move 2.
            1 Artillery, 5 Infantrys and 4 Tanks placed in Moscow
            1 Infantry placed in Sibirsky
            1 Adv.Fighter and 1 Fighter placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Romanians : 0.00
    Hisaichi : 0.67
    Finns : 1.67
    Russians : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Artillery, 1 Elite and 1 Infantry moved from N.Algeria to N.Tunisia
            1 Infantry moved from Tunis to S.Tunisia
            3 Elites moved from Tunis to N.Tunisia
            2 Transports moved from 51 Sea Zone to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            3 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            4 Fighters moved from 51 Sea Zone to Mersa Matruh
            8 Infantrys moved from Rome to Campania
            2 Artillerys moved from Bulgaria to Greece
    
        Purchase Units - Italians
            Italians buy 1 AAGun, 1 Elite, 1 Fighter, 9 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 4 Fighters and 3 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Italians roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 1/2 hits, 1.17 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                    Italians roll dice for 4 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 1.83 expected hits
                    British roll dice for 1 Tank in Mersa Matruh, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
    
        Non Combat Move - Italians
            1 Fighter moved from Mersa Matruh to Kufra
            3 Fighters moved from Mersa Matruh to 51 Sea Zone
    
        Place Units - Italians
            4 T.Boats placed in 51 Sea Zone
            1 AAGun and 3 Infantrys placed in Tunis
            1 Elite and 2 Infantrys placed in Campania
            1 Fighter and 4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -0.50
    

    Savegame

  • '20 '18 '17 '15

    This has been quite a fun game with unique challenges, Colt. I feel a bit behind, but oddly enough think I’m doing better in the Pacific then in Europe, which is a switch. That UK fleet and your grip on Cairo is commendable.

  • '20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - French
            1 Infantry moved from S.Algeria to N.Algeria
                  French take N.Algeria from Italians
            1 Elite moved from S.Algeria to S.Tunisia
            1 Fighter moved from E.Morocco to S.Tunisia
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in S.Tunisia
                French attack with 1 Elite and 1 Fighter
                Italians defend with 1 Infantry
                    French roll dice for 1 Elite and 1 Fighter in S.Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Elite and 1 Fighter in S.Tunisia, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in S.Tunisia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the French lost in S.Tunisia
                 retreated to S.Tunisia
                Italians win with 1 Infantry remaining. Battle score for attacker is -3
                Casualties for French: 1 Elite
    
        Non Combat Move - French
            1 Fighter moved from S.Tunisia to E.Morocco
            3 Artillerys and 1 Tank moved from S.Algeria to E.Morocco
            2 Infantrys moved from Greenland to 8 Sea Zone
            2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
            1 Transport moved from 18 Sea Zone to 30 Sea Zone
            1 Infantry moved from Palestine to Lower Egypt
            1 Tank moved from Syria to Lower Egypt
            1 Infantry moved from Syria to Palestine
            1 Infantry moved from Madagascar to 62 Sea Zone
            1 Fighter moved from Dover to 21 Sea Zone
    
        Place Units - French
            1 Artillery, 1 Bunker and 1 Infantry placed in Syria
            1 Artillery, 2 Infantrys and 1 Tank placed in E.Morocco
            French undo move 1.
            1 Artillery, 1 Bunker and 1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -1.33
    

    Savegame

  • '20

    It has been fun. You can outproduce me in the Med+North Africa build-up though but I hope to buy time for US

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            2 units repaired.
            1 Bomber moved from Lombok to 101 Sea Zone
            2 Fighters moved from Banjarmasin to 101 Sea Zone
            3 Transports moved from 111 Sea Zone to 101 Sea Zone
            2 Elites, 1 Infantry and 1 Marine moved from Tokyo to 85 Sea Zone
            4 Carriers, 4 Cruisers, 3 Destroyers, 2 Elites, 1 Infantry, 1 Marine, 6 Submarines and 1 Transport moved from 85 Sea Zone to 101 Sea Zone
            2 Elites, 1 Infantry and 1 Marine moved from 101 Sea Zone to Yap
            1 Infantry and 2 Tanks moved from Tanimbar to 112 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Flores to 112 Sea Zone
            2 Transports moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from Soembawa to 111 Sea Zone
            1 Tank moved from British Borneo to 111 Sea Zone
            1 Infantry moved from Flores to 111 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 112 Sea Zone to 107 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 107 Sea Zone to Hollandia
            1 B.Transport, 1 Infantry and 2 Tanks moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry and 2 Tanks moved from 107 Sea Zone to Hollandia
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 111 Sea Zone to 107 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 107 Sea Zone to Celebes
            2 Battleships moved from 67 Sea Zone to 107 Sea Zone
            1 Submarine moved from 110 Sea Zone to 107 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 2 Infantrys, 1 S.Submarine and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Celebes
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Dutch defend with 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Celebes, round 2 : 2/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the Dutch lost in Celebes
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Celebes, round 2 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Celebes, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Celebes
                Yamamoto win, taking Celebes from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in Hollandia
                Yamamoto attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Hollandia, round 2 : 4/6 hits, 2.33 expected hits
                    Dutch roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Hollandia
                Yamamoto win, taking Hollandia from Dutch with 1 Artillery, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 101 Sea Zone
                Yamamoto attack with 1 Bomber, 4 Carriers, 4 Cruisers, 3 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
                Americans defend with 1 B.Transport, 3 Carriers, 3 Destroyers, 6 Fighters, 3 Submarines and 3 Transports
                    Yamamoto roll dice for 6 Submarines in 101 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 3 Submarines in 101 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bomber, 4 Carriers, 4 Cruisers, 3 Destroyers, 2 Fighters and 4 Transports in 101 Sea Zone, round 2 : 7/14 hits, 5.00 expected hits
                    Americans roll dice for 1 B.Transport, 3 Carriers, 3 Destroyers, 6 Fighters and 3 Transports in 101 Sea Zone, round 2 : 5/16 hits, 6.17 expected hits
                    2 Destroyers owned by the Americans, 3 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 2 Submarines owned by the Yamamoto, 3 Transports owned by the Americans and 4 Transports owned by the Yamamoto lost in 101 Sea Zone
                    Yamamoto roll dice for 4 Submarines in 101 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bomber, 4 Carriers, 4 Cruisers, 3 Destroyers and 2 Fighters in 101 Sea Zone, round 3 : 2/14 hits, 5.00 expected hits
                    Americans roll dice for 3 Carriers, 1 Destroyer and 6 Fighters in 101 Sea Zone, round 3 : 4/10 hits, 4.83 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans and 4 Submarines owned by the Yamamoto lost in 101 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 4 Carriers, 4 Cruisers, 3 Destroyers and 2 Fighters in 101 Sea Zone, round 4 : 6/14 hits, 5.00 expected hits
                    Americans roll dice for 3 Carriers and 5 Fighters in 101 Sea Zone, round 4 : 7/8 hits, 4.00 expected hits
                    5 Fighters owned by the Americans, 1 Carrier owned by the Americans, 4 Carriers owned by the Yamamoto and 3 Destroyers owned by the Yamamoto lost in 101 Sea Zone
                    Yamamoto roll dice for 1 Bomber, 4 Cruisers and 2 Fighters in 101 Sea Zone, round 5 : 4/7 hits, 3.33 expected hits
                    Americans roll dice for 2 Carriers in 101 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    2 Carriers owned by the Americans and 2 Fighters owned by the Yamamoto lost in 101 Sea Zone
                Yamamoto win with 1 Bomber and 4 Cruisers remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 4 Carriers, 3 Destroyers, 2 Fighters, 6 Submarines and 4 Transports
                Casualties for Americans: 1 B.Transport, 3 Carriers, 3 Destroyers, 6 Fighters, 3 Submarines and 3 Transports
            Battle in Yap
                Yamamoto attack with 2 Elites, 1 Infantry and 1 Marine
                Americans defend with 1 Tank
                    Yamamoto roll dice for 2 Elites, 1 Infantry and 1 Marine in Yap, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Tank in Yap, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Elites, 1 Infantry and 1 Marine in Yap, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Tank in Yap, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Americans lost in Yap
                Yamamoto win, taking Yap from Americans with 2 Elites, 1 Infantry and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 101 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Cruiser, 1 Destroyer, 1 S.Submarine and 2 Submarines placed in 85 Sea Zone
            1 Elite placed in Tokyo
            4 Artillerys placed in Davao
            1 Elite and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : 1.00
    Dutch : -0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Hupeh to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 Infantry moved from Hupeh to Hunan
                  Chinese take Hunan from Hisaichi
            2 Infantrys moved from Suiyuan to Chahar
            1 Fighter moved from Shansi to Chahar
            1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
            1 Adv.Fighter and 1 Fighter moved from Shansi to Anhwei
            1 Adv.Fighter moved from Shensi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Anhwei
                Chinese attack with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf and 1 Tank
                    Chinese roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 3/6 hits, 2.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 Adv.Fighters, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf and 1 Tank
    
        Non Combat Move - Chinese
            1 AAGun moved from Suiyuan to Shensi
            2 Infantrys and 2 Tanks moved from Shensi to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            3 Infantrys moved from Suiyuan to Shansi
            1 Fighter moved from Chahar to Hupeh
            2 Adv.Fighters and 1 Fighter moved from Anhwei to Hupeh
            2 Artillerys and 3 Infantrys moved from Ningsia to Suiyuan
            2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Adv.Fighter moved from Urumqi to Shensi
            2 Mech.Infs moved from Urumqi to Ningsia
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Chinese : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            2 Infantrys moved from Shantung to Chahar
            2 Fighters moved from Hulunbuir to Chahar
            2 Infantrys moved from Heilungchiang to Ayan
            1 Artillery moved from Chita to Ayan
            4 Tanks moved from Liaoning to Chita
            3 Infantrys moved from Kirin to Heilungchiang
            1 Elite and 1 Infantry moved from Kwangtung to Hunan
            3 Infantrys moved from Hong Kong to Kwangtung
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Kwangtung to Kwangsi
            2 Tanks moved from Shanghai to Anhwei
            1 Infantry moved from Shantung to Anhwei
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 101 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Ulithi
                  Yamamoto take Ulithi from Americans
            1 Carrier moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 Battleship moved from 85 Sea Zone to 101 Sea Zone
            1 Battleship moved from 84 Sea Zone to 85 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
            1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
            1 Artillery moved from N.French Indochina to Hunan
            1 ArmoredCar moved from Kwangsi to Hunan
            1 ArmoredCar moved from Kwangsi to N.French Indochina
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 9 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Hunan
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery
            Battle in Anhwei
                Hisaichi attack with 1 Infantry and 2 Tanks
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Anhwei, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                    Hisaichi roll dice for 2 Tanks in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Tank in Anhwei, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 5 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Anhwei, round 6 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Infantry and 1 Tank
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Transport moved from 105 Sea Zone to 66 Sea Zone
            2 Fighters moved from Chahar to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            4 Tanks placed in Liaoning
            1 Mech.Inf placed in Changchun
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
            7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Chinese : -1.33
    Russians : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            1 Infantry moved from Equatoria to Darfur
                  British take Darfur from Germans
            1 Infantry and 1 Tank moved from Johnston to 97 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 97 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from 103 Sea Zone to Rongelap
            1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh
            8 Fighters moved from 56 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from N.Thailand to N.French Indochina
            2 Infantrys moved from N.Thailand to S.French Indochina
            1 Fighter moved from N.Thailand to S.French Indochina
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Elite, 6 Infantrys, 3 S.Submarines, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Mersa Matruh
                British attack with 1 Artillery, 8 Fighters and 1 Infantry
                Italians defend with 3 Infantrys
                    British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                    British roll dice for 1 Artillery, 8 Fighters and 1 Infantry in Mersa Matruh, round 2 : 2/10 hits, 3.33 expected hits
                    Italians roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 1 Artillery, 8 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 3 Infantrys
            Battle in Rongelap
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in Rongelap, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Rongelap
                British win, taking Rongelap from Yamamoto with 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the British lost in N.French Indochina
                    British roll dice for 1 Artillery in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar in N.French Indochina, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar in N.French Indochina, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Artillery in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 ArmoredCar in N.French Indochina, round 5 : 1/1 hits, 0.17 expected hits
                    1 Artillery owned by the British lost in N.French Indochina
                Thai win with 1 ArmoredCar remaining. Battle score for attacker is -6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in S.French Indochina
                British attack with 1 Fighter and 2 Infantrys
                Thai defend with 1 Tank
                    British roll dice for 1 Fighter and 2 Infantrys in S.French Indochina, round 2 : 1/3 hits, 0.67 expected hits
                    Thai roll dice for 1 Tank in S.French Indochina, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in S.French Indochina
                British win, taking S.French Indochina from Thai with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Tank
    
        Non Combat Move - British
            1 Fighter moved from S.French Indochina to Burma
            1 AAGun, 1 Artillery and 2 Tanks moved from N.Thailand to Burma
            1 Infantry moved from Yunnan to N.Thailand
            7 Infantrys moved from Assam to Burma
            4 Infantrys moved from Calcutta to Assam
            4 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Hyderabad to Calcutta
            1 Artillery and 4 Infantrys moved from Delhi to Bihar
            6 Infantrys moved from Madras to Hyderabad
            3 Infantrys moved from Iraq to Palestine
            3 Infantrys moved from W.Iran to Iraq
            1 Transport moved from 56 Sea Zone to 57 Sea Zone
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from E.Morocco to S.Algeria
            1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            2 Tanks moved from Northern Ireland to Manchester
            3 Infantrys moved from Wales to Dover
            2 Infantrys moved from Central America to Colombia
            1 Infantry moved from E.Mexico to Central America
            1 Destroyer moved from 102 Sea Zone to 96 Sea Zone
            8 Fighters moved from Mersa Matruh to 56 Sea Zone
    
        Place Units - British
            2 Adv.Fighters, 1 Carrier and 1 Submarine placed in 56 Sea Zone
            1 Artillery and 1 Elite placed in Cairo
            3 S.Submarines placed in 58 Sea Zone
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to 40 Sea Zone: 1 Transport
            EDIT: Adding units owned by French to 40 Sea Zone: 1 Infantry
            EDIT: Removing units owned by British from 62 Sea Zone: 1 Transport
            EDIT: Removing units owned by French from 62 Sea Zone: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Madras
            1 Artillery and 2 Infantrys placed in Delhi
            1 T.Boat placed in 21 Sea Zone
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    British : -1.33
    Italians : -0.33
    Yamamoto : 0.67
    Thai : 1.83
    

    Savegame

  • '20

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy nothing; Remaining resources: 13 PUs; 
    
        Non Combat Move - Dutch
            1 Infantry moved from Merauke to West Papua
            1 Artillery moved from West Papua to Merauke
    
        Turn Complete - Dutch
            Dutch collect 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            2 Elites and 2 Infantrys moved from Tampere to Kotka
            1 Infantry moved from Kotka to Vyborg
            2 Artillerys moved from Kotka to Vyborg
            1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 2 Artillerys and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Artillerys and 1 Infantry in Vyborg, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in Vyborg, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Transport placed in 24 Sea Zone
            2 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.00
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Infantry moved from Odessa to Donetsk
            1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
            1 Fighter moved from E.Romania to Donetsk
            1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev
            2 Artillerys and 2 Elites moved from E.Romania to Vinnytsia
            2 Elites and 2 Tanks moved from Bucharest to E.Romania
            2 Tanks moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry and 1 JetFighter; Remaining resources: 4 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiev, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kiev, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Infantry moved from Vinnytsia to Kiev
            1 Fighter moved from Donetsk to Vinnytsia
    
        Place Units - Romanians
            1 Infantry and 1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.17
    Russians : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 67 Sea Zone
            1 T.Boat moved from 111 Sea Zone to 67 Sea Zone
            1 Destroyer and 1 Submarine moved from 112 Sea Zone to 107 Sea Zone
            1 Artillery and 1 Infantry moved from S.Thailand to S.French Indochina
            1 Elite, 1 Infantry and 1 Tank moved from S.Thailand to N.Thailand
            2 Elites and 4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 67 Sea Zone
                Thai attack with 1 Fighter and 1 T.Boat
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Fighter and 1 T.Boat in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in 67 Sea Zone
                Thai win with 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in N.Thailand
                Thai attack with 1 Elite, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Thai roll dice for 1 Elite, 1 Infantry and 1 Tank in N.Thailand, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite, 1 Infantry and 1 Tank in N.Thailand, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.Thailand
                Thai win, taking N.Thailand from British with 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.French Indochina
                Thai attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in S.French Indochina, round 3 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 AAGun moved from Bangkok to S.Thailand
            1 Fighter moved from 67 Sea Zone to Java
    
        Place Units - Thai
            5 Infantrys and 1 L.Fighter placed in Bangkok
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from Bangkok: 1 L.Fighter
            EDIT: Adding units owned by Thai to S.Thailand: 1 Bunker
            EDIT: Adding units owned by Thai to Bangkok: 1 Tank
            EDIT: Changing PUs for Thai from 0 to 1
            EDIT: Turning off Edit Mode
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    French : -0.67
    Anzac : -0.33
    Thai : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Infantrys and 2 Tanks moved from N.Chile to Santiago
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 119 Sea Zone
            4 Infantrys moved from 119 Sea Zone to Santiago
            1 Infantry moved from Bahia to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 125 Sea Zone
            1 Artillery and 2 Infantrys moved from 125 Sea Zone to Santiago
            1 Carrier and 2 Submarines moved from 102 Sea Zone to 101 Sea Zone
            2 Bombers and 2 Fighters moved from Truk to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Midway to 101 Sea Zone
            1 S.Bomber moved from San Francisco to 101 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 B.Transport, 1 Bunker, 1 Factory, 3 Infantrys and 4 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Santiago
                Americans attack with 1 Artillery, 10 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Artillery, 10 Infantrys and 2 Tanks in Santiago, round 2 : 4/13 hits, 3.17 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Santiago, round 3 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in 101 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Fighters, 1 S.Bomber and 2 Submarines
                Hisaichi defend with 1 Battleship, 1 Destroyer, 1 Submarine and 1 Transport; Yamamoto defend with 4 Cruisers
                    Americans roll dice for 2 Submarines in 101 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Carrier owned by the Americans lost in 101 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers, 3 Fighters and 1 S.Bomber in 101 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Yamamoto roll dice for 1 Battleship, 4 Cruisers, 1 Destroyer and 1 Transport in 101 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    1 Fighter owned by the Americans, 2 Submarines owned by the Americans and 1 Transport owned by the Hisaichi lost in 101 Sea Zone
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : 0.50
    Americans : -2.17
    

    Savegame

  • '20

    submerge? and did i take correct casualty?


  • @Colt45554 Looks good so far. Keep my sub in the fight as fodder for the cruisers.

  • '20

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Infantrys and 2 Tanks moved from N.Chile to Santiago
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 119 Sea Zone
            4 Infantrys moved from 119 Sea Zone to Santiago
            1 Infantry moved from Bahia to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 125 Sea Zone
            1 Artillery and 2 Infantrys moved from 125 Sea Zone to Santiago
            1 Carrier and 2 Submarines moved from 102 Sea Zone to 101 Sea Zone
            2 Bombers and 2 Fighters moved from Truk to 101 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Midway to 101 Sea Zone
            1 S.Bomber moved from San Francisco to 101 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 B.Carriers, 1 B.Transport, 1 Bunker, 1 Factory, 3 Infantrys and 4 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Santiago
                Americans attack with 1 Artillery, 10 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Artillery, 10 Infantrys and 2 Tanks in Santiago, round 2 : 4/13 hits, 3.17 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 1 Artillery, 7 Infantrys and 2 Tanks in Santiago, round 3 : 2/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 1 Artillery, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in 101 Sea Zone
                Americans attack with 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Fighters, 1 S.Bomber and 2 Submarines
                Hisaichi defend with 1 Battleship, 1 Destroyer, 1 Submarine and 1 Transport; Yamamoto defend with 4 Cruisers
                    Americans roll dice for 2 Submarines in 101 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Carrier owned by the Americans lost in 101 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers, 3 Fighters and 1 S.Bomber in 101 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Yamamoto roll dice for 1 Battleship, 4 Cruisers, 1 Destroyer and 1 Transport in 101 Sea Zone, round 2 : 3/7 hits, 3.17 expected hits
                    1 Fighter owned by the Americans, 2 Submarines owned by the Americans and 1 Transport owned by the Hisaichi lost in 101 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers, 2 Fighters and 1 S.Bomber in 101 Sea Zone, round 3 : 1/6 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Battleship, 4 Cruisers and 1 Destroyer in 101 Sea Zone, round 3 : 1/6 hits, 3.00 expected hits
                    1 Fighter owned by the Americans and 1 Submarine owned by the Hisaichi lost in 101 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers, 1 Fighter and 1 S.Bomber in 101 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Battleship, 4 Cruisers and 1 Destroyer in 101 Sea Zone, round 4 : 1/6 hits, 3.00 expected hits
                    1 Fighter owned by the Americans, 4 Cruisers owned by the Yamamoto and 1 Destroyer owned by the Hisaichi lost in 101 Sea Zone
                    Americans roll dice for 1 Adv.Fighter, 2 Bombers and 1 S.Bomber in 101 Sea Zone, round 5 : 4/4 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Battleship in 101 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Hisaichi and 1 Adv.Fighter owned by the Americans lost in 101 Sea Zone
                Americans win with 2 Bombers and 1 S.Bomber remaining. Battle score for attacker is 27
                Casualties for Americans: 1 Adv.Fighter, 1 Carrier, 3 Fighters and 2 Submarines
                Casualties for Hisaichi: 1 Battleship, 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Yamamoto: 4 Cruisers
    
        Non Combat Move - Americans
            1 S.Bomber moved from 101 Sea Zone to Saipan
            2 Bombers moved from 101 Sea Zone to Kwajalein
            3 Infantrys and 1 Marine moved from Kwajalein to 96 Sea Zone
            1 B.Transport, 3 Infantrys and 1 Marine moved from 96 Sea Zone to 86 Sea Zone
            3 Infantrys and 1 Marine moved from 86 Sea Zone to Saipan
            2 Destroyers and 4 Submarines moved from 96 Sea Zone to 103 Sea Zone
            1 Destroyer and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            2 S.Submarines moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 98 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 B.Transport moved from 91 Sea Zone to 83 Sea Zone
            1 Infantry moved from Colombia to Amazon
            2 Transports moved from 34 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 41 Sea Zone
            1 Artillery and 2 Infantrys moved from Rio de Oro to Mauritania
            1 Bomber moved from W.Morocco to E.Morocco
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
            1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            1 S.Bomber moved from Washington to Johnston
    
        Place Units - Americans
            1 Bunker placed in Saipan
            1 Factory placed in Rio de Oro
            2 B.Carriers placed in 91 Sea Zone
            1 L.Fighter placed in 91 Sea Zone
            3 Infantrys and 3 L.Fighters placed in San Francisco
            1 B.Transport placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Yamamoto : -3.17
    Americans : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Tank moved from Kufra to Darfur
            3 Artillerys moved from Latvia to Minsk
            1 Fighter and 2 Stukas moved from Danzig to Minsk
            2 Fighters moved from Krakow to Minsk
            12 Artillerys, 3 HeavyTanks, 19 Infantrys, 3 Mech.Infs and 5 Tanks moved from Brest to Kiev
            2 HeavyTanks and 1 Tank moved from Krakow to Kiev
            1 HeavyTank moved from Danzig to Kiev
            2 Mech.Infs moved from Bohemia to Kiev
            4 Tanks moved from Warsaw to Kiev
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from Hamburg to 23 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 24 Sea Zone to Estonia
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 24 Sea Zone to Latvia
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to East Prussia
            6 Infantrys moved from Paris to Picardy
            2 Infantrys moved from Lapland to Murmansk
            2 Infantrys moved from N.Karelia to Murmansk
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 7 Infantrys, 5 Mech.Infs and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Cruiser in Estonia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Darfur
                Germans attack with 1 Tank
                British defend with 1 Infantry
                    Germans roll dice for 1 Tank in Darfur, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Minsk
                Germans attack with 3 Artillerys, 3 Fighters and 2 Stukas
                Russians defend with 2 Infantrys
                    Germans roll dice for 3 Artillerys, 3 Fighters and 2 Stukas in Minsk, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 2 Artillerys, 3 Fighters and 2 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Artillery
                Casualties for Russians: 2 Infantrys
            Battle in Murmansk
                Germans attack with 4 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Murmansk
                    Germans roll dice for 3 Infantrys in Murmansk, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Murmansk
                    Germans roll dice for 2 Infantrys in Murmansk, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Murmansk
                Germans win, taking Murmansk from Russians with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 3 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            3 Fighters and 2 Stukas moved from Minsk to Kiev
            1 AAGun moved from Brest to Kiev
            1 AAGun moved from Krakow to Vinnytsia
            1 AAGun moved from Warsaw to Brest
            1 AAGun moved from Pomerania to Danzig
            2 Tanks moved from Normandy to Lorraine
            2 Mech.Infs moved from Picardy to Bohemia
    
        Place Units - Germans
            2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg
            3 Infantrys placed in Normandy
            1 Destroyer placed in 24 Sea Zone
            2 ArmoredCars placed in Danzig
            5 Mech.Infs placed in Bohemia
            3 Tanks placed in Krakow
            4 Tanks placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 106 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.33
    Russians : 2.33
    

    Savegame

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