Going to concede this one. Seems I’m losing on both sides of the board. Never got around to buying a third Japanese ic on Asia, not sure why. Will post when i get home.
Still interested in French rebalance? I’ll take allies for +10.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
3 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
3 transports moved from 61 Sea Zone to 42 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
2 destroyers moved from 61 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Yunnan to Malaya
1 armour, 1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 artilleries and 2 infantry moved from Yunnan to French Indo China
2 armour moved from Kweichow to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to French Indo China
5 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Japan to French Indo China
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
3 destroyers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
3 transports moved from 61 Sea Zone to 42 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
2 destroyers moved from 61 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Yunnan to Malaya
1 armour, 1 artillery and 1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 artilleries and 2 infantry moved from Yunnan to French Indo China
2 armour moved from Kweichow to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to French Indo China
5 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 bomber moved from Japan to French Indo China
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to French Indo China
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 armour, 1 artillery, 2 carriers, 5 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 3 cruisers and 3 transports; ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 3 cruisers and 3 transports in 54 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
3 cruisers owned by the Americans, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 1 submarine owned by the ANZAC and 1 battleship owned by the Americans lost in 54 Sea Zone
3 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 61
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 3 cruisers and 3 transports
Casualties for ANZAC: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Malaya
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to 54 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
OOL sz 54?
@Sovietishcat Destroyers, 1 tac, 1 hit on 1 ac, 1 tac, 2nd hit on ac, fighters, ac
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to 54 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 6 bombers, 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 bombers, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 6/9 hits, 4,00 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Americans roll dice for 6 bombers in 54 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 54 Sea Zone
Americans roll dice for 5 bombers in 54 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese, 1 armour owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 66
Casualties for Americans: 1 bomber, 3 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
5 bombers moved from 54 Sea Zone to Queensland
5 artilleries moved from Southern France to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
8 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to 54 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to 54 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 6 bombers, 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 6 bombers, 3 destroyers and 2 fighters in 54 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 54 Sea Zone, round 2 : 6/9 hits, 4,00 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Americans roll dice for 6 bombers in 54 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 1/5 hits, 2,50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 54 Sea Zone
Americans roll dice for 5 bombers in 54 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
Japanese roll dice for 1 carrier and 2 transports in 54 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese, 1 armour owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 66
Casualties for Americans: 1 bomber, 3 destroyers, 2 fighters and 1 submarine
Casualties for Japanese: 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
5 bombers moved from 54 Sea Zone to Queensland
5 artilleries moved from Southern France to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Normandy Bordeaux: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 5 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
8 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 97 Sea Zone to Northern Italy
Combat - British
Battle in Greece
Battle in Northern Italy
British attack with 2 fighters, 8 infantry and 1 mech_infantry
Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_major and 3 infantry
AA fire in Northern Italy : 0/2 hits, 0,33 expected hits
British roll dice for 2 fighters, 8 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/11 hits, 2,50 expected hits
Italians roll dice for 2 aaGuns, 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/5 hits, 1,83 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the British lost in Northern Italy
British roll dice for 2 fighters, 6 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/9 hits, 2,17 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 3 : 1/5 hits, 1,83 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 2 fighters, 5 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/8 hits, 2,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 4 : 1/4 hits, 1,50 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Northern Italy, round 5 : 1/7 hits, 1,83 expected hits
Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 5 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 6 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour in Northern Italy, round 6 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Greece from Germans, taking Northern Italy from Italians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 6 infantry
Casualties for Italians: 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Non Combat Move - British
2 fighters moved from Northern Italy to 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from West India to India
4 artilleries moved from Burma to India
24 infantry moved from Burma to India
3 aaGuns moved from Burma to India
3 fighters and 2 tactical_bombers moved from Burma to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Persia
1 transport placed in 81 Sea Zone
2 armour placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -2,17
Italians : -0,50
Americans : -0,67
AA fire in Northern Italy : : -0,33
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Western Ukraine to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 bomber and 2 fighters in Northern Italy, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Northern Italy
Italians win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber and 2 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,2,4,5,2
Italians collect 0 PUs (4 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 armour, 2 artilleries and 5 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 armour, 2 artilleries and 5 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to India
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from Burma to India
Place Units - ANZAC
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,6,6,2,6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
2 armour, 2 artilleries and 5 infantry moved from South Australia to Queensland
3 infantry moved from New South Wales to Queensland
3 fighters moved from Burma to India
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from Burma to India
Place Units - ANZAC
2 mech_infantrys placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,6,6,2,6,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Move - French
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from British
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Southern France
Germans take Southern France from Americans
4 artilleries and 5 infantry moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
8 armour, 14 artilleries, 1 fighter, 25 infantry, 1 mech_infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 8 armour, 14 artilleries, 1 fighter, 25 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 8 armour, 14 artilleries, 1 fighter, 25 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 14/50 hits, 16.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 8 armour, 14 artilleries, 1 fighter, 24 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 6 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 8 infantry in Baltic States, round 2 : 3/14 hits, 4.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia
1 fighter moved from France to Germany
4 aaGuns moved from Western Ukraine to Ukraine
Place Units - Germans
2 infantry placed in Yugoslavia
3 infantry placed in France
3 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,3,6,4
Germans collect 42 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 mech_infantrys moved from Bryansk to Ukraine
11 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
11 armour moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
22 infantry moved from Bryansk to Ukraine
15 artilleries moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour moved from Bryansk to Ukraine
3 armour and 3 mech_infantrys moved from Russia to Ukraine
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Kansu to Kazakhstan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Yenisey to Yakut S.S.R.
1 submarine moved from 110 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
8 mech_infantrys moved from Bryansk to Ukraine
11 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
11 armour moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
22 infantry moved from Bryansk to Ukraine
15 artilleries moved from Bryansk to Ukraine
1 armour moved from Volgograd to Ukraine
1 armour moved from Bryansk to Ukraine
3 armour and 3 mech_infantrys moved from Russia to Ukraine
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 armour moved from Kansu to Kazakhstan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Yenisey to Yakut S.S.R.
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour in Yakut S.S.R., round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Yakut S.S.R.
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Ukraine
Russians attack with 16 armour, 15 artilleries, 2 fighters, 22 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 8 armour, 14 artilleries, 1 factory_minor, 24 infantry and 1 mech_infantry
AA fire in Ukraine : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 16 armour, 15 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 30/66 hits, 22,17 expected hits
Germans roll dice for 4 aaGuns, 8 armour, 14 artilleries, 24 infantry and 1 mech_infantry in Ukraine, round 2 : 16/47 hits, 17,00 expected hits
16 infantry owned by the Russians, 4 aaGuns owned by the Germans, 1 artillery owned by the Germans, 24 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians roll dice for 16 armour, 15 artilleries, 1 fighter, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 18/50 hits, 19,50 expected hits
Germans roll dice for 8 armour and 13 artilleries in Ukraine, round 3 : 10/21 hits, 8,33 expected hits
6 infantry owned by the Russians, 13 artilleries owned by the Germans, 4 artilleries owned by the Russians and 5 armour owned by the Germans lost in Ukraine
Russians roll dice for 16 armour, 11 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 13/40 hits, 16,50 expected hits
Germans roll dice for 3 armour in Ukraine, round 4 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 16 armour, 11 artilleries, 1 fighter, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 108
Casualties for Russians: 4 artilleries, 1 fighter and 22 infantry
Casualties for Germans: 4 aaGuns, 8 armour, 14 artilleries, 24 infantry and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Kazakhstan, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
16 infantry moved from Kansu to Shensi
6 aaGuns moved from Bryansk to Ukraine
2 infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Trans-Jordan to Egypt
Place Units - Russians
5 artilleries and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,83
AA fire in Ukraine : : 0,50
Russians : 5,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 56 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 carrier and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 armour and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
2 armour moved from French Indo China to Yunnan
4 armour moved from Malaya to Shan State
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
5 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
3 bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 26 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 armour, 1 artillery, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 armour, 1 artillery, 3 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 armour, 1 artillery, 3 bombers, 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 5 armour, 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 3 artilleries and 3 infantry in Shan State, round 2 : 4/11 hits, 4.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 bombers, 5 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
4 infantry moved from 37 Sea Zone to Shan State
3 artilleries moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 fighter moved from 26 Sea Zone to 31 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.67
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
@DannyDuck716 OOL sz 37?
@Sovietishcat 1 hit AC, dest, cruiser, ac, tac, fgtr