Scramble scotland
Wizmark (X +6) vs Samuel06 (L) BM3 G3
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Albania Italians take Albania from British 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Northern Italy to Bulgaria 1 bomber moved from Novgorod to Bulgaria
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Albania Italians take Albania from British 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Northern Italy to Bulgaria 1 bomber moved from Novgorod to Bulgaria Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 artillery, 1 infantry and 1 transport 1 transport owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 infantry and 1 transport Battle in 98 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Bulgaria Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Bulgaria to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 3 aaGuns and 5 infantry moved from Southern Italy to Northern Italy 2 armour moved from Belarus to Bryansk 1 mech_infantry moved from Smolensk to Bryansk Place Units - Italians 1 submarine placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.67 French : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to French Indo China 1 marine moved from 36 Sea Zone to French Indo China Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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@samuel06 think you are having trouble with the french again?
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@wizmark Oh, I thought I had posted them this turn. If I do that mistake again, just go ahead, I don’t think there is anything I can do with the French to stop you or even influence your turn hahaha.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from Queensland to French Indo China 1 marine moved from 36 Sea Zone to French Indo China Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 mech_infantry moved from Novgorod to Finland Germans take Finland from British 1 artillery and 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Vologda
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 mech_infantry moved from Novgorod to Finland Germans take Finland from British 1 artillery and 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Vologda Combat - Germans Battle in Karelia Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Germans roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Karelia, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Karelia Russians win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter and 2 tactical_bombers moved from Tambov to Bryansk 2 tactical_bombers moved from Vologda to Bryansk 1 fighter moved from Vologda to Bryansk 4 infantry moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Bryansk to Smolensk 1 aaGun, 4 artilleries and 4 infantry moved from Holland Belgium to France 2 artilleries moved from Western Germany to France 1 fighter moved from Western Germany to France 2 infantry moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 3 infantry placed in France 1 armour, 2 artilleries and 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 2.67
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@samuel06 swapped an armour for a sub in purchases
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 mech_infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 artillery and 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 2 infantry moved from Sakha to Siberia Combat - Russians Battle in Siberia Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 1 fighter moved from Volgograd to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.00 Italians : -0.33 Russians : -1.83 Japanese : 0.67
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Amur to Siberia 1 bomber moved from Amur to Siberia 2 infantry moved from Amur to Sakha 2 bombers moved from Amur to Sakha 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from 6 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Amur to Siberia
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 2 infantry moved from Amur to Siberia 1 bomber moved from Amur to Siberia 2 infantry moved from Amur to Sakha 2 bombers moved from Amur to Sakha 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters moved from 6 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Amur to Siberia Combat - Japanese Battle in Siberia Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Siberia, round 2 : 5/7 hits, 3.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sakha Japanese attack with 2 bombers and 2 infantry Russians defend with 1 aaGun and 1 infantry AA fire in Sakha : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 2 infantry in Sakha, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 aaGun, 6 armour and 1 artillery moved from Hunan to Kweichow 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 1 armour and 1 mech_infantry moved from Shantung to Kweichow 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Sakha to Japan 1 fighter moved from Siberia to 6 Sea Zone 1 fighter moved from Siberia to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Siberia to Japan 1 bomber moved from Siberia to Japan 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 fighters placed in Japan 3 mech_infantrys placed in Shantung 3 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,4,1,3,2,3,4,5,2,1,2,1,4,6,4,5,3,4,4,4,5,2,1,1,5,4 Japanese collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : -0.33 ANZAC : 0.50 Chinese : 1.00 Russians : 0.33 Japanese : 2.83
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 8 artilleries, 1 battleship, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 armour and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Hawaiian Islands to Caroline Islands 4 bombers moved from Western United States to Caroline Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 transports moved from 102 Sea Zone to 101 Sea Zone 3 fighters moved from Finland to Norway 9 fighters moved from Russia to Greece 3 infantry moved from Tobruk to Alexandria Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in French Indo China Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 1.67 Japanese : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 mech_infantry moved from Norway to Vyborg Russians take Vyborg from Germans 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 bomber and 2 fighters moved from French Indo China to Kwangtung 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan Combat - British
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@samuel06 Any kamikaze?
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@samuel06 2 please
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 8 artilleries, 1 battleship, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters, 1 infantry and 1 mech_infantry moved from Norway to Finland 1 armour and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kwangsi Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangsi Americans win, taking Kwangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 bombers moved from Hawaiian Islands to Caroline Islands 4 bombers moved from Western United States to Caroline Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 transports moved from 102 Sea Zone to 101 Sea Zone 3 fighters moved from Finland to Norway 9 fighters moved from Russia to Greece 3 infantry moved from Tobruk to Alexandria Place Units - Americans 1 battleship and 1 destroyer placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in French Indo China Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 45 PUs; British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Norway to Vyborg Russians take Vyborg from Germans 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 bomber and 2 fighters moved from French Indo China to Kwangtung 3 infantry moved from Burma to Yunnan 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 3 armour and 6 mech_infantrys moved from Northwest Persia to Kazakhstan Combat - British Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6,4 Battle in 20 Sea Zone British attack with 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone British win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Kwangtung British attack with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 4 infantry British roll dice for 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 4.50 expected hits Japanese roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 artillery, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 4 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 mech_infantry British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan British attack with 3 armour and 6 mech_infantrys Japanese defend with 1 infantry British roll dice for 3 armour and 6 mech_infantrys in Kazakhstan, round 2 : 3/9 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Japanese with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Persia to Turkmenistan 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 aaGun, 1 artillery and 3 infantry moved from Libya to Tobruk 5 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 2 fighters moved from 20 Sea Zone to French Indo China 1 bomber moved from Kwangtung to French Indo China Place Units - British 2 fighters placed in United Kingdom 1 factory_minor placed in Greece 3 mech_infantrys placed in Persia Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 22 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : -0.17 Americans : 1.67 Japanese : -0.50
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TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 artilleries and 4 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Bryansk to Rostov
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 artilleries and 4 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Bryansk to Rostov Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Rostov Italians attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 3 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry Italians roll dice for 3 artilleries and 4 infantry in Southern France, round 2 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France 3 artilleries owned by the Italians and 1 infantry owned by the Italians retreated to Northern Italy Americans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 3 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Albania to Northern Italy 1 mech_infantry moved from Bulgaria to Bessarabia 1 bomber and 1 fighter moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery, 1 fighter and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 0.67 Americans : 1.00 Russians : -0.67