TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 39 Sea Zone to 57 Sea Zone
1 fighter moved from Guam to Soviet Far East
2 transports moved from 4 Sea Zone to 1 Sea Zone
6 fighters moved from Soviet Far East to Yakut S.S.R.
1 bomber moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from Western United States to Soviet Far East
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to Central United States
Non Combat Move - Americans
2 submarines moved from 4 Sea Zone to 6 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
10 infantry moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery and 2 infantry; Remaining resources: 13 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from French Madagascar to Kenya
2 fighters moved from Scotland to Nenetsia
2 fighters moved from United Kingdom to Scotland
Combat - British
Battle in Kenya
British attack with 1 tactical_bomber
Germans defend with 1 bomber
British roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Kenya
British win with 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - British
1 tactical_bomber moved from Kenya to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,3
British collect 18 PUs (6 lost to blockades); end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Italians : -0.33
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 harbour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Egypt to Rostov
1 armour and 1 mech_infantry moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from France to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Trans-Jordan to Ukraine
Combat - Italians
Battle in French Madagascar
Battle in Rostov
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
2 aaGuns, 2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 aaGuns moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
Place Units - Italians
1 harbour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 57 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Changing PUs for ANZAC from 20 to 25
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 transport moved from 57 Sea Zone to 61 Sea Zone
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Changing PUs for ANZAC from 20 to 25
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Scotland to Nenetsia
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Ethiopia: 1 infantry
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Turning off Edit Mode
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 73 PUs;
Germans buy 2 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Ukraine to Tambov
Germans take Rostov from Russians
Germans take Tambov from Russians
1 infantry moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
3 infantry moved from Karelia to Novgorod
1 bomber moved from France to Novgorod
2 tactical_bombers moved from Poland to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Iraq to Southern Italy
2 bombers moved from Iraq to Southern Italy
Combat - Germans
Battle in Sumatra
Battle in Novgorod
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 3/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Sumatra from Dutch, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour and 9 mech_infantrys in Eastern Poland, round 2 : 1/10 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 1 armour and 7 mech_infantrys in Eastern Poland, round 3 : 4/8 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Baltic States
1 infantry moved from Karelia to Finland
2 tactical_bombers moved from Bryansk to Ukraine
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 aaGuns, 1 armour, 4 artilleries, 21 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
5 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Finland
Place Units - Germans
1 factory_minor placed in Persia
1 bomber and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Tambov
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 infantry moved from Smolensk to Archangel
4 aaGuns, 7 armour, 3 artilleries, 10 infantry and 6 mech_infantrys moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
2 armour and 5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 57 Sea Zone
Japanese take 39 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from India to 57 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 infantry moved from Shensi to Kansu
1 artillery and 6 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 57 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 57 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Shensi
1 aaGun moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 bomber moved from Japan to Shensi
1 fighter moved from India to Shensi
1 fighter and 1 tactical_bomber moved from 57 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
1 armour and 1 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
EDIT: Turning off Edit Mode
1 bomber moved from Yakut S.S.R. to Volgograd
2 submarines moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from Western United States to Soviet Far East
3 fighters moved from Soviet Far East to Yakut S.S.R.
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 armour moved from Soviet Far East to Sakha
6 fighters moved from Yakut S.S.R. to Novosibirsk
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Novosibirsk
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 fighters moved from Novosibirsk to Russia
1 bomber moved from Volgograd to Russia
Place Units - Americans
1 bomber and 3 fighters placed in Western United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
EDIT: Turning off Edit Mode
1 bomber moved from Yakut S.S.R. to Volgograd
2 submarines moved from 6 Sea Zone to 4 Sea Zone
3 fighters moved from Western United States to Soviet Far East
3 fighters moved from Soviet Far East to Yakut S.S.R.
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 armour moved from Soviet Far East to Sakha
6 fighters moved from Yakut S.S.R. to Novosibirsk
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Novosibirsk
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Americans win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 fighters moved from Novosibirsk to Russia
1 bomber moved from Volgograd to Russia
Place Units - Americans
1 bomber and 3 fighters placed in Western United States
5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters moved from Nenetsia to Russia
2 fighters moved from Scotland to Nenetsia
1 artillery and 1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 infantry
Non Combat Move - British
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,2,4,1,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
British collect 17 PUs (8 lost to blockades); end with 18 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : 0.50
AA fire in Volgograd : : -0.17
Americans : 1.00
Chinese : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Samara
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Ukraine to Bryansk
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Romania to Bessarabia
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - Italians
Battle in Cyprus
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Kenya
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya
British win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ethiopia
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Ethiopia
Italians win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Bryansk
2 aaGuns moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from Bryansk to Ukraine
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to South Australia
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from New South Wales to South Australia
1 submarine moved from 34 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 fighter moved from Nenetsia to Russia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 6 infantry and 9 transports; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
2 infantry moved from Novgorod to Archangel
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Norway
1 armour moved from Eastern Poland to Germany
2 armour and 2 mech_infantrys moved from Volgograd to Tambov
1 armour and 4 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Volgograd to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Baltic States to Belarus
7 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Finland to Archangel
2 tactical_bombers moved from Ukraine to Northern Italy
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Southern Italy to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 fighter moved from 91 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Ukraine to Smolensk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 11, airfield = 3
Battle in Ceylon
Battle in Tambov
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Ceylon from UK_Pacific, taking Tambov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour and 5 mech_infantrys in Smolensk, round 2 : 2/6 hits, 1.33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour and 4 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 2 artilleries in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans roll dice for 1 armour and 4 mech_infantrys in Smolensk, round 4 : 4/5 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Belarus
Germans attack with 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 8 mech_infantrys in Belarus, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 8 mech_infantrys in Belarus, round 3 : 2/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
7 armour and 3 mech_infantrys moved from Volgograd to Bryansk
2 aaGuns, 4 artilleries and 22 infantry moved from Ukraine to Bryansk
3 aaGuns moved from Eastern Poland to Belarus
3 mech_infantrys moved from Germany to Western Germany
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Archangel to Germany
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 submarines moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
3 transports placed in 110 Sea Zone
6 transports placed in 112 Sea Zone
4 infantry placed in Western Germany
1 artillery, 1 bomber and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.33
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 45 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
1 carrier and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Kazakhstan to Kansu
1 infantry moved from Shensi to Kansu
1 bomber moved from Shensi to Kansu
1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers moved from Shensi to Tsinghai
3 fighters moved from Japan to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Sikang to Tsinghai
2 infantry moved from Szechwan to Shensi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 5 fighters, 6 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 artillery, 5 fighters, 6 infantry and 4 tactical_bombers in Tsinghai, round 2 : 7/16 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 5/12 hits, 4.33 expected hits
5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Tsinghai, round 3 : 5/11 hits, 5.83 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Chinese: 1 fighter and 11 infantry
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 fighters and 4 tactical_bombers moved from Tsinghai to Yunnan
1 aaGun moved from Shensi to Tsinghai
1 armour moved from French Indo China to Yunnan
1 bomber moved from Kansu to Siam
Place Units - Japanese
1 airfield placed in Yunnan
3 bombers placed in French Indo China
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
3 fighters moved from Yakut S.S.R. to Vologda
1 bomber moved from Russia to Ukraine
2 fighters moved from Russia to Vologda
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Soviet Far East to Yakut S.S.R.
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber and 3 fighters moved from Western United States to Soviet Far East
Combat - Americans
Air Battle in Ukraine
Americans attacks with 1 units heading to Ukraine
Germans launches 1 interceptors out of Ukraine
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Vologda
Americans attack with 5 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 5 fighters in Vologda, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Vologda
Americans win with 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
4 fighters moved from Vologda to Russia
1 bomber moved from Ukraine to Russia
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
3 fighters placed in Western United States
1 carrier placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 14 PUs;
British buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Nenetsia to Samara
2 fighters moved from Russia to Samara
5 infantry moved from Scotland to United Kingdom
1 infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Union of South Africa to French Equatorial Africa
Combat - British
Battle in Samara
British attack with 4 fighters
Italians defend with 1 armour
British roll dice for 4 fighters in Samara, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Samara
British win with 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in French Equatorial Africa
British attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 fighter moved from French Equatorial Africa to Nigeria
3 fighters moved from Samara to Russia
Place Units - British
1 armour and 2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 23 PUs (1 lost to blockades); end with 23 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -0.17
British : -0.67
Italians : 1.17
Americans : 0.50
AA fire in Ukraine : : -0.17
Attackers Fire, : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 2 armour, 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Cyprus to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Bryansk to Vologda
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Ukraine to Egypt
Place Units - Italians
1 airfield placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Iraq
Turn Complete - Italians
Italians collect 27 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
2 submarines moved from 62 Sea Zone to 51 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 51 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 armour, 1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 92 PUs;
Germans buy 9 armour and 3 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Smolensk to Urals
Germans take Urals from Russians
1 armour moved from Tambov to Novosibirsk
1 bomber moved from Normandy Bordeaux to United Kingdom
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone
2 bombers moved from Germany to United Kingdom
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
4 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 cruiser, 7 infantry, 4 mech_infantrys and 7 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom
2 tactical_bombers moved from Northern Italy to United Kingdom
1 armour and 2 mech_infantrys moved from Tambov to Bryansk
Combat - Germans
Battle in Western Australia
Battle in United Kingdom
Germans attack with 1 armour, 3 artilleries, 4 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 2 : 11/29 hits, 10.67 expected hits
British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/19 hits, 7.17 expected hits
5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 3 : 8/25 hits, 10.00 expected hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/12 hits, 4.83 expected hits
1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 4 : 10/21 hits, 9.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 fighters in United Kingdom, round 4 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom
Germans captures 23PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking Western Australia from ANZAC, taking United Kingdom from British with 1 armour, 3 artilleries, 4 bombers, 2 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 fighters and 9 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 aaGuns and 7 mech_infantrys moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 80 PUs; end with 105 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -5.17
AA fire in United Kingdom : : 0.00
This is the first league community shared hot-seat game, where anyone can pop in and play a turn after requesting a turn.
There will be no coordination of moves among allies.
There is a combination of added and subtracted pieces at game start totaling 95 IPC’s because no coordination is a big handicap for the allies. Also, it does not matter much whether the starting set up is perfectly fair.
The main point of this (very different) community game is fun. The main idea is to give players the fun of jumping into a game they have not been playing, and make a move with the scenario given.
Scramble, casualty choices can be made by the preceding player or the subsequent player, whichever.
Use the game notes feature (View -> Show Comment log) liberally. Things like Japan or Russia breaking the pact. I guess we can see who is at war with the politics panel, but making a game note could be good, too.
The premise (such as 1 player making one turn) could be changed by me, the moderator, whenever. It’s not about a fair game, it’s about fun. For example, if the Allies are really floundering because we have 1 player playing 1 power at a time, perhaps I’ll spontaneously have 1 player do US/China/UK to coordinate better.
You are not playing your power for the duration of the game, you are taking your turn and playing your power ONCE. Again, I will influence the action some, probably, like if a player really wants to play his power the next turn too - might be granted. Yes, I am interested in being “Penelope” (from Step Up Revolution), hoping most will enjoy that. We’ll see how it goes
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 fighters moved from Queensland to Hawaiian Islands
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns and 3 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
Combat - French
Battle in 42 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Siam
1 armour moved from Eastern India to Central India
Japanese take Central India from UK_Pacific
1 armour moved from Central India to Western India
Japanese take Western India from UK_Pacific
4 artilleries, 3 infantry and 1 marine moved from Eastern India to 40 Sea Zone
2 infantry moved from Malaya to 132 Sea Zone
1 battleship, 5 carriers, 4 destroyers, 2 infantry, 2 submarines and 1 transport moved from 132 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Kyushu to 6 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 4 infantry, 2 submarines and 2 transports moved from 22 Sea Zone to 36 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
4 artilleries, 1 battleship, 3 cruisers, 3 infantry, 1 marine and 8 transports moved from 40 Sea Zone to 132 Sea Zone
1 destroyer moved from 43 Sea Zone to 132 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Malaya
2 tactical_bombers moved from Shan State to Davao
5 fighters and 5 tactical_bombers moved from Shan State to 45 Sea Zone
2 bombers moved from Burma to Davao
1 artillery and 2 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 5 destroyers, 6 infantry, 5 submarines and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 36 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 1 battleship, 5 carriers, 5 destroyers, 5 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
6 infantry moved from 36 Sea Zone to Davao
5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
4 artilleries, 3 infantry and 1 marine moved from 132 Sea Zone to Siam
Place Units - Japanese
1 carrier and 2 destroyers placed in 40 Sea Zone
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.33