@gamerman01 for scrambling and OOL decisions, probably simplest to have either the previous opposing player, or the one after your turn, call it.
19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Samara 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Ukraine to Bryansk 1 mech_infantry moved from Egypt to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from French Madagascar to 72 Sea Zone 1 artillery moved from 72 Sea Zone to Kenya 1 armour and 1 mech_infantry moved from Egypt to Ethiopia 1 mech_infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Romania to Bessarabia 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone Combat - Italians Battle in Cyprus Battle in Bryansk Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Russians defend with 1 artillery and 3 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Italians win, taking Cyprus from British, taking Bryansk from Russians with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Battle in Kenya Italians attack with 1 artillery and 1 mech_infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Kenya British win with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Samara Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara Italians win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ethiopia Italians attack with 1 armour and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Ethiopia Italians win, taking Ethiopia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Ukraine to Bryansk 2 aaGuns moved from Bessarabia to Ukraine 1 bomber and 1 fighter moved from Bryansk to Ukraine Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 1.00 Russians : -1.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to South Australia 1 submarine moved from 34 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 artillery moved from New South Wales to South Australia 1 submarine moved from 34 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Nenetsia to Russia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 6 infantry and 9 transports; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 2 bombers moved from Southern Italy to United Kingdom 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 2 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from Finland to Norway 1 armour moved from Eastern Poland to Germany 2 armour and 2 mech_infantrys moved from Volgograd to Tambov 1 armour and 4 mech_infantrys moved from Ukraine to Smolensk 1 mech_infantry moved from Volgograd to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Baltic States to Belarus 7 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Finland to Archangel 2 tactical_bombers moved from Ukraine to Northern Italy 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 tactical_bomber moved from Southern Italy to Western Germany 2 fighters moved from Gibraltar to Western Germany 1 fighter moved from 91 Sea Zone to United Kingdom 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Ukraine to Smolensk Combat - Germans Air Battle in United Kingdom Germans attacks with 6 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 14 damage total. Damaged units is as follows: factory_major = 11, airfield = 3 Battle in Ceylon Battle in Tambov Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Tambov, round 4 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Ceylon from UK_Pacific, taking Tambov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour and 5 mech_infantrys Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour and 5 mech_infantrys in Smolensk, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour and 4 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 artilleries in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Smolensk Germans roll dice for 1 armour and 4 mech_infantrys in Smolensk, round 4 : 4/5 hits, 1.17 expected hits Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 artilleries and 2 infantry Battle in Belarus Germans attack with 8 mech_infantrys Russians defend with 2 infantry Germans roll dice for 8 mech_infantrys in Belarus, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 8 mech_infantrys in Belarus, round 3 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 7 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Bryansk 7 armour and 3 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns, 4 artilleries and 22 infantry moved from Ukraine to Bryansk 3 aaGuns moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Western Germany 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from Archangel to Germany 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 submarines moved from 109 Sea Zone to 110 Sea Zone Place Units - Germans 3 transports placed in 110 Sea Zone 6 transports placed in 112 Sea Zone 4 infantry placed in Western Germany 1 artillery, 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 72 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.33 AA fire in United Kingdom : : 0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 45 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 destroyer moved from 57 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 39 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone 1 carrier and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from Kazakhstan to Kansu 1 infantry moved from Shensi to Kansu 1 bomber moved from Shensi to Kansu 1 artillery, 5 fighters, 5 infantry and 4 tactical_bombers moved from Shensi to Tsinghai 3 fighters moved from Japan to Caroline Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Szechwan to Shensi Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Kansu Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery, 5 fighters, 6 infantry and 4 tactical_bombers Chinese defend with 1 fighter and 11 infantry Japanese roll dice for 1 artillery, 5 fighters, 6 infantry and 4 tactical_bombers in Tsinghai, round 2 : 7/16 hits, 6.67 expected hits Chinese roll dice for 1 fighter and 11 infantry in Tsinghai, round 2 : 5/12 hits, 4.33 expected hits 5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers in Tsinghai, round 3 : 5/11 hits, 5.83 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 3 : 2/5 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 4 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter and 6 infantry Casualties for Chinese: 1 fighter and 11 infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from Tsinghai to Yunnan 1 aaGun moved from Shensi to Tsinghai 1 armour moved from French Indo China to Yunnan 1 bomber moved from Kansu to Siam Place Units - Japanese 1 airfield placed in Yunnan 3 bombers placed in French Indo China 1 transport placed in 39 Sea Zone 1 armour and 1 infantry placed in India 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : 0.33 Japanese : -3.83
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 3 fighters moved from Yakut S.S.R. to Vologda 1 bomber moved from Russia to Ukraine 2 fighters moved from Russia to Vologda 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Soviet Far East to Yakut S.S.R. 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone 1 bomber and 3 fighters moved from Western United States to Soviet Far East Combat - Americans Air Battle in Ukraine Americans attacks with 1 units heading to Ukraine Germans launches 1 interceptors out of Ukraine Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in Vologda Americans attack with 5 fighters Germans defend with 1 mech_infantry Americans roll dice for 5 fighters in Vologda, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Vologda Americans win with 4 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Germans: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Vologda to Russia 1 bomber moved from Ukraine to Russia 2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East 1 fighter moved from Eastern United States to Western United States Place Units - Americans 3 fighters placed in Western United States 1 carrier placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 14 PUs; British buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Nenetsia to Samara 2 fighters moved from Russia to Samara 5 infantry moved from Scotland to United Kingdom 1 infantry moved from Belgian Congo to French Equatorial Africa 1 fighter moved from Union of South Africa to French Equatorial Africa Combat - British Battle in Samara British attack with 4 fighters Italians defend with 1 armour British roll dice for 4 fighters in Samara, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Samara British win with 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 1 armour Battle in French Equatorial Africa British attack with 1 fighter and 1 infantry Italians defend with 1 mech_infantry British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from French Equatorial Africa to Nigeria 3 fighters moved from Samara to Russia Place Units - British 1 armour and 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1 British collect 23 PUs (1 lost to blockades); end with 23 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Defenders Fire, : : -0.17 British : -0.67 Italians : 1.17 Americans : 0.50 AA fire in Ukraine : : -0.17 Attackers Fire, : : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield, 2 armour, 2 artilleries and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Cyprus to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour and 2 mech_infantrys moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Caucasus to Samara 1 armour moved from Bryansk to Vologda 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bessarabia to Ukraine 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 80 Sea Zone Combat - Italians Non Combat Move - Italians 2 aaGuns moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Ukraine to Egypt Place Units - Italians 1 airfield placed in Northern Italy 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Iraq Turn Complete - Italians Italians collect 27 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone 2 submarines moved from 62 Sea Zone to 51 Sea Zone 1 cruiser and 1 destroyer moved from 10 Sea Zone to 51 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 armour, 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Germans buy 9 armour and 3 bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Smolensk to Urals Germans take Urals from Russians 1 armour moved from Tambov to Novosibirsk 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Germany to 113 Sea Zone 2 bombers moved from Germany to United Kingdom 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 infantry moved from Norway to 112 Sea Zone 4 infantry and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour, 1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 armour, 1 artillery, 1 cruiser, 7 infantry, 4 mech_infantrys and 7 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 11 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from Northern Italy to United Kingdom 1 armour and 2 mech_infantrys moved from Tambov to Bryansk Combat - Germans Battle in Western Australia Battle in United Kingdom Germans attack with 1 armour, 3 artilleries, 4 bombers, 4 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 2/12 hits, 2.00 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 11 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 2 : 11/29 hits, 10.67 expected hits British roll dice for 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/19 hits, 7.17 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 3 : 8/25 hits, 10.00 expected hits British roll dice for 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/12 hits, 4.83 expected hits 1 mech_infantry owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 2 fighters, 3 infantry, 4 mech_infantrys and 4 tactical_bombers in United Kingdom, round 4 : 10/21 hits, 9.33 expected hits British roll dice for 1 armour, 1 artillery and 2 fighters in United Kingdom, round 4 : 1/4 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 23PUs while taking British capital Germans converts factory_major into different units Germans win, taking Western Australia from ANZAC, taking United Kingdom from British with 1 armour, 3 artilleries, 4 bombers, 2 fighters, 2 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 2 fighters and 9 infantry Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to Normandy Bordeaux 2 fighters moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 aaGuns and 7 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 80 PUs; end with 105 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 110 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 115 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 117 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 132 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -5.17 AA fire in United Kingdom : : 0.00